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User Reviews

A brilliant game otherwise let down by cumbersome controls Genesis Katakis | カタキス (40066)
Good once you get the hang of it, but not the best home version Amiga Martin Smith (66862)

Our Users Say

Platform Votes Score
Amiga 5 3.0
Amstrad CPC Awaiting 5 votes...
Arcade Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
DOS 6 2.3
Genesis 16 3.4
SEGA Master System 6 2.5
TurboGrafx CD Awaiting 5 votes...
Wii Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...
Combined User Score 33 3.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
AmigaZzap! (Jun, 1989)
One of those shoot 'em ups you'd be stark, staring mad to miss.
A fabulous conversion of a brilliant coin-op, this is the bargain basement shoot 'em up fan's dream come true! Take on the evil Emperor Bios after battling through wave after wave of fascinating aliens using a multitude of weapons and special bonuses. An absolute steal at the giveaway price, rush forth and grab this slice of arcade mayhem right away!
Atari STThe Atari Times (Apr 18, 2006)
Forgotten Worlds is the perfect example of how to make games on the ST. Being more of a console game player, I can appreciate the ST having Capcom support. And I honestly like this version better than the one on the Genesis. There is nothing wrong with the sound or graphics on this game. If you like playing shooting games on console systems, then you can’t go wrong with this game.
AmigaThe Games Machine (UK) (Jun, 1989)
Don't question how they managed to squeeze nearly all the graphics, speech and digitised pictures of one awesome coin-op into one 512K machine, just play the game! Smooth as silk scrolling goes unnoticed when you're up to your armpits in aliens and bullets, all beautifully detailed, with colour galore making Forgotten Worlds a 16-bit unbeatable treat.
Commodore 64Zzap! (Jun, 1989)
One of the classiest arcade conversions around.
Atari STThe Games Machine (UK) (Jun, 1989)
Next to no difference in the graphics stakes with parallax scrolling working all the better on a machine not used to such a technique. Speech and music are competently executed and there’s little that can be faulted in the presentation atmosphere and accuracy of conversion. If you though Led Storm was good wail until you see Forgotten Worlds.
Commodore 64The Games Machine (UK) (Jun, 1989)
Closely defined graphics always look good on the C64, and together with subtle colouring throughout, the characters are stunning. Sonically Forgotten Worlds achieves a high ranking with normally average effects turning out well, enhancing the already very strong atmosphere.
AmigaCommodore User (May, 1989)
This is the sort of game that goes down phenomenally well over in the office, a two player mode, fast, addictive and good looking, and as Nigel Taylor our northern ad manager would say 'Hadaway I'd gie ma bes' racin' pigeon far tha' 'un'. For CU's NT to say that it must be good.
ZX SpectrumCrash! (Jun, 1989)
The accurate conversion of this Capcom arcade hit should please everyone.
Commodore 64Computer and Video Games (CVG) (Jun, 1989)
The Commodore version is looking good, and should prove a hit with the blasting fraternity.
Amstrad CPCThe Games Machine (UK) (Jun, 1989)
A smaller screen than the others, but the game itself is no less enjoyable. Colour is in plentiful supply and detail is all there in one faithful conversion. The lack of between-level title screens can't be helped, but rises to the challenge of conversion brilliantly - a greet shoot-'em-up with remarkably good graphics to match.
By far the best conversion of the lot. The graphics maintain a close arcade look, all the features have been included and used to great effect. Arc developments, the programming team, have more than surpassed themselves with this conversion.
Full screen parallax scrolling complements the hires sprites perfectly, and gives a very coin-op feel to the game. The sound effects aren't the best ever, but they are functional and they do fit the game, controls are a little fidgety, and you do find yourself rotating when you don't want to. That aside, the action is fast and furious and the game addictive as hell.
Even on the 8-bit machines Forgotten Worlds is excellent. A game that oozes months of play time all make an excellent package that shouldn't be missed.
Commodore 64Commodore User (May, 1989)
A fantastic arcade conversion which show a new spurt of life coming from the US Gold camp and offers new hope to 64 owners out there who are being starved of good games.
