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A third-person racing game featuring real Formula 1 cars and circuits, which represented Team 17's first attempt at the genre.

There are two gameplay modes, Arcade and Normal - in Arcade mode you have to finish in the top 3 each time, whereas in Normal mode you accumulate the appropriate points, irrespective of one or two bad results. There are 3 difficulty levels, and the number of laps is variable.

The field includes 22 cars (you can choose between a Ferrari, Williams, McLaren and Benetton), and contact with these (or with the kerbing or roadside barriers) inflicts damage on your car. This may get bad enough that you have to pit for repairs (if you don't make it to the pits and have more contact, you may get forced out altogether). Avoiding the slower cars you come up to lap can be crucial.


F17 Challenge Amiga Monaco - Superfrog's posters on the right
F17 Challenge Amiga Try a difficult test circuit in 'Practice' mode
F17 Challenge Amiga You can modify the default drivers/team names
F17 Challenge Amiga South Africa - ready to start the race

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Alternate Titles

  • "F1 Challenge" -- Working title (a management game of the same name existed, hence the change)

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Critic Reviews

Amiga Computing Amiga Nov, 1993 90 out of 100 90
Amiga Format Amiga Nov, 1993 8 out of 10 80
CU Amiga Amiga Oct, 1993 79 out of 100 79
Play Time Amiga Oct, 1993 60 out of 100 60
Top Secret Amiga Jan, 1994 6 out of 10 60
Amiga Joker Amiga Oct, 1993 57 out of 100 57
High Score Amiga Nov, 1993 2 out of 5 40


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Cancelled AGA version

The second disk contains the information: "COMING SOON F17-CHALLENGE AGA VERSION!" but it was never released. The AGA version was just started but Team17 (publisher) didn't want to push an Amiga 1200 version so it was cancelled. A few months after release of the floppy disk version F17 Challenge was also released on the Amiga CD32 as part of the Project-X Special Edition & F17 Challenge compilation. It is exactly same as the floppy disk version because Team17 said to Holodream Software to mantain the original ECS graphic. The only difference between these 2 versions is slightly different and more colorful title screen in the Amiga CD32 version. As Fabrizio Farenga (programmer of the game) said: "I wanted to use at least something of the new AGA chipset!".
Contributed to by Martin Smith (66862) and MAT (194420)