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In the Three Kingdoms era of ancient China, three new commanders step forward to unify of the land under their own banner: The Azure banner of the Dragon, the Crimson banner of the Phoenix, and the Gold banner of the Chimera.

The player's goal is to conquer China with one of these three commanders. To do so, the player has to control a majority of territories by the end of a series of encounters between the chosen commander and one of the two other available characters.

In order to gain control of a region, the player must fight through the multiple zones of the battlefield and seize enemy bases, supply bases, armories and finally the enemy's main camp. All the while, the rival character tries to do the same thing. In each of the zones, there is a quota of soldiers that must be defeated before being able to move on, or even leave that field. After reaching the quota, an enemy officer must be routed to gain control of the base. When all enemy bases are under the player's control, the main camp can be attacked.

When both Commanders are in the same zone, a duel between the two is activated. When either of them is defeated, he is pushed back to one of the starting points of the battlefield.

The battle system is a combination of normal attacks and charge attacks, mixed to perform different combos, as well as the classic Musou attack - a power attack unleashed when the Musou gauge is full. The game also features a new obstacle attack. The obstacle attack can be used when the player collects five coins, dropped by the enemies or boxes. There are many type of obstacle attacks, such as freezing the enemy, stealing coins, stealing Musou energy, and dropping boulders.

Instead of being able to control the usual characters from the Dynasty Warriors series, characters are available as cards in the Battle Deck. Each player's deck is set at the beginning of each battle. These cards will determine which obstacle attacks will be usable and which officers will defend the bases. Each card has different stats, and either give obstacle attacks or skill boosts (or in some cases, both). Cards can level-up at the end of battle, and when the player is victorious, new cards can be obtained. When the number of KO's is high enough, more cards are obtained.

The game also features a wireless multiplayer mode, which allows up to three players to compete against each other.


Dynasty Warriors DS: Fighter's Battle Nintendo DS Title screen.
Dynasty Warriors DS: Fighter's Battle Nintendo DS Fighter selection.

Promo Images

Dynasty Warriors DS: Fighter's Battle Magazine Advertisement

Alternate Titles

  • "Shin Sangoku Musou DS: Fighter's Battle" -- Japanese title
  • "Jin Samgukmussang DS: Fighter's Battle" -- Korean title

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User Reviews

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Critic Reviews

Game Informer Magazine Jul, 2007 6.5 out of 10 65
4Players.de Sep 03, 2007 62 out of 100 62
GameZone Aug 25, 2007 6.2 out of 10 62
GameDaily Jul 31, 2007 5 out of 10 50
1UP Jul 24, 2007 C 50
GamesRadar Jul 24, 2007 5 out of 10 50
Consoles Plus Jun, 2007 9 out of 20 45
Pocket Gamer UK Aug 07, 2007 4 out of 10 40
PAL Gaming Network (PALGN) Sep 29, 2007 3.5 out of 10 35
Jeuxvideo.com Sep 07, 2007 6 out of 20 30


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Fred VT (25906) added Dynasty Warriors DS: Fighter's Battle (Nintendo DS) on Apr 20, 2009