Amstrad CPCComputer and Video Games (CVG) (Jun, 1989)
More colourful than the Spectrum version, and just as playable. Great stuff!
ZX SpectrumThe Games Machine (UK) (Jun, 1989)
The monochrome backgrounds are cleverly disguised by brightly coloured characters, and although colour clash can reduce the professional sparkle of the game from time to lime, the quality parallax scrolling and some superbly detailed sprites just can't be ignored. A very fine Spectrum purchase.
ZX SpectrumComputer and Video Games (CVG) (Jun, 1989)
Smooth scrolling and fast and furious action conspire to make a brilliant shoot 'em up.
Atari STComputer and Video Games (CVG) (Jun, 1989)
The graphics and scrolling may not be as good as the Amiga, but we're promised just as much action.
Atari STThe One (May, 1989)
Nevertheless, Forgotten Worlds is a cut above the rest. The graphics are excellent, the action consistently frenetic, and there are plenty of neat touches to keep your jaw on the floor.
AmigaThe One (May, 1989)
Impressive parallax scrolling looks great and creates an authentic coin-op feel, although this doesn't in any way improve the gameplay. Arc has done US Gold proud with this conversion of one of the most technically accomplished coin-ops yet seen, and it bodes well for future projects.
GenesisSega Pro (UK) (Dec, 1991)
Now here's a classic coin-op conversion. Two players can team up in one of the oldest but still one of the best arcade shoot-'em-ups. Very addictive and quite tough. Graphics and sound have been converted well.
A very polished shoot 'em up that offers plenty of action and some great graphics and sounds. As long as you select the "hard" difficulty level on the options screen, it's a demanding blaster that should keep trigger happy players very happy.
Atari STST/Amiga Format (Jul, 1989)
Forgotten Worlds is another horizontally-scrolling shoot-em-up. However, it's one of the best US Gold have produced and with large, well-drawn sprites making up the different characters it quickly becomes an intriguing challenge. It could be faster at times but it's still brilliantly addictive. Mastering the joystick movement can become annoying particularly if you're used to the more common 'hold down the fire button' shoot-em-up.
GenesisMean Machines (Nov, 1990)
Forgotten Worlds certainly gives you the chance to work out that itchy trigger finger! There's a whole pile of baddies just waiting to be blown away in this frantic shoot 'em up. I like the idea of collecting cash to buy extra weapons, as it adds a little bit of strategy to the action - do you power-up now, or save your cash for an even more powerful weapon on the next level? The graphics are excellent - very similar to the coin-op - and the sound is good, again faithful to the original machine. My only gripe is that experienced gamers might themselves completing the game fairly quickly due to the easy "Normal" level. However, on the "Hard" level, the game offers a challenge that'll tax even the swiftest of reflexes. Give it a go if you fancy a good blast.
Genesis1UP! (Oct 19, 2012)
Il aurait mérité une cartouche plus large pour secourir les deux niveaux absents et lui rendre toute sa dignité graphique. C'est le grand défaut des premiers jeux Mega Drive, ce n'est pas qu'ils étaient bâclés, mais le manque de place se faisait sentir et privait les hits d'arcade d'une conversion de luxe. Du coup, ceux qui ont le choix préféreront peut-être se rabattre sur la version Super CD-Rom2 de 1992, qui n'est pas exempt de défauts (clignotements à gogo) mais qui elle au moins est complète. Forgotten Worlds fait quand même partie des classiques de la Mega Drive. Le jeune âge de la console excuse certaines lacunes et la réalisation de Sega est tout à fait à la hauteur, meilleure même que dans certaines de leurs productions maison, comme Mystic Defender, sorti juste après. Plonger son regard dans les grands yeux de la petite marchande de lance-flammes pour lui demander sa meilleure arme de destruction totale fait toujours autant son effet.
AmigaZero (Aug, 1991)
A popular little job when it originally came out, so not a bad buy on budget. Me, I'd rather do over a building society any day.
