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DescriptionThe King of Isbisima has entrusted you, Magic Knight, with the task of getting a present for his daughter. He sends you into the castle of Spriteland, which is overloading with treasures to uncover. Whether you return with them to please the King, or simply flee with everything you can get, is up to you.
Either way, the gameplay is platform-based, with enemies floating around to rob you of energy on contact. There are also scrolling mazes to move through. As you collect objects (often by using some of the other items you collect, to create chemical reactions of sorts and adding an element of lateral thinking), you must try to trade them for the most valuable items you can get.
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- "King of the Castle" -- Enterprise title
Part of the Following Group
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|Amtix!||Amstrad CPC||Nov, 1985||91 out of 100||91|
|Zzap!||Commodore 64||Sep, 1985||90 out of 100||90|
|Personal Computer Games||ZX Spectrum||Feb, 1985||9 out of 10||90|
|Your Spectrum||ZX Spectrum||Jun, 1985||13 out of 15||87|
|Crash!||ZX Spectrum||Feb, 1985||85 out of 100||85|
|Commodore User||Commodore 16, Plus/4||Nov, 1986||8 out of 10||80|
|Amstrad Action||Amstrad CPC||Oct, 1985||77 out of 100||77|
|Tilt||ZX Spectrum||Sep, 1985||67|
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SalesAccording to the magazine Retro Gamer (issue #1), the game was Mastertronic's #4 best selling game (330.758 copies).
DevelopmentDavid Jones was a huge fan of Tandy TRS-80. He was well known in the local Tandy shop due to his unique configuration of TRS-80 Model III equipped with two 180k disk drives and a massive 15 MB Hard Drive. The shop owner met him up with Albert Owen he was looking for people who could write games. Together they set up Procom Software in Essex and published their first game "Bonkers" which was fast paced Frogger clone for Spectrum. The next in line were programming utilities - Dynamic Graphics and Dynamic Programming. Nevertheless from the very beginning David was a huge fan of text adventures, particularly those of Scott Adams but he found it frustrating playing them on keyboard and the idea was to create an adventure game that could be controlled using a joystick. With this basic game concept and Albert's son Ray onboard as a graphics artist, it took David 12 weeks to write the finished game. Albert discussed yet the unnamed title with a few companies and it was Mastertronic who saw the potential and suggested a few additions such as monetary value of the objects. It resulted in the ability to combine and trade valuable objects for profit.
The title of the game was proposed by Mastertronic who thought that they can get some free publicity for using the same name as the madcap comedy - no matter they were completely unconnected.
Related Web Sites
- Auld Games (released a remake of Finders Keepers for Windows.)
Commodore 64 Credits (1 people)