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F.Godmom DOS Level 1


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Developed by


F.Godmom is a platform game, featuring a fairy godmother as the protagonist. All the fairy godmothers have been captured, and only you are left to save them. On each level, the player needs to collect all the tokens, find the key and get to the exit. Monsters kill the fairy if they come in contact with her. The player's only weapon is a magic wand that can be used to transform objects. The player first uses the wand on any object to acquire a "wand pattern", then he can transform anything (walls, ladders, monsters...) into said object. This can be used to create ladders to travel, get rid of monsters etc., though all transformed objects revert to their original form after a while. Some levels feature gray objects which cannot be affected by the wand.


F.Godmom DOS Title screen
F.Godmom DOS The good ol' Boss screen!
F.Godmom DOS The main menu
F.Godmom DOS Level 1

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Fairy Godmom fun DOS Heather Vickers (2)

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Tom Hall, creative director for id Software, was apparently such a fan of F.Godmom that he put a small plug for it in Wolfenstein 3D. In the shareware version, if you read the in-game information screens, near the end there's a note from Tom Hall reading:
Since I'm typing this, I'd like to plug John Blackwell's F.Godmom game. It's a great puzzle game. Look for his new 4.0 version online!

Contributed to by rey_ (305) and Crawly (1415)
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