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A chance encounter with Bigleg, a dying dwarf, hastens your wary adventurer to the tower of the helpful wizard Yaztromo, who supplies you with magical equipment you will need in order to survive a trip through the adjacent Darkwood Forest, searching for lost Dwarfish Runes of the Ancients needed by Stonebridge's mayor, Gillibran, to save his people from the predations of hill trolls.

At the start of your journey you are equipped with a sword and a backpack which contains enough food for 9 meals.

A very by-the-book adaptation of Ian Livingstone's Fighting Fantasy gamebook #3, published the previous year, this computer game version dishes up its Choose-Your-Own-Adventure illustrated multiple-choice plot paths courtesy of pages of narrative text displaying down an endless scroll and automates the random RPG elements of generating and managing your character's statistics, inventory and performance in combat, ordinarily determined through die rolls.


The Forest of Doom Commodore 64 Alas, your quest is at an end.
The Forest of Doom ZX Spectrum Combat can sometimes be avoided, but not in this case
The Forest of Doom Commodore 64 Having rolled a 12 to add to your 12 Skill, there's no chance the fearsome Shape Changer can lash back at you this round.
The Forest of Doom ZX Spectrum The game briefly shows the player their inventory

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Critic Reviews

Your Commodore Commodore 64 Dec, 1984 3 Stars3 Stars3 Stars3 Stars3 Stars 60
The Good Old Days (Staff Reviews only) Commodore 64 Jun 21, 2019 2 out of 6 33
Commodore User Commodore 64 Nov, 1984 Unscored Unscored


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Contributed to by Pseudo_Intellectual (64603)
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