Amstrad CPCAmstrad Action (Jul, 1989)
This is a full blooded arcade conversion and total anarchy is the result. Monsters scream in at you guns blazing, creatures try to eat, burn and otherwise dismember you in every conceivable way.
Commodore (Feb, 2004)
Eine weitere erwähnenswerte Konvertierung des Spieles erfolgte auf dem C-64. Unter den Fittichen von U.S. Gold wurde mit Forgotten Worlds zum ersten Mal ein wirklich sehr gutes Spiel herausgebracht. Wirklich kaum zu glauben aber wahr. Auch wenn das Spiel nur aus vier, jedoch langen und harten Levels besteht, ist es aufgrund der extrem guten technischen Umsetzung etwas Besonderes. Dies fällt vor allem bei den Endgegnern auf, die hier sogar besser als auf der Sega Mega Drive-Konsole aussehen. Auch die 2-Player-Funktionalität ist vorhanden, was die sehr gute Arbeit der Programmierer noch zusätzlich hervorhebt. Man höre und staune, aber es stimmt. Forgotten Worlds ist auf dem C-64 ein richtiges technisches Wunder. Wäre der Schwierigkeitsgrad nicht so hoch, könnte man hier glatt 10 Punkte vergeben.
80 (Feb, 2004)
Forgotten Worlds ist technisch gesehen ein erstklassiges Spiel, dem es an Abwechslung und Innovation nicht mangelt. Einzig die komplexe Steuerung und der sehr hohe Schwierigkeitsgrad verhindern eine Platzierung unter den besten Shootern aller Zeiten. Bei Erstellung von Forgotten Worlds hatte Capcom eindeutig nur den eigenen Geldbeutel vor Augen, der aufgrund der einzigartigen Präsentation mit Sicherheit um einiges gewachsen ist. Aus meiner Sicht gibt es deshalb nur 8 Punkte.
Forgotten Worlds is another pixel-perfect arcade translation from Sega. Although the movements of your characters (A and C rotate you left and right) in this 2-player combo title is awkward at first, the superb graphics, detailed attackers, and hard-hitting gameplay make this one a winner.
GenesisHardcore Gaming 101 (2000)
This is another outstanding, almost addictive shooter that must never be overlooked. The two player mode is just as fun as the one player mode though it's insanely hard. Check Forgotten Worlds out, you won't regret it.
Atari STAtari ST User (Sep, 1989)
The game isn't original, but is an interesting variation on a theme. It's very enjoyable and will give hours of fun even to the most hardened arcade fanatic.
GenesisAll Game Guide (2007)
Sega did a very good job translating this Capcom arcade shooter to the Genesis. The creative control design works smoothly and efficiently, the graphics are colorful and richly detailed, and the action is hot and heavy.
Commodore 64Commodore Format (Jul, 1991)
A slick and highly accurate arcade conversion that is slightly marred by awkward controls. Still worth a second look though.
SEGA Master SystemJoypad (Oct, 1991)
Ce jeu de Capcom ne manque pas d'originalité, car le système consistant à faire tourner votre fusil de manière à pouvoir tirer dans n'importe quelle direction est assez inhabituel. Cette conversion est d'un maniement très simple, grâce aux boutons qui vous permettent e tourner dans un sens ou dans l'autre, tanis que le tir est automatique. On se prend tout de suite au jeu, d'autant plus que progressive et qu'il faut s'accrocher pour en venir à bout. Le seul défaut de cette version c'est qu'il n'est pas possible de jouer à deux, mais Forgotten worlds est un programme indispensable pour tous les amateurs de shoot'em up.
SEGA Master SystemVideo Games (Dec, 1991)
Endlich, nach langer Zeit ist es wieder einmal so weit: Ein ordentliches Ballerspiel fürs Master System macht Furore. Neben der ausgezeichneten Grafik gefällt auch die Spielbarkeit. Nach den Ruckel-Zuckel-Flackerorgien vergangener Monate glänzt Forgotten Worlds durch flüssiges Scrolling und flackerarmes Spritegetümmel. Selbst bei den Schlußmonstern machen sich kaum die gewohnten Mängel bemerkbar. Die fünf Welten sind erfrischend unterschiedlich. Immer neue Angreifer und die reichliche Auswahl an Extrawaffen geben Spielraum zum Experimentieren. Für die unterschiedlichen Abschnitte sind verschiedene Waffenkombinationen angebracht. Die drei Schwierigkeitsgrade sind hervorragend gewichtet. [..] Verglichen mit den lahmen Ballerkrücken der letzten Monate ein echte Leckerbissen.

