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Fast Food is similar to Pac-Man or Boulder Dash, but not quite. The objective is to collect all fast food on the screen: that means, food that is moving fast. While doing so, you will have to avoid the monsters, otherwise you'll get killed. There are 30 levels, increasing in difficulty from very easy to extremely difficult.


Fast Food DOS Title screen and game credits (VGA)
Fast Food DOS One of the really difficult levels! (VGA)
Fast Food Commodore 64 Gameplay on level 18
Fast Food Amiga This level resembles soccer

Promo Images

Fast Food Screenshot
Fast Food Concept Art Part 2. For Amstrad CPC
Fast Food Concept Art part 3
Fast Food Logo

Alternate Titles

  • "Fast Food!" -- In-game title

Part of the Following Groups

User Reviews

One of my all-time favourites! DOS Qlberts (60)

Critic Reviews

CU Amiga Amiga Apr, 1991 78 out of 100 78
Amstrad Action Amstrad CPC Apr, 1989 77 out of 100 77
Games-X Amiga Oct 24, 1991 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Crash! ZX Spectrum Apr, 1989 68 out of 100 68
Your Sinclair ZX Spectrum Jul, 1989 63 out of 100 63
ASM (Aktueller Software Markt) Commodore 64 Mar, 1990 3.4 out of 12 28


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Amstrad CPC version

The original Amstrad CPC version of the game was in a basic playable form in just three days, even with only two people working on it. Like all of their Spectrum conversions, this one was largely coded on the Amstrad, and copied across using a custom-written interface/software combination called SPLINK.

Easter version

At Easter, the magazines ST Action and Amiga Action released an easter version of Fast Food. It had fewer levels and replaced the food by easter eggs.


This is the only Dizzy game in which we get to see Dizzy's mother. In the other games, she isn't even mentioned, but she is seen in one of this game's cinematics.

Information also contributed by Martin Smith
Contributed to by B.L. Stryker (23455), Gerrit Holl (192), firefang9212 (78298) and Martin Smith (80321)
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