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User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
Amiga 5 2.7
Amstrad CPC Awaiting 5 votes...
Arcade Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 5 2.2
DOS Awaiting 5 votes...
SAM Coupé Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...
Combined User Score 10 2.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Atari STMicro News (May, 1990)
Sans les décors, les graphismes et l'ambiance, vous obtiendriez un bon soft pas trop spectaculaire. Avec ceux-ci il se transforme en une haletante chasse aux robots.
Atari STComputer and Video Games (CVG) (May, 1990)
Robot Monsters is slick, humorous, graphically brilliant and ultra-playable - miss it and you deserve to be fed to the Reptilons!
The graphics are identical to the ST version, the tune is miles funkier and there's sampled speech too! A superb coin-op conversion which should be put at the top of your shopping list.
SAM CoupéSinclair User (Oct, 1991)
Great game, with plenty of action. Games like this really make use of the Coupe's enhanced features. The graphics and sound really create an effective atmosphere.
ZX SpectrumThe Games Machine (UK) (Aug, 1990)
Jake and Duke are on the case as two rough, tough SWAT operatives who must stop the Reptilon invasion. On the Spectrum, Escape from the Planet of the Robot Monsters starts with an impressive intro sequence explaining the plot of the game along with a catchy tune (128K). A nice touch is the arcade game's humorous atmosphere, watch what happens when your character falls over the side. Purchase is recommended.
Atari STThe Games Machine (UK) (Jun, 1990)
The ST version of Escape From The Planet Of The Robot Monsters (glad I don't have to write that title too often) is a very close conversion of the highly playable Atari coin-op. Included are many of the neat little graphical touches that graced the arcade version. The best in my opinion is when the character falls over the edge, he grabs the side of the edge for dear life before slowly hauling himself up. Escape From The Planet Of The Robot Monsters is a tough and challenging game that no fan of the original should be without.
Atari STAtari ST User (Jun, 1990)
Escape is a brilliantly conceived and programmed game that is likely to top the software sales charts the day it is released. The gameplay is addictive, the graphics are clear and well drawn and the cartoon-like capers are quite amusing.
ZX SpectrumCrash! (Jul, 1990)
Planet X is a peaceful place, until from outer space the evil Reptilons arrive. They force the Earth scientists stationed there to create huge war robots to be used to destroy Earth. Enter the heroes of the game - two members of an interplanetary SWAT team attempt a four pronged mission: rescue the hostages, destroy the robots, destroy the Reptilons and finally rescue the lovely Professor Sarah Bellum (Sarah Bellum? Ho ho).
This game is characterised by its humorous animation and fast, frantic gameplay. There is a nifty soundtrack playing throughout, and even your laser shots seem to pulse to the beat. A superbly playable conversion that is great fun in one-player mode, and even better in two.
The graphics are in the same cartoon style as the ST version. As you would expect the game music and spot effects are so much better on the Amiga making the game more enjoyable. But most importantly the gameplay is in the same fun style. Also it only comes on one disk to the ST's two.
AmigaThe Games Machine (UK) (Jul, 1990)
Animation is first-rate and includes some brilliant touches, like when a player is caught on moving spikes and is dragged back and forth, or when someone is sucked up a glass tube. It's a shame it doesn't scroll properly (more graphics are hurriedly dragged onscreen when you reach the edge) but the relentless soundtrack matches the action perfectly.
AmigaCU Amiga (May, 1990)
Converted from the Tengen arcade of the same name, EFTPOTRM has crisp, fast graphics, gameplay like the gearbox on a Ferrari and some superb graphic touches that mirror the care and time that was taken by Mark Pierce and Bonnie Smithson over the original arcade program.
ZX SpectrumYour Sinclair (Jul, 1990)
We quite like Domark - they're always a pretty friendly lot - so it's nice to be able to report good things about their games. This hasn't always been the case, as they'll be the second or third to admit, but for the moment they really seem to be on a roll. Hard Drivin', Klax, Cyberball, Castle Master- products to be proud of, every last one of them (even if it took us three days to figure out exactly what Cyberball was meant to be about). And now - hurrah! - along comes a newie that looks all set to knock the rest (with the possible exception of Castle Master) into a cocked hat, in the playability stakes at least. Yes, Escape From The Planet Of The Robot Monsters is a lorra, lorra (lorra) fun.
Commodore 64Commodore Format (Jul, 1992)
Exploring the large 3D levels is a lot of fun and there's a storming two-player option as well, with both characters rushing around on the same screen. As you get better weapons and more power, the destruction levels increase until you become completely hooked into a pretty blast-'em-all sort of game. The 3D business works fairly well, although it can sometimes be annoying when you misjudge it (having squares on the floor helps through). So overall it's as good as a series of jolly good things.
Atari STThe One (May, 1990)
The only real niggles involve having to use the keyboard to fire bombs (awkward in mid-fight) and some rather jerky push-scrolling in the canal sections. Apart from that, this is one of the most accurate conversions you are ever likely to see: a great solo romp that's even more fun with two.
Atari STZero (May, 1990)
EFTPOTRM is an absolute hoot to play. Fast paced action and a tiny bit of exploring spliced together with a jaunty tune. Addictive stuff.
AmigaAmiga Format (Jun, 1990)
It is entertaining, it is great fun, it is a great conversion and it is very playable. It does get repetitive after a while but play with a friend and you will have more than a couple of laughs. Certainly one of the more enjoyable coin-op conversions around at the moment.
AmigaAmiga Computing (Sep, 1990)
A lot of care has obviously gone in to the design and execution of the graphics as a while – it all looks and "feels" right, but looks right in the same way as all the mad scientists’ equipment did in the classics Forbidden Planet and Plan 9 from outer space.
Atari STST Format (May, 1990)
Once the jokey graphics have worn off and you've reached the end of the game for the first time, the gameplay can become repetitive. Fans won't be bored and newcomers will take a long time to get to that point, so that's no real problem. Check the game out - it's a superb conversion!
Simple stuff, neat graphics - quite playable. It'll certainly make a great home computer conversion.
ArcadeThe Atari Times (Jun 06, 2007)
Controls really suck butt when playing on an emulator, though, as this game wasn't a big hit when it was first released, and it's even more rare nowadays (wish I had played it back in the day now, although it was at an arcade expo I went to in December! Hopefully it'll be here again next time as well!). However, Greg said playing it with a PC joypad works well, as they're at Wally World for $15. So that doesn't sound bad at all, it's too difficult to get very far at all without adding credits to the game, since Atari made it a bit long in hopes people would keep on adding quarters to keep on going, as other parts of the story unfold as you go along, as there's some woman you have to find and free, among other things.
Amstrad CPCComputer and Video Games (CVG) (Sep, 1990)
The rotate-and-walk-forward control takes some getting used to, but at least it saved you from scrabbling around the keyboard because the smart bombs detonate when you pull down on the stick. Very playable, and a game that Amstrad arcade players should enjoy.
Amstrad CPCAmstrad Action (Aug, 1990)
Overall Escape from the Planet of th Robot Monsters is a polished and entertaining game. The one-player mode is good, but the simultaneous two-player option will make for many a long hour of happy blasting. (Oh, and don't forget the hostages...)
AmigaAmiga Action (Jul, 1990)
Not only does it offer fast, furious and addictive blasting but it also requires some thinking before the task is complete. Robot Monsters deserves to do well, and raises Domark even further in my estimation. Superb!
AmigaAmiga Action (Jul, 1990)
(In a deep voice) 'Hi there, my name's Duke, and he's Jake. We're Super Heroes. No, don't applaud just yet, wait till you hear what we do! Yer' see, we go round with big guns and nuke the enemy from the face of existence. Good, eh?
AmigaZzap! (Jun, 1990)
Escape isn't a classic but it's still playable all the same. The wacky plot helps create a fun atmosphere, backed up by cartoon graphics which are humorously animated (on both machines) – I love the way the heroes hang on for dear life after falling over the edge. The game's downfall is its repetitiveness – there's nowhere near enough variety to keep interest high. Believe it or not, even rescuing bikini-clad beauties gets boring after a while!
Unterschiede zur ST-Urversion gab‘s im übrigen bei der Amiga-Konvertierung nicht festzustellen, im Gegenteil: Die Grafik ist identisch, der Bildschirmausschnitt ebenfalls, selbst die teilweise Ruckelanimation und -scrolling wurden übernommen. Natürlich ist das schade, aber die programmiertechnischen Mängel sind erträglich und fallen kaum ins Gewicht. Ebenso natürlich: Der Sound klingt satter und wurde um ein paar Sprachfetzen erweitert. Aber das ist ja immer so.
Atari STASM (Aktueller Software Markt) (Apr, 1990)
ESCAPE ist also ein geschickt aufgemachtes Actionspiel, das in seinen spielerischen Reizen dem Automaten kaum nachsteht. Die technischen Fehler kann man aufgrund der gelungenen Animationsphasen und Grafiken ‚ die für eine tolle, witzige Cartoon-Atmosphäre sorgen, vernachlässigen. ESCAPE ist ein Ballerspiel mit Pfiff, ein Spiel für Actionfans, die Abwechslung, Spaß und Spannung suchen. Was will man mehr?