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GenesisPower Play (Apr, 1990)
Wo Weltraum-Dämonen walten und ganze Planeten plätten, sind harte Burschen mit der Laserkanone am rechten Fleck gefragt: Sieben Levels lang können sich Mega Drive-Besitzer durch die "Forgotten Worlds" ballern. Nachdem die Computer-Versionen dieses Automatenspiels bereits im Sommer letzten Jahres erschienen, ist dies die erste Videospiel-Umsetzung.
SEGA Master SystemComputer and Video Games (CVG) (Jul, 1991)
The sprites are really great, looking like smaller versions of the graphics in the Megadrive game, but unfortunately, they are the game's only asset worth mentioning. It's not that the game is bad as such, it just, well, doesn't pack much of a punch. If you liked the arcade game you'd more than likely get a few thrills out of this, but otherwise you'd probably be happier playing the Sega version of R-Type, which was much more impressive and enjoyable.
TurboGrafx CDThe Video Game Critic (Apr 03, 2004)
Although the high-octane music is generally good, the "shop" screen has a really weird, almost childish tune. At first I couldn't stand it, but then it started to grow on me, and now I kind of like it. Forgotten Worlds is fun, but there are a few issues. When you guy dies, he falls flat on thin air, which looks bad and seems like a programming oversight. Slow-down can get pretty rampant during certain stages. Finally, much of the dialogue will leave you scratching your head, like "You cannot stop me with paramecium alone!" Huh? Aren't paramecium microscopic organisms? Despite its rough edges however, Forgotten Worlds is still an engaging shooter you'll find yourself playing over and over again.
SEGA Master SystemDefunct Games (Oct 08, 2005)
At first I hated the way the game played, but it didn't take long before I was won over by the game's fast action and unique worlds. At its heart it's nothing more than a 2D shooter, but it's unique enough to recommend along side some of the other great shooters. It's not quite as refined as I would have hoped, but if you've been looking for an exciting shooter for your Master System this is a great place to start.
AmigaPower Play (Jun, 1989)
Forgotten Worlds ist kein Software-Meilenstein, der alles auf den Kopf stellt. Es ist aber ein sehr professionell gemachtes Actionspiel für Flínkfinger, das vor allem zu zweit seinen Reiz hat. Wer sich alleine ins Getümmel wagt, muß schon sehr gut am Joystick sein, um weit zu kommen.
AmigaAmiga Power (May, 1991)
[Budget re-release] A fairly enjoyable, though slightly dated, arcade romp which benefits from a two-player mode.
GenesisRaze (Jan, 1991)
There is no strategy required at all, and the level of difficultly is almost non-existent. The only fun comes in trying to see how big a weapon you can get hold of. Forgotten Worlds should never have been remembered.
Atari STST Format (Aug, 1991)
Graphics are excellent. The sprites are fairly large and well animated and some of the backgrounds are superb. However the control method lets the game down. To change your direction of fire, you must hold down the Fire button and move the joystick. This means you can't move left while firing right because you just spin round and face the other way - it's extremely confusing. So an otherwise excellent game is ruined by that one fault - unless you have enough patience to practise. With that proviso Forgotten Worlds isn't half bad, particularly for the asking price.
SEGA Master SystemMegablast (1992)
Die abwechslungsreiche Grafik scrollt horizontal wie vertikal völlig ruckelfrei, und auch die zahlreichen Gegner sind nett anzusehen. Leider beschränken sich die Sereenanzeigen auf einen einsamen Energiebalken, den Punkte- und Geldkontostand erfahrt man erst am Levelende. Musik und FX