Empire Earth II

aka: Diqiu Diguo 2, EE2
Moby ID: 19035
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Description official descriptions

Empire Earth II is Mad Doc Software’s sequel to Gamespy.com’s 2001 “PC Game of the Year,” Empire Earth. With the whole course of human history as a backdrop, Empire Earth II pairs in-depth RTS strategy with a variety of unique features designed to assist newcomers to the genre.

Mad Doc has added multiple innovations to RTS gameplay. To maintain control over their economy quickly and efficiently, a player has the option to use a revolutionary citizen manager, which issues orders to their citizens through an intuitive full screen map. The Picture-in-Picture display is a separate on-screen window that allows the player to keep tabs on multiple locations all over the map. Mad Doc also introduced the Crown system, which gives a temporary (but valuable) bonus to that player who excels in imperialism, economic growth, or military power.

Empire Earth II’s expansive single player campaigns capture some of the key moments of human history. They begin with the origins of Korea, as the tribal cultures struggle for unity and independence from neighboring China. The focus then shifts to the 13th century and follows Prussia’s eventual formation into powerful and influential Germanic nation. Finally, the player takes over America’s forces, beginning at 1898 with America’s entrance in the Spanish-American War, and ending with highly advanced technological warfare at the end of the 21st century. Empire Earth II also presents the option to choose sides during Turning Points scenarios (Battle of Normandy and the Battle of the Three Kingdoms), which illustrate two key conflicts in history.

Empire Earth II’s multiplayer and skirmish features are equally extensive. Starting in any one of 15 Epochs ranging from the pre-historic to the futuristic, multiplayer games give players numerous customizable settings, allowing the host to alter almost any aspect of gameplay. Upgrade your military from bowmen to tanks to robots, all over the course of a single game. Use the War Planner to send illustrations of coordinated attacks to your allies and prepare for battle. Empire Earth II also has a Quick Start Option that allows players to begin with a pre-established army and play a quick 20 minute game. With nine game types, a multitude of diplomacy and gamepace settings, and up to 10 players per game, every match has the opportunity to be completely unique.

Spellings

  • 地球帝国2 - Simplified Chinese spelling

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Credits (Windows version)

317 People (222 developers, 95 thanks) · View all

Reviews

Critics

Average score: 80% (based on 26 ratings)

Players

Average score: 3.2 out of 5 (based on 14 ratings with 1 reviews)

My personal favourite in the Strategy genre!

The Good
This game is the sequel to Gamespy.com’s 2001 “PC Game of the Year” and it improves and rebuilds so much over the previous installment! The game-play is solid and fun! The graphics are good for 2005 (RTS wise), the sound and music work well with the action and the menus and head-up display are well designed and simple to understand.

The campaign doesn't change much from the tried-and-true formula of past games like Age of Empires but recreates more of history's real battles. The skirmish mode is good for a quick battle with the AI and is very extensive allowing for you to start in any of the 15 epochs and also allows you to limit it off.

A few great additions to the game are the Map Editor which allows you to easily build a multi-player or a scenario map and completely customize the settings for the specific scenario, and the Dictionary which contains info about most of the gameplay mechanics as well as every unit and building with a 3D model viewer in the corner allowing you to view the model for the unit, vehicle, or building that is selected. The latter also has options that allow you to see each model and info for the objects throughout the 15 epochs!

The Bad
Of course a great game isn't without its flaws. The battles aren't very complex: the AI is unable to strategically command units making for easy and predictable battles. Another huge problem is wall building, the Citizens have a tendency to get stuck inside a wall during its construction. The Citizen will not be able to move and construction of the wall will not be able to complete allowing enemies to walk through the incomplete section of the wall. Another problem is with selecting an epoch to play in skirmish and multi-player, the epochs are represented with numbers instead of the actual names! This can be a huge problem if you don't have the order of the epochs memorized!

The Bottom Line
This is a great Strategy game and my personal favourite ! It has few flaws (especially when fighting the AI) but keeps up with a great multi-player and a decent campaign.

Windows · by Chris Jeremic (152) · 2009

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Online servers

The game's online servers (which were hosted on GameSpy) were shut down on 1 November 2008.

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Contributors to this Entry

Game added by Thiago Oliveira.

Additional contributors: Unicorn Lynx, clef, Sciere, Patrick Bregger, Plok.

Game added September 1, 2005. Last modified March 6, 2024.