In this adventure game the player controls the magician trainee Eto who is sick of the training methods of his master Pan. So he secretly studies in his master's library and challenges Pan to a duel which Eto surprisingly wins. But his victory doesn't last long. After waking up one morning Eto finds himself on a small island which only contains two doors and a small marble ball.
Behind the doors are the scenarios of the game, the first leads into the house of an astronomer interested in Far Eastern mysticism. The controls are simple: With the mouse the player moves through the rendered backgrounds. When taking a object he drag & drops the item into his inventory, visa versa for using a item in the game world. The puzzles are logic based riddles similar to Myst.
The game automatically saves when exiting the programme and loads the last save when starting it up. Additionally the player has six save slots at his disposal. There is no way to lose the game.