After Sadler defeated the Caliph, he returned to his home village, greeted by his fellow assassins. A spy of the Crusaders has been spotted outside of the village; following his trail, Sadler encounters the powerful leader of the Knights Templar. Travelling together to different countries of the world, they try to find a mysterious holy artifact that can supposedly put an end to the religious wars.
Exile is a sequel to XZR. Like its predecessor, it is an action role-playing game with platforming elements, set in a fictionalized version of the Middle East and other world regions in 13th century. Travel and exploration occur in the traditional overhead view of RPGs, while the battles and dungeons are side-scrolling mazes, similar to Wanderers from Ys. Experience points are awarded for defeating enemies. Leveling-up automatically raises Sadler's attributes. Sadler fights with swords and can also cast offensive and restorative spells. Weapons, armor and items can be bought and sold in towns.
The Western release of the Genesis version of Exile has been thoroughly sanitised. The protagonist Sadler is no longer a Muslim warrior, the Roman-Catholic church has been turned into the Luciel empire, and the mosque in the hometown has been profanised into a hotel.
The TurboGrafx CD version, however, is much more faithful to the original. Geographical areas and names of characters have been only slightly changed, and their prototypes are for the most part easily recognized ("Yuug d'Payne", for example, is clearly Hugues de Payens, the leader of Knights Templar during the Fifth Crusades). The famous Greek philosopher Pythagoras and the mysterious hero of masonic legends, Hiram Abiff, even survived the localization unscathed.