After solving all the puzzles from a cave complex filled with strange mechanisms and ancient ruins, the amnesiac protagonist starts to finally walk towards the exit and freedom, only to fall once again and wake up inside the modern building of an industrial corporation. Still retaining some of the memories recovered on his previous adventure, he starts to carefully investigate the place, avoiding encounters with the occasional security guards or being spotted by the many cameras installed on every room, while trying to uncover further details about his past.
The Fall Trilogy: Chapter 2 - Reconstruction is the second entry in a series of casual games created by the veteran adventure developers at Kheops Studio. Like in its predecessor, the gameplay is a combination of first-person adventure standards and hidden object challenges. The player can switch at will between two types of presentation, a 360º mode where the viewpoint is controlled by the player, and a more traditional slide-show view with the scenes presented as static pictures with arrows at the edges of the screen for navigation. Some locations are only shown with a fixed perspective.
As in most adventure games, the main objective is to collect a series of objects and use them to solve puzzles, perform necessary actions or accomplish pending tasks. The inventory slots are displayed at the bottom, framed by the tasks list at the left and the iris hint button at the right side. The task list slides upwards when selected, displaying all the pending objectives and a ?+ at the top. The question mark can be clicked to give general instructions about the objectives, with each successive use displaying a more explicit hint. The items have to be used directly by dragging and dropping them from the slots to interactive portions of the scene.
At certain points, the player has to find several instances of the same object in one of the scenes. Mini-games take place on separate screens, and sometimes inside windows at the center, where pieces and mechanisms have to be manipulated to solder circuit points in a game of Simon, discover the correct codes for digital locks, solve a sliding-tiles puzzle, reconnect the loose wires of a button in the correct sequence, reassemble a jigsaw puzzle and complete other similar challenges. The puzzles can be reset to an easier or harder difficulty at any time, or optionally skipped after a few minutes.