DescriptionThe second in the series features campaigns in Lybia, the Persian Gulf, The Middle East and Vietnam, making for a total of 250,000 miles of potential action and danger. Primary and secondary aerial and ground-based targets must be destroyed on each of these. You are armed with a cannon, AMRAAM long-range air-to-air missile, Sidewinder short-range air-to-air missile, and the Maverick air-to-ground missile.
11 camera angles including internal and external views of the plane exist. To help new players there is a training mode, with options to disable crashes and automate take-off and landing. Enemy AI is responsive, but a targeting computer helps you take them out before they can do it to you. The game incorporates two "Director's Modes" which cuts away from your cockpit to highlight special events occurring elsewhere in the game world, like enemy base launching fighters, SAM sites launching SAMs, and your missiles hitting the target.
Part of the Following Groups
- Aircraft: F-15 Eagle
- F-15 Strike Eagle series
- Games with manual lookup copy protection
- Historical conflict: Vietnam War
|Too simplified this time around, it's no longer a sim!||DOS||Kasey Chang (4617)|
|The first Flight Sim that I liked.||DOS||William Shawn McDonie (1180)|
|Waaaay to easy...||DOS||B Jones (14)|
|Computer and Video Games (CVG)||Atari ST||Nov, 1991||94 out of 100||94|
|ACE (Advanced Computer Entertainment)||DOS||Oct, 1989||912 out of 1000||91|
|The One||DOS||Oct, 1989||88 out of 100||88|
|Joker Verlag präsentiert: Sonderheft||DOS||1990||84 out of 100||84|
|Play Time||Genesis||Sep, 1993||80 out of 100||80|
|ASM (Aktueller Software Markt)||Amiga||Jul, 1991||9.4 out of 12||78|
|ASM (Aktueller Software Markt)||Atari ST||Sep, 1991||9.4 out of 12||78|
|Power Play||DOS||Oct, 1989||77 out of 100||77|
|ASM (Aktueller Software Markt)||DOS||Sep, 1989||8.4 out of 12||70|
|ASM (Aktueller Software Markt)||Genesis||Jan, 1994||6 out of 12||50|
|Topic||# Posts||Last Post|
|audio mode||2||Rwolf (15703)
Feb 07, 2018
Amiga versionThe Amiga loading screen for this game was an overscan image, which was a first for MicroProse.
BaseIn F-15 Strike Eagle II you can be followed all the way back to base by enemy jets - but don't expect any help, such as planes being scrambled or anti-aircraft fire - you're on your own! They just don't seem to care down there on the ground.
BugsIn the PC version if you ran out of fuel far from base, you could fly upside down and your F-15 would 'fall' upwards, so the player could make it all the way back to base without crashing. Not only that, but enemy missiles would not hurt your plane when flying this way.
CoverBill Stealey was most annoyed when he discovered that MicroProse had commissioned different box art for the Amiga/ST version of the game, although he did admit that the painting was pretty excellent.
DevelopmentThe conversion to the Amiga/ST was being developed as Bush senior started the first invasion of Iraq. There was serious consideration of tying in the Amiga/ST version to Desert Storm, but fear of a publicity backlash put the dampers on that.
F-19 Stealth FighterIf you have F-19 Stealth Fighter, you can copy two of the game worlds over and play it with F-15 SE2, replacing two of the existing game worlds.
VoiceOne of the first games, if not the first, that managed to playback a digital audio sample on the AdLib (remember: the AdLib only had a FM chip and no DAC). It was a voice at the beginning of the game which said "Strike Eagle, clear for takeoff". Microprose used that hack in M1 Tank Platoon and Stunt Track Racer around the same time.
Information also contributed by Geffel and Kasey Chang