Commodore 64The Games Machine (UK) (Sep, 1990)
A very well drawn title screen and strangely soothing music lead into the game. Sprites are small, blocky collections of pixels but are well animated. Backgrounds are detailed but monochrome, in-game music's okay. C64 Escape lacks some of the features of the coin-op and 16-bit versions but retains most of the playability.
Escape from the Planet of the Robot Monsters is a very enjoyable game, although it will eventually become boring. Great for one player, fabulous with two.
Playability is, again, slightly repetitive, but there is the nagging feeling of "just one more go" at the end of a game. All in all a must for fans of the arcade, but for others, try before you buy.
Something that is lacking in these 8-bit versions is the inclusion of the space mobile maze, which gives a good variety to the 16-bit versions of the game. The graphics are in a tasteful shade of pink and black and the sound is reasonable. The game plays in a similar style to the other versions and almost manage to retain the pace and atmosphere, but the result is definitely a less addictive experience.
ArcadeAll Game Guide (1998)
The game is often humorous, and offers plenty of challenge from the enemies cluttering the playfield. The controls are top-notch, and the graphics, sound effects and raspy voices evoke the tone of the game nicely.
Commodore 64Zzap! (Jun, 1990)
The shoot-'em-up action is hardly original, but the many humorous touches make it all worthwhile. Inevitably the C64 lacks quite a few of the coin-op elements, using lots of electrocution tiles to compensate, but it's still quite fast and playable.
ArcadeRetro Archives (Apr 07, 2018)
Débarqué à la fin des années 80 dans des salles d’arcade alors au sommet de leur forme, Escape from the Planet of the Robot Monsters y aura immédiatement connu un succès d’estime, d’abord pour son univers tiré des pulp magazines des années 50 qui confère au titre un charme inimitable, et ensuite pour l’efficacité de ses mécanismes de jeu qui empruntent autant à Gauntlet qu’aux meilleurs titres d’actions de l’époque. Si le jeu est pleinement satisfaisant lors de courtes sessions, une certaine paresse dans la variété des ennemis et des décors l’empêche de se renouveler et le rend rapidement répétitif, l’empêchant de marquer durablement le genre de son empreinte en dépit de son identité visuelle extrêmement forte. Seul ou à deux, l’expérience reste suffisamment dépaysante pour mériter d’être tentée au moins une fois.
AmigaRetro Archives (Apr 07, 2018)
En faisant le choix d’une vraie adaptation pour les ordinateurs 16 bits, Atari Games ne s’est pas moqué du monde et propose une version Amiga d’Escape from the Planet of the Robot Monsters qui pourrait donner pas mal de leçons aux innombrables portages ratés de l’époque. Certes, il aura fallu réaliser certains sacrifices – même si l’impossibilité de sauter n’est pas un gros handicap, pour être honnête – mais l’action reste débridée et le mode deux joueurs est toujours de la partie, ce qui fait qu’on s’amuse au final autant sur cette version que sur la borne dont elle est tirée. Et ça, c’est quand même l’essentiel.
AmigaAmiga Joker (Jul, 1990)
Für Actionfreaks mit Sinn für skurrilen Humor ist der wahnwitzige Robot-Planet jedoch allemal ein Testspielchen wert - besonders wenn ein Partner für den Zwei-Spieler-Simultan-Modus bereitsteht.
AmigaPower Play (Jul, 1990)
Das Actionspiel mit dem rekordverdächtig langen Namen ("Escape from the Planet of the Robot Monsters") macht auch auf dem Amiga eine gute Figur. Zur in POWER PLAY 6/90 getesteten ST-Version gibt es grafisch und spielerisch keine Unterschiede. Die Musik wurde aber verbessert und lädt zum rhythmischen Mitwippen ein.
Atari STPower Play (Jun, 1990)
Das dürfte das Computerspiel mit dem längsten Namen aller Zeiten sein. Es hat auch gute Chance auf einen Rekord in der Kategorie "Roboterdichte pro Level". Die knurrigen Edelstahl-Wächter greifen im Dutzend billiger an. An einigen Ecken leidet die Spielbarkeit unter diesen Massenszenen – vor allem dann, wenn eine besonders schnelle Robotersorte angreift. Da können mich die vielen "Continues" nicht sonderlich trösten.
Atari STRetro Archives (Apr 07, 2018)
Simple copier/coller de la version Amiga – à moins que ça ne soit l’inverse? – Escape from the Planet of the Robot Monsters sur Atari ST est toujours aussi bon, toujours aussi répétitif, et doit également composer avec les qualités sonores légèrement inférieures du hardware qui le fait tourner.
Atari STThe One for ST Games (Dec, 1991)
[Budget re-release] EFTPTRM is good fun to start with. The unusual perspective and frantic gameplay keep the initial interest level high, but a deeper delve will bring to light the game's basic problem - a several lack of variety.
Amstrad CPCRetro Archives (Apr 07, 2018)
Escape from the Planet of the Robot Monsters reste, sur CPC, un titre sympathique qui tire très bien parti des capacités de la machine d’Amstrad. Tout est toujours à sa place, y compris l’indispensable mode deux joueurs, même si l’absence de musique pendant le jeu plombe quelque peu l’ambiance. Seul véritable regret: une jouabilité « révisée », nettement moins nerveuse et surtout infiniment moins intuitive, qui risque de modifier dramatiquement votre façon de jouer.
DOSRetro Archives (Apr 07, 2018)
Le portage PC d’Escape from the Planet of the Robot Monsters aurait certainement pu être considéré comme « honnête » s’il avait eu le bon goût de paraître ne fut-ce qu’un an plus tôt. Malheureusement, en 1990, la concurrence commençait à devenir de plus en plus sérieuse, et l’existence d’un mode VGA – par ailleurs relativement paresseux – ne fera pas oublier une ergonomie d’un autre âge, et surtout l’absence totale de gestion de la moindre forme de carte son. Le jeu est toujours jouable et relativement amusant, mais il aurait pu prétendre à tellement mieux si Atari Games avait fait preuve d’un minimum d’ambition…
ArcadeCommodore User (Oct, 1989)
Perhaps if the game had followed its silver screen precedents and managed to be really awful but camp, it would have been a bit more appealing. As it is it's worthy, well enough put together, but ultimately dull. It just has a brilliant name.
ZX SpectrumRetro Archives (Apr 07, 2018)
En dépit des limites évidentes du support, Escape from the Planet of the Robot Monsters sur ZX Spectrum préserve l’essentiel de ce qui fait son plaisir de jeu. Dommage, malgré tout, que la réalisation se cantonne à une fenêtre monochrome, que la maniabilité hérite des défauts de la version CPC, et que le jeu se montre nettement plus avare en crédits que dans les versions 16 bits.
Commodore 64Retro Archives (Apr 07, 2018)
Au milieu de portages de très bonne qualité, la version C64 d’Escape from the Planet of the Robot Monsters transpire la paresse. Certes, le cœur du jeu est toujours là, mais c’est très en-dessous de ce dont est capable le Commodore 64.
Commodore 64Power Play (Sep, 1990)
Das etwas konfuse Roboterabballern für einen oder zwei Spieler gibt's jetzt auch für den C 64. Diese Umsetzung reißt aber kaum einen Commodorianer zu euphorischen Jauchzern hin: Das wirre Spielprinzip fiel schon bei den 16-Bit-Versionen nicht besonders angenehm auf; außerdem ist die C 64-Grafik ziemlich farbarm geraten.
Atari STST-Computer (Jul, 1990)
Das Programm macht grafisch einen guten Eindruck. Doch dann setzt das große Gähnen ein. Oft hat man kaum Chancen, auszuweichen. Wer's mag, sollte ein Testspiel wagen - im Dual-Modus, der noch verträglich ist.
Commodore 64ASM (Aktueller Software Markt) (Sep, 1990)
Immerhin: Das Scrolling ist den Konvertierern ohne große Fehler geglückt. Nun ja, der Bildschirminhalt scrollt zwar etwas spät und unterbindet derweil jegliche Animation, aber der Spielfluß bleibt einigermaßen erhalten. Wesentlich störender sind da schon die winzigen Sprites, die sich recht armselig vor den Backgrounds ausmachen, welche ebenfalls eher dem Spectrum-Monochrom-Look gleichen. Tja, und da die Sprites so klein sind und die Steuerung so ungenau ist, wird die Befreiungsaction ganz schön öde bis nervig. Den Vogel schießt der Sound ab: Die Titelmelodie ist elend kurz und einfallslos, die Game-on-Sounds klingen nach dem fehlgeschlagenen Versuch, mal ‘nen neuen Stil zu wagen. Paßt also super zum ganzen Spiel...