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User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amiga 5 2.2
Amstrad CPC Awaiting 5 votes...
Atari ST Awaiting 5 votes...
DOS 6 1.6
ZX Spectrum Awaiting 5 votes...
Combined User Score 11 1.9


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
Atari STAtari ST User (Nov, 1988)
Somewhere lurking within all of us that killer instinct to blast everything that moves. Fire and Forget has that ability to tap the dark side of our psyche and ensure we feel guilty to no one. Put the children to bed, give your spouse a box of chocolates, close the study door, and fire and forget like there's no tomorrow.
70
AmigaInfo (Jan, 1989)
There's not much more you can say about Fire & Forget - there's just not much depth to it. You certainly don't need to waste time planning strategies. It is probably the most perfectly named game ever.
68
AmigaThe Games Machine (UK) (Sep, 1988)
The objective in Fire And Forget is very simple - just blast everything in sight while avoiding enemy fire. Bombing down the road at high speeds is exhilarating and the action is fast and furious, but lack of variety in gameplay makes Fire And Forget less than memorable.
65
Atari STThe Games Machine (UK) (Sep, 1988)
The objective in Fire And Forget is very simple - just blast everything in sight while avoiding enemy fire. Bombing down the road at high speeds is exhilarating and the action is fast and furious, but lack of variety in gameplay makes Fire And Forget less than memorable.
62
Good graphics overall, if a little patchy in places. Sound is adequate with pleasant music. Glossy appearance, but rather shallow gameplay.
62
There's little to distinguish this from the ST version. The graphics are impressive and the sound good, but there's little lasting appeal.
61
Drive through enemy territory blasting all and sundry. The graphics are good and it's a fast and furious blast, but there's just not enough in it to keep you playing for long.
58
Atari STST Action (Sep, 1988)
The first thing that struck me about this was its startling similarity to Titus' first release, Crazy Cars. But ignoring that, I settled down to play, and I must confess to being mildly surprised. The game is a good mixture of racing and shooting, and the whole thing plays at a rapid pace. Graphics are adequate, but the animation is poor with the enemies lurching past. The game is a bit too easy, and I feel it wouldn't take a seasoned gamer long to complete. Not bad, but I don't think I would part with my hard-earned cash for something with as little lasting ability as this.
55
ZX SpectrumCrash! (Feb, 1989)
A well-programmed and enjoyable shoot-'em-up marred by lack of variety and a flaw in gameplay.
50
ZX SpectrumYour Sinclair (Apr, 1989)
A lacklustre shoot 'em up car game with little variation.
47
AmigaZzap! (Nov, 1988)
A poorly programmed Road Blaster variant. Easily forgotten (predictable comments inc).
30
All this would be forgiven if Fire and Forget was fun to play - but unfortunately it isn't. The sheer speed of the game makes it very difficult to react to oncoming hazards, so you end up sitting in the middle of the road pressing the fire button like crazy and attempting to run over the occasional fuel cone. Since this tactic allows you to go all the way through to the end, the game's appeal is very short-lived indeed.
30
Atari STComputer and Video Games (CVG) (Sep, 1988)
All this would be forgiven if Fire and Forget was fun to play - but unfortunately it isn't. The sheer speed of the game makes it very difficult to react to oncoming hazards, so you end up sitting in the middle of the road pressing the fire button like crazy and attempting to run over the occasional fuel cone. Since this tactic allows you to go all the way through to the end, the game's appeal is very short-lived indeed.
20
AmigaPower Play (Sep, 1988)
Fire and Forget (auf deutsch: ballern und vergessen – wie treffend!) sollte man in der Tat schleunigst aus dem Gedächtnis streichen. Als „Road Blasters“-Fan sträuben sich mir beim Spielen die Haare. Wie kann man ein so tolles Spielprinzip nur dermaßen verhunzen? Ich finde es überhaupt nicht witzig, wenn ein paar dahergelaufene Panzer auf mich feuern und ich keine Chance habe, den Schüssen zu entwischen. Das Spiel ist schlichtweg zu schnell und chaotisch. Ob nun ein drei Monate altes Baby oder der Arcade-King persönlich spielt – die Punktzahl dürfte annähernd dieselbe sein. Am besten schließt man die Augen, drückt wie wild den Feuerknopf und hofft das Beste. Dann schon lieber auf Road Blaster für den Amiga warten.


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