F-16 Combat Pilot Screenshots

User Screenshots

Amiga version

Title screen
Main menu
Information sheet for the MIG-29 Fulcrum
Weapon information
The TAC mapping computer
Cockpit view
Right-hand cockpit view
Left-hand cockpit view
Rear cockpit view
Flying above the cloud ceiling
System status of the F-16
Weather factors
Load your F-16 with missiles, bombs, fuel tanks, recon pods...
Mission selection: pass all 5 missions to unlock Operation Conquest
Landing approach
Flying a night mission
The air-base by night
Pilot's hand on the throttle
Rear cockpit view by night
Intercepting three MIGs
My F-16 is badly damaged...
You can use two joysticks: one for flight controls, the other for throttle/rudder
Always try to fly below 500 feet to avoid radar detection.
Helicopters are very easy targets, just use the cannon.
Attacking an enemy tank battalion.
Looking down on a military base.
Target destroyed!
Rolling back into the aircraft shelter.
Pilot's log
Setting the waypoints for my other pilots.
The status of the current campaign.
I've been promoted and assigned to another squadron.

Amstrad CPC version

Title screen
Select mission
Choose your weapons
Ready to take off

Atari ST version

Title screen
Main menu
Weapon info
Enemy air plane info
Mission selection screen
Map over the mission area
Weather factors
Ready to take off
Air field in sight
I crashed
Taking off during night
The repair screen

Commodore 64 version

Title screen
Main menu
The mission planner
Arming your F-16
On the runway, ready for take-off.
Flying a night sortie.
I've taken damage, the HUD is inoperable.
Locked on the enemy fighter.
A cloudy day.
Above the cloud ceiling.
On the runway
Target in sight
Component checklist
Mission map
Select armament for the upcoming mission

DOS version

Title screen (EGA).
Main menu.
Mission selection.
Setting waypoints on the the tactical map. It displays allied as well as enemy installations, from SAM sites to factories.
A man's playground: pre-flight weapon selection.
In-game info screens give details on the different rockets...
...as well as on your and enemy aircrafts.
Ready for take-off!
This suspension bridge marks the peak of detail in the EGA landscapes. Still, not bad for 1989.
Look, mountains!
Getting that close to enemy fighters for a dogfight is highly unusual...
...as normally all you'll see is the target rectangle on your HUD. At that point, long-range fire&forget rockets take care of the rest.
Approchaching ground installations.
Frontal ground attack on an enemy tank.
Target destroyed!
Left-hand cockpit view...
...and a peak through the rear window.
Another attack run on enemy constructions.
Back at the airport for manual landing.
Setup screen for multiplayer duels.

ZX Spectrum version

The tape starts loading
A nice load screen
The game is mulitlingual
Copy protection requires the manual to bypass
Game option screen. Pressing '1' repeatedly scrolls through the control options
Mission selection. Each of the pictures around the sides of the pentagram represents a mission
I think this screen allows fine tuning of weather etc. I have training mode set to ON so most are disabled
Load weapons. I chose the default 'Crews Choice' but weapons can be selected individually.
After all that the need to load some more of the game is a bit of a let down
The message scrolling across below the gun sight is 'clear for takeoff'
Steep learning curve, everything must be done right. Of all the ways to end a mission I'd have preferred to at least get into the sky.
Successful take-off, banking right
The message below the gun sight says 'Bandit 32 mls"
I think Ihave weapons lock on something
When the mission fails the screen goes completely red. Then there's a pause while the game loads the end of mission data
This time, at least I got off the ground. The next screen is the game options screen