DescriptionThe year is 2048, and a new terrifying disease known as EINDS (Environmentally Induced Nucleotides Degeneration Syndrome) is rapidly spreading, having already claimed over one billion victims. The disease attack directly the human cell DNA, and no cure is known. Crime flourishes, and scientists fear that the DNA manipulation may lead to unforeseen disasters that would eventually destroy mankind.
Four people with different pasts and motivations arrive in Hong-Kong. Hana Tsu-Vachel is a young woman of French and Chinese descent, who was once a member of the criminal Triad organization, and now takes high-risk assignments in order to buy back her contract. Royce Glas is a former commander in the US military and an ex-member of a secret organization, now a mercenary, persecuted by his former employers. Jacob "Deke" Decourt is a professional killer from Australia, whose life purpose is to enjoy his bloody work. Rain is a mysterious young woman, found by Hana during one of her missions, lying unconscious in a garden. The search for a cure against EINDS leads these people to exotic locations, where Chinese folk tales and ancient legends co-exist with our reality.
Fear Effect 2: Retro Helix is a prequel to Fear Effect, describing events that lead up to the beginning of the previous game. The gameplay is very similar to that of the predecessor, combining shooting, puzzles, and action set pieces. While the first game only featured a survival horror-style character-dependent control scheme, the prequel allows the player to switch to 3D camera-dependent controls. The game is more puzzle-oriented than the first Fear Effect, and contains more locations to explore. A few new weapons and items have been added.
The visual style of the preceding game is also present in this installment: the player navigates unshaded 3D anime-like character models over backgrounds, which are composed of pre-rendered images and looping or streaming full-motion video.
- "Helix: Fear Effect" -- Japanese title
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|GameZone||PlayStation||Mar 20, 2001||9.5 out of 10||95|
|Adrenaline Vault, The (AVault)||PlayStation||Mar 29, 2001||90|
|GamePro (US)||PlayStation||Feb 20, 2002||4.5 out of 5||90|
|4Players.de||PlayStation||Apr 26, 2001||89 out of 100||89|
|Game Informer Magazine||PlayStation||Mar, 2001||8.5 out of 10||85|
|Game Informer Magazine||PlayStation||Mar, 2001||7.75 out of 10||78|
|Absolute Playstation||PlayStation||2001||77 out of 100||77|
|All Game Guide||PlayStation||2001||70|
|IGN||PlayStation||Feb 21, 2001||6.9 out of 10||69|
|Gamekult||PlayStation||Apr 03, 2001||5 out of 10||50|
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AdvertisementThis game was notorious (among other things) for it's sex-charged publicity campaign. In fact one of the ads was rejected for publication by all the major editorials and never saw the light, though you can surely find it around the net. It features Rain giving Hana a backrub clothed only with their underwear and gun holsters, and the tag line "No one's surprised this game can reach 13 climaxes!"
- One of the main locations in the game - the tomb of Qin Shihuang, the first Emperor of China, is indeed near Xi'an (the ancient Chinese capital; it is about 1000 kilometers to the west of Beijing, a city with currently six millions inhabitants). And it is really full of those intimidating clay guardians (although they don't move).
- The eight Immortals living on the island Penglai Shan (an important location in the game) are authentic, popular figures of Chinese mythology.
Information also contributed by Unicorn Lynx