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EGO: Repton 4 Acorn 32-bit Title screen


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EGO: Repton 4 should not be confused with the Repton 4 that was included in Repton Infinity. Gameplay wise it is quite different from previous releases in the Repton series. Although focus is still on puzzle solving the player controls Repton (or Ego as he is called here) from a top down perspective and the goal of each level is to collect puzzle pieces that has to be assembled into a picture of a famous person, building, painting etc. The player can only pick up one piece at a time and has to carry it to a frame in the middle of the level where it has to be placed at the right place. It's important to collect the pieces in the right order or else an empty place in the middle might be blocked by surrounding pieces. A piece can only be dropped at the right place and it is not possible to move pieces that have already been placed. The player also has to collect gems that are found all around the levels. The picture can not be completed unless all gems have been collected. Different obstacles exist too. Towers and trees might block the path and there are also holes to fall down into and androids to avoid. There are also transporters and conveyors that are needed to reach certain parts of the levels.


EGO: Repton 4 Acorn 32-bit Title screen
EGO: Repton 4 Acorn 32-bit Level completed
EGO: Repton 4 Acorn 32-bit Falling down a hole, not recommended
EGO: Repton 4 Acorn 32-bit First level about to start

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Alternate Titles

  • "Personality Crisis" -- Working title

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The game is a conversion of the unreleased Personality Crisis which Gary Partis wrote about two years prior for Amiga and Atari ST. This is why the gameplay is so different to its predecessors.
Kabushi (243284) added EGO: Repton 4 (Acorn 32-bit) on Jun 15, 2012