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Description

A chance encounter with Bigleg, a dying dwarf, hastens your wary adventurer to the tower of the helpful wizard Yaztromo, who supplies you with magical equipment you will need in order to survive a trip through the adjacent Darkwood Forest, searching for lost Dwarfish Runes of the Ancients needed by Stonebridge's mayor, Gillibran, to save his people from the predations of hill trolls.

A very by-the-book adaptation of Ian Livingstone's Fighting Fantasy gamebook #3, published the previous year, this computer game version dishes up its Choose-Your-Own-Adventure illustrated multiple-choice plot paths courtesy of pages of narrative text displaying down an endless scroll and automates the random RPG elements of generating and managing your character's statistics, inventory and performance in combat, ordinarily determined through die rolls.

Screenshots

The Forest of Doom Commodore 64 Introductory preamble
The Forest of Doom ZX Spectrum The first round of battle went well
The Forest of Doom ZX Spectrum Before the game can start the characters strengths must be determined. This process starts with the roll of three virtual dice for Skill, Stamina & Luck
The Forest of Doom ZX Spectrum The game contains a notepad which the player can use to record key points of information. Text entry here is slow so do not type too fast as only one in three characters may be recorded

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Your Commodore Commodore 64 Dec, 1984 3 Stars3 Stars3 Stars3 Stars3 Stars 60

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Contributed to by Pseudo_Intellectual (60685)