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In First Contact, a communication space station is overrun by aliens. The player takes control over the maintenance droid with the goal to keep the station running as long as possible. The aliens will destroy vital part of the station and the droids need to repair them. There are also other important tasks like getting repairing equipment out of lockers or refueling.

The player does not control the droid directly, but programs a script which is then performed independently. If the droid is interrupted, they stop the program and don't fight back. It has to be manually restarted by the player. To be more effective, the droid can be split into three droids with different abilities which have to be programmed individually. The game ends when all droids are disabled by the aliens, but if only one or two are down they can be repaired. There are four decks which can be reached through teleports.


First Contact Atari ST Loading screen.
First Contact Atari ST Let's go.
First Contact Atari ST Repair the ship.

Promo Images

First Contact Magazine Advertisement

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User Reviews

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Critic Reviews

Zero Atari ST Jan, 1990 87 out of 100 87
Computer and Video Games (CVG) Atari ST Nov, 1989 81 out of 100 81
ACE (Advanced Computer Entertainment) Amiga Jun, 1990 810 out of 1000 81
ASM (Aktueller Software Markt) Amiga Mar, 1990 8.75 out of 12 73
ASM (Aktueller Software Markt) Atari ST Nov, 1989 8.75 out of 12 73
ST Format Atari ST Dec, 1989 58 out of 100 58
Power Play Amiga Mar, 1990 58 out of 100 58
Amiga Joker Amiga Apr, 1990 51 out of 100 51


Topic # Posts Last Post
Why extra touchies/feelies group? 2 Indra was here (20843)
Mar 12, 2014


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Contributed to by Patrick Bregger (277887)
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