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DescriptionFlight Unlimited is a civilian flight simulator. You can choose between an Extra 300s, a Bellanca Decathlon, a Sukhoi SU-31, a Pitts S-2B and a Grob S-103. Take part in aerobatic competitions or, if you're a beginner, learn how to fly in 34 lessons.
Flight Unlimited stresses reality: All ground textures and elevations are based on real satellite photodata, and the flight model has a heavy basis in real world physics. The manual is quite detailed, and combined with the in-flight tutorials, the user is provided with a very gradual introduction to flying.
A very comprehensive piece of work, and a defining title for Looking Glass, whose only competition at the time was Microsoft Flight Simulator (which look immediately dated compared side by side to Flight Unlimited).
Part of the Following Groups
|Ground-breaking and gorgeous, though not without its limitations.||DOS||SiliconClassics (862)|
|One of the best sims ever!||DOS||Henning Haraldsen (3)|
|Coming Soon Magazine||DOS||Jul 25, 1995||94 out of 100||94|
|PC Format (UK)||DOS||Dec, 1995||91 out of 100||91|
|PC Gamer||DOS||Sep, 1995||91 out of 100||91|
|PC Games (Germany)||DOS||Jun, 1995||88 out of 100||88|
|PC Player (Germany)||DOS||May, 1995||84 out of 100||84|
|CD Player||DOS||1996||8 out of 10||80|
|World Village (Gamer's Zone)||DOS||1995||80|
|Online Gaming Review (OGR)||DOS||Jan 29, 1996||7 out of 10||70|
|Power Play||DOS||Jul, 1995||62 out of 100||62|
|The Good Old Days (Staff Reviews only)||DOS||Jan 16, 2016||3 out of 6||50|
There are currently no topics for this game.
CreditsViewing the credits for the game brings up a neat tiltable "plate" where gelatinous cubes fall down one by one and bounce on it; each cube bears the face of one of the programmers. Like the game, this section is also based on real-world physics, as cubes bounce, wobble, bend, and deform as they hit the plate. The user can even tilt the plate to alter the strike, bounce, and roll of the cubes!
Error messageWhen a fatal error occurs, the following message is displayed above the register dump:
Someday you will ache like I ache.
GraphicsThe graphics engine for Flight Unlimited was designed with the future in mind. Most graphics cards back then might have been able to hit 1024x768 if they were lucky, but the game was designed to output even higher than that. It even supported old VR helmets.
TechnologyThe DOS version of this game does not interact with it's 32-bit DOS extender very well; it makes the game unstable, and also makes it nearly impossible to capture screenshots from it.
- Computer Gaming World
- June 1996 (Issue #143) – Special Artistic Achievement Award for Physical Model
- November 1996 (15th anniversary issue) – #5 Best Way To Die In Computer Gaming (plane crashes with the physics model)
- GameStar (Germany)
- Issue 12/1999 - #97 in the "100 Most Important PC Games of the Nineties" ranking
Related Web Sites
- Flight Unlimited (official website)
DOS Credits (91 people)
80 developers, 11 thanks
Seamus Blackley, Wes Carroll, Doug Church, Tim Day, Robert George Fermier, Andrew Grant, Ed Kim, Marc LeBlanc, Fred Lim, Greg Travis, Eric P. TwietmeyerGraphics / Artwork:
Kurt Bickenbach, James Alexander Dollar, Gareth Hinds, Mark Lizotte, Michael Marsicano, Gayle Robertson, Rich Sullivan, Robb WatersSound: