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Description
Fast Food Tycoon is a pizza restaurant simulation. Like other games of its type the objective is to transform the modest amount of capital on hand at the outset of the game into a sizable fortune.You begin by selecting a character to act as your CEO and initially invest in the restaurant industry. You then must manage numerous factors regarding your business, such as infrastructure, finances, staff, menu, advertising, etc. in order to turn a profit and gradually build a vast empire of dining establishments.
Another agreeable feature is that the actual cities each have distinctive styles of architecture incorporated into them to further the impression that you are actually in Rome, London, New York, etc. The theme of each city is further emphasized by soundtrack music indigenous to the area. As time passes, night and day are simulated, complete with sunrises and sunsets. Time zones are accurately depicted as well, so if you jump from Tokyo to New York, you'll go from night to day, reflecting local time. The influence of "underworld" activities is also present in the game. If you desire, you can align yourself with organized crime. Doing so can be highly profitable but is not entirely without risk. If you opt for a life of crime, you will have to be on the lookout and avoid law enforcement at times.
Screenshots
Promo Images
Trailer
Alternate Titles
- "Pizza $yndicate" -- European title
- "Pizzasyndikatet" -- Swedish title
- "Pizza Syndicate" -- Alternate European title
Part of the Following Groups
- Games with game altering copy protection
- Pizza Tycoon series
- Setting: City - Berlin
- Setting: City - Cairo
- Setting: City - Chicago
- Setting: City - Hong Kong
- Setting: City - London
- Setting: City - Moscow
- Setting: City - New York
- Setting: City - Paris
- Setting: City - Rio de Janeiro
- Setting: City - Rome
- Setting: City - Sydney
- Setting: City - Tokyo
- Setting: City - Venice
- Setting: Country - France
- Theme: Pizza restaurant / delivery
User Reviews
Good idea; poor execution. | JPaterson (9540) | ![]() ![]() ![]() ![]() ![]() |
Critic Reviews
Jeuxvideo.com | Oct 14, 1999 | 18 out of 20 | 90 |
Hacker | Sep, 1999 | 90 out of 100 | 90 |
Power Play | Mar, 1999 | 85 out of 100 | 85 |
GameStar (Germany) | Mar, 1999 | 83 out of 100 | 83 |
Absolute Games (AG.ru) | Oct 01, 1999 | 80 out of 100 | 80 |
PC Action (Germany) | Mar, 1999 | 79 out of 100 | 79 |
PC Games (Germany) | Mar, 1999 | 75 out of 100 | 75 |
Power Unlimited | Jul, 1999 | 7.5 out of 10 | 75 |
IGN | Dec 19, 2000 | 7 out of 10 | 70 |
Spel för Alla | Oct, 1999 | 4 out of 10 | 40 |
Forums
Topic | # Posts | Last Post |
---|---|---|
Windows 7 64 bit | 2 | Cavalary (11439) Mar 10, 2014 |
Trivia
Copy protection
The game had several copy protection layers. Other than a then-standard CD check, one layer would prevent playing a match for more than one in-game year in the case of a pirated release detection, while another would delete all saved games after 8 hours in the same scenario.Humour
When attempting to set the advertising target to something other than Earth (like Alpha Centauri, for instance), a window will pop up saying that it's not possible in this version of the game.Version difference
In the North American release of the game, waitresses have a sprite similar to female temps, differing only in a darker shirt. All other versions have a unique, more "appealing" sprite.
Andrew Hartnett (2275) added Fast Food Tycoon (Windows) on Dec 29, 2000
Credits (35 people)
Original Concept:
Game Design:
Programming:
Dirk Baltinowitz, Hermann Jahnke, Michael Kriegel, Ralf Mohmeyer, Christoph Schmitz, Carsten Stolpmann, Martin Wölk
Music & Sound:Additional Sound Editing:
Art Director:
Layout:
3D Graphics / Animations:
2D Graphics:
QA:
Voice Acting: