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Fast Food is similar to Pac-Man or Boulder Dash, but not quite. The objective is to collect all fast food on the screen: that means, food that is moving fast. While doing so, you will have to avoid the monsters, otherwise you'll get killed. There are 30 levels, increasing in difficulty from very easy to extremely difficult.


Fast Food ZX Spectrum Title screen
Fast Food DOS One of the more difficult levels (VGA)
Fast Food Amiga One more cutscene... Earlier I used to save pretty much all of them, however, more or less at this point they become either repetitive of not so impressive.
Fast Food DOS The first time I got so far to see this cutscene. Notice the Codemasters logo in the background. ;)

Promo Images

Fast Food Concept Art part 6
Fast Food Screenshot
Fast Food Concept Art part 1
Fast Food Concept Art

Alternate Titles

  • "Fast Food!" -- In-game title

Part of the Following Groups

User Reviews

One of my all-time favourites! DOS Qlberts (60)

Critic Reviews

Amstrad Action Amstrad CPC Apr, 1989 77 out of 100 77
ASM (Aktueller Software Markt) Commodore 64 Mar, 1990 3.4 out of 12 28


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Amstrad CPC version

The original Amstrad CPC version of the game was in a basic playable form in just three days, even with only two people working on it. Like all of their Spectrum conversions, this one was largely coded on the Amstrad, and copied across using a custom-written interface/software combination called SPLINK.

Easter version

At Easter, the magazines ST Action and Amiga Action released an easter version of Fast Food. It had fewer levels and replaced the food by easter eggs.


This is the only Dizzy game in which we get to see Dizzy's mother. In the other games, she isn't even mentioned, but she is seen in one of this game's cinematics.

Information also contributed by Martin Smith
Contributed to by B.L. Stryker (21069), Gerrit Holl (192) and Martin Smith (66852)