Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Description

The King of Isbisima has entrusted you, Magic Knight, with the task of getting a present for his daughter. He sends you into the castle of Spriteland, which is overloading with treasures to uncover. Whether you return with them to please the King, or simply flee with everything you can get, is up to you.

Either way, the gameplay is platform-based, with enemies floating around to rob you of energy on contact. There are also scrolling mazes to move through. As you collect objects (often by using some of the other items you collect, to create chemical reactions of sorts and adding an element of lateral thinking), you must try to trade them for the most valuable items you can get.

Screenshots

There are no Enterprise user screenshots for this game.

There are 36 other screenshots from other versions of this game or official promotional screenshots.


Promo Images

There are no promo images for this game


Alternate Titles

  • "King of the Castle" -- Enterprise title

Part of the Following Group

User Reviews

There are no reviews for this game.


Critic Reviews

There are no critic reviews for this game.


Forums

There are currently no topics for this game.


Trivia

Sales

According to the magazine Retro Gamer (issue #1), the game was Mastertronic's #4 best selling game (330.758 copies).

Development

David Jones was a huge fan of Tandy TRS-80. He was well known in the local Tandy shop due to his unique configuration of TRS-80 Model III equipped with two 180k disk drives and a massive 15 MB Hard Drive. The shop owner met him up with Albert Owen he was looking for people who could write games. Together they set up Procom Software in Essex and published their first game "Bonkers" which was fast paced Frogger clone for Spectrum. The next in line were programming utilities - Dynamic Graphics and Dynamic Programming. Nevertheless from the very beginning David was a huge fan of text adventures, particularly those of Scott Adams but he found it frustrating playing them on keyboard and the idea was to create an adventure game that could be controlled using a joystick. With this basic game concept and Albert's son Ray onboard as a graphics artist, it took David 12 weeks to write the finished game. Albert discussed yet the unnamed title with a few companies and it was Mastertronic who saw the potential and suggested a few additions such as monetary value of the objects. It resulted in the ability to combine and trade valuable objects for profit.

The title of the game was proposed by Mastertronic who thought that they can get some free publicity for using the same name as the madcap comedy - no matter they were completely unconnected.

Related Web Sites

  • Auld Games (released a remake of Finders Keepers for Windows.)
Trypticon (11040) added Finders Keepers (Enterprise) on Mar 03, 2015
Other platforms contributed by Jo ST (24064), Kabushi (248916), Martin Smith (70273), Mobygamesisreanimated (11177) and koffiepad (10514)