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The second in the series features campaigns in Libya, the Persian Gulf, The Middle East and Vietnam, making for a total of 250,000 miles of potential action and danger. Primary and secondary aerial and ground-based targets must be destroyed on each of these. You are armed with a cannon, AMRAAM long-range air-to-air missile, Sidewinder short-range air-to-air missile, and the Maverick air-to-ground missile.

11 camera angles including internal and external views of the plane exist. To help new players there is a training mode, with options to disable crashes and automate take-off and landing. Enemy AI is responsive, but a targeting computer helps you take them out before they can do it to you. The game incorporates two "Director's Modes" which cuts away from your cockpit to highlight special events occurring elsewhere in the game world, like enemy base launching fighters, SAM sites launching SAMs, and your missiles hitting the target.


F-15 Strike Eagle II PC-98 Left view
F-15 Strike Eagle II DOS Rear view
F-15 Strike Eagle II Amiga An enemy F-5
F-15 Strike Eagle II DOS Title screen (CGA)

Promo Images

F-15 Strike Eagle II Magazine Advertisement
F-15 Strike Eagle II Magazine Advertisement
F-15 Strike Eagle II Other
F-15 Strike Eagle II Magazine Advertisement Pages 32-33

Part of the Following Groups

User Reviews

Too simplified this time around, it's no longer a sim! DOS Kasey Chang (4616)
The first Flight Sim that I liked. DOS William Shawn McDonie (1180)
Waaaay to easy... DOS B Jones (14)

Critic Reviews

Computer and Video Games (CVG) DOS Oct, 1989 93 out of 100 93
ACE (Advanced Computer Entertainment) DOS Oct, 1989 912 out of 1000 91
Zero DOS Nov, 1989 89 out of 100 89
Zero Atari ST Oct, 1991 88 out of 100 88
The One DOS Oct, 1989 88 out of 100 88
Sega Force Genesis Dec 09, 1993 83 out of 100 83
Mega Fun Genesis Sep, 1993 82 out of 100 82
ASM (Aktueller Software Markt) Atari ST Sep, 1991 9.4 out of 12 78
Play Time DOS Mar, 1992 75 out of 100 75
Play Time Atari ST Sep, 1991 55 out of 100 55


Topic # Posts Last Post
audio mode 2 Rwolf (18385)
Feb 07, 2018


Amiga version

The Amiga loading screen for this game was an overscan image, which was a first for MicroProse.


In F-15 Strike Eagle II you can be followed all the way back to base by enemy jets - but don't expect any help, such as planes being scrambled or anti-aircraft fire - you're on your own! They just don't seem to care down there on the ground.


In the PC version if you ran out of fuel far from base, you could fly upside down and your F-15 would 'fall' upwards, so the player could make it all the way back to base without crashing. Not only that, but enemy missiles would not hurt your plane when flying this way.


Bill Stealey was most annoyed when he discovered that MicroProse had commissioned different box art for the Amiga/ST version of the game, although he did admit that the painting was pretty excellent.


The conversion to the Amiga/ST was being developed as Bush senior started the first invasion of Iraq. There was serious consideration of tying in the Amiga/ST version to Desert Storm, but fear of a publicity backlash put the dampers on that.

F-19 Stealth Fighter

If you have F-19 Stealth Fighter, you can copy two of the game worlds over and play it with F-15 SE2, replacing two of the existing game worlds.


One of the first games, if not the first, that managed to playback a digital audio sample on the AdLib (remember: the AdLib only had a FM chip and no DAC). It was a voice at the beginning of the game which said "Strike Eagle, clear for takeoff". Microprose used that hack in M1 Tank Platoon and Stunt Track Racer around the same time.

Information also contributed by Geffel and Kasey Chang
Contributed to by PCGamer77 (3233), ClydeFrog (10533), Rebound Boy (17870) and Terok Nor (30543)