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Description
In the Three Kingdoms era of ancient China, three new commanders step forward to unify of the land under their own banner: The Azure banner of the Dragon, the Crimson banner of the Phoenix, and the Gold banner of the Chimera.The player's goal is to conquer China with one of these three commanders. To do so, the player has to control a majority of territories by the end of a series of encounters between the chosen commander and one of the two other available characters.
In order to gain control of a region, the player must fight through the multiple zones of the battlefield and seize enemy bases, supply bases, armories and finally the enemy's main camp. All the while, the rival character tries to do the same thing. In each of the zones, there is a quota of soldiers that must be defeated before being able to move on, or even leave that field. After reaching the quota, an enemy officer must be routed to gain control of the base. When all enemy bases are under the player's control, the main camp can be attacked.
When both Commanders are in the same zone, a duel between the two is activated. When either of them is defeated, he is pushed back to one of the starting points of the battlefield.
The battle system is a combination of normal attacks and charge attacks, mixed to perform different combos, as well as the classic Musou attack - a power attack unleashed when the Musou gauge is full. The game also features a new obstacle attack. The obstacle attack can be used when the player collects five coins, dropped by the enemies or boxes. There are many type of obstacle attacks, such as freezing the enemy, stealing coins, stealing Musou energy, and dropping boulders.
Instead of being able to control the usual characters from the Dynasty Warriors series, characters are available as cards in the Battle Deck. Each player's deck is set at the beginning of each battle. These cards will determine which obstacle attacks will be usable and which officers will defend the bases. Each card has different stats, and either give obstacle attacks or skill boosts (or in some cases, both). Cards can level-up at the end of battle, and when the player is victorious, new cards can be obtained. When the number of KO's is high enough, more cards are obtained.
The game also features a wireless multiplayer mode, which allows up to three players to compete against each other.
Screenshots
Promo Images
Alternate Titles
- "Shin Sangoku Musou DS: Fighter's Battle" -- Japanese title
- "Jin Samgukmussang DS: Fighter's Battle" -- Korean title
Part of the Following Groups
- Dynasty Warriors series
- Koei's Warriors / Musō series
- Setting: Chinese
- Setting: Chinese Three Kingdoms era
User Reviews
There are no reviews for this game.
Critic Reviews
Game Informer Magazine | Jul, 2007 | 6.5 out of 10 | 65 |
4Players.de | Sep 03, 2007 | 62 out of 100 | 62 |
GameZone | Aug 25, 2007 | 6.2 out of 10 | 62 |
GameDaily | Jul 31, 2007 | 5 out of 10 | 50 |
1UP | Jul 24, 2007 | C | 50 |
GamesRadar | Jul 24, 2007 | 5 out of 10 | 50 |
Consoles Plus | Jun, 2007 | 9 out of 20 | 45 |
Pocket Gamer UK | Aug 07, 2007 | 4 out of 10 | 40 |
PAL Gaming Network (PALGN) | Sep 29, 2007 | 3.5 out of 10 | 35 |
Jeuxvideo.com | Sep 07, 2007 | 6 out of 20 | 30 |
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Fred VT (25906) added Dynasty Warriors DS: Fighter's Battle (Nintendo DS) on Apr 20, 2009
Credits (50 people)
48 developers, 2 thanks
Director:
Assistant Directors:
Programmers:
Designers:
Takayoshi Masuko, Kana Kubota, Erika Osada, Yusuke Kataoka, Kiyoshi Tate, Ayako Kujirai, Masakazu Tagawa, Yuko Seimiya, Shigeru Takenaka, Koji Watanabe, Yasuhiro Sumimoto, Tsutomu Ozawa, Kyoko Onoyama, Atsukichi Munechika
Character Designers: