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User Reviews

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Our Users Say

Platform Votes Score
Amiga Awaiting 5 votes...
Atari ST Awaiting 5 votes...


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
96
AmigaZzap! (Jul, 1989)
Personally, I admired what the programmer had attempted with the original ST game, but it was severely lacking in some areas, most notably the way the player had to deal with hopeless quantities of enemy ships before arriving at a space station. In the Amiga version, however, this little quirk has been rectified along with a few other discrepancies. While Elite is an extremely worthy piece of software, it is my opinion that FOFT beats it hands down in terms of 'realism', playability and content. After quite a while lost in the software wilderness, Gremlin have got back on the right track.
93
AmigaThe Games Machine (UK) (Jul, 1989)
Gremlin have finally got it right with the Amiga version and FOFT is, to put no finer point on it, superb!
90
AmigaAmiga Computing (Sep, 1989)
Everything you possible wished for while playing Elite has been granted in FOFT. Talking to aliens, landing on planets, more music, more weapons, a selection of star drives – the lot! You even get a docking computer as standard. Criticising FOFT would be petty. Everything is great: The graphics, the music and the incredible gameplay. FOFT has obviously been written by someone who was not content to play the best space game available – he had to write it himself!
89
AmigaThe One (Jul, 1989)
Before setting out to produce the Amiga version, author Paul Blythe compiled a list of FOFT buyers' grumbles and quibbles, and has rectified all of them, as well as generally chopping and changing the gameplay for the better. Any niggles people may have had about the ST version aren't present here, but graphically it's not quite so fast. On the plus side, the whole kit and caboodle (including the classical theme tune) has been crammed onto one disk.
89
Atari STThe One (Oct, 1988)
Comparisons will undoubtedly be made between FOFT and Acornsoft/Firebird's Elite, but just as how the conversion of Elite fares we won't know until next month. One thing's for sure though: Elite's going to be hard pushed to top FOFT.
85
Atari STST/Amiga Format (Oct, 1988)
FOFT scores very high in gameplay and scale and employs some truly brilliant solid 3D graphics. The grand design is only marred by minor details but if you're looking for a game you can make a career of then this should definitely be on your list. It has all the compulsive alternate reality of Elite and more. Maybe in three years' time we'll all be crying out for the 32-bit conversions.
80
Atari STAtari ST User (May, 1989)
I'll give it good marks for programming and implementation, but I am disappointed.
76
AmigaCommodore User (Jul, 1989)
A long title with a game to match. Gremlin’s Federation of Free Traders is best summed up as the logical progression from Elite. It boasts enhanced graphics and increased features, but was heavily criticised in its original ST format. Several widely publicised faults were revealed. First off there were problems with the save game option, or lack of one, and the length of time it took to travel between space stations was phenomenal. Still Gremlin and FOFT’s programmers went back to their drawing boards, produced the Mist Sheen and orange cloths and cleaned up their act
70
Es hat sich also viel getan trotzdem, ich bin immer noch der Meinung, Elite ist besser! Und das, obwohl FOFT eigentlich viel mehr bietet. Aber nicht nur die Komplexität einer Simulation ist entscheidend, sondern auch die technische Umsetzung. Und da wäre bei FOFT auch jetzt noch einiges zu verbessern.
70
Selbst Grafik und Sound sind abwechslungsreicher als bei „Elite“ eigentlich sollte hier der Weltraum-Handel ein Genuß sein. Leider hat man bei all den Verbesserungen den Spielwitz ein bißchen vernachlässigt, außerdem ist die Steuerung zu umständlich ausgefallen. Na ja, zumindest finden „Elite-Junkies“ eine respektable Ersatzdroge, die aber wegen des bescheidenen Verkaufserfolgs fast nur noch als Restposten erhältlich ist.
70
Selbst Grafik und Sound sind abwechslungsreicher als bei „Elite“ eigentlich sollte hier der Weltraum-Handel ein Genuß sein. Leider hat man bei all den Verbesserungen den Spielwitz ein bißchen vernachlässigt, außerdem ist die Steuerung zu umständlich ausgefallen. Na ja, zumindest finden „Elite-Junkies“ eine respektable Ersatzdroge, die aber wegen des bescheidenen Verkaufserfolgs fast nur noch als Restposten erhältlich ist.
70
AmigaAmiga User International (Aug, 1989)
While FOFT is a fair game, I hesitated to give it an unreserved recommendation. I did play a 'pre-release' copy, so there is still hope for perfection, as always.
69
AmigaAmiga Format (Sep, 1989)
Perseverance reaps its rewards but be prepared for a dull time until the later missions can be attempted. True to their word, Gremlin have improved FOFT, but it's still no Elite-beater.
62
AmigaPower Play (Sep, 1989)
Das Warten hat sich für Amiga-Besitzer nicht gelohnt. Wer ein gutes Spiel in dieser Richtung sucht, sollte sich auf alle Fälle “Elite“ zulegen: Hier ist der Spielspaß garantiert.
61
Atari STPower Play (Mar, 1989)
Das offensichtliche Vorbild "Elite" sieht im Vergleich zum FOFT-Angebot an Schiffen und Extras geradezu kümmerlich aus. Die verschiedensten Antriebswerke, Laser, Schilde und Raketenwerfer stehen in fünf Klassen zur Auswahl, das Angebot an Handelsgütern ist riesig und das zu erforschende Universum verspricht monatelange Entdeckungstouren. Was die Spielbarkeit angeht, ist FOFT aber eine Enttäuschung. Das Programm ist recht kompliziert zu bedienen, die Steuerung furchtbar träge und schon am Anfang kommen die gegnerischen Raumschiffe viel zu schnell angerauscht. Die Planeten-Landesequenzen mit ihrer lahmen Grafik sind enttäuschend. Bei so einem lauen Spielgefühl nutzt die ganze Komplexität auch nicht mehr viel.
56
The graphics are smooth and fast. Gameplay is severely limited by the bad control method on the ship - it takes a few seconds for your ship to slow out of a turn which limits your battle prowess. Only really recommended to fans of this game style.
51
In fact, this much-vaunted Elite-beater is liberally pepped with omissions, flaws and bugs. Compounded by a woefully inadequate manual, the game proves extremely inaccessible to the uninitiated and is frustratingly inconsistent: enemy ships move too quickly in combat; the player's ship moves too slowly during interplanetary travel. For those who are willing to stick at it, there IS plenty to see and do in FOFT; but the gameplay is seriously flawed. You have been warned.
44
Atari STComputer and Video Games (CVG) (Apr, 1989)
Unfortunately, FOFT's ship systems are so user-unfriendly that it is a real chore to play. Even after a week of concentrated play, I have yet to break through the frustration barrier with this game. It has to be one of the greatest disappointments of recent months, and at thirty quid I would recommend any interested gamers to take a very long look at it before buying.
44
Atari STThe Games Machine (UK) (Apr, 1989)
FOFT is certainly a glossy game with a great attract mode, fast moving solid 3-D graphics of spacecraft and a music disk with 19 classical tunes on it. The planet fall sequence is a little slow but considering the scope of the game this isn't surprising. The bad news is that the manual is atrocious, saying little about the intricacies of the game and being altogether too vague. At 26 pages long its woefully inadequate.
39
Atari STASM (Aktueller Software Markt) (Apr, 1989)
Sollten die Schwachpunkte beseitigt werden (irrsinnig lange Anflugphase, fast idiotisch zu nennende Zielbestimmung, ungenaue Steuerung, nicht richtig funktionierender Bordcomputer, nicht funktionierende Load- und Save-Option (danach schläft der Rechner ein), das fast dusselige Verhalten der Angreifer und die Anleitung, in der mit vielen Worten fast nichts gesacht wird), dann wäre F.O.F.T. wirklich ein gutes Spiel. So kann ich aber nur sagen: Finger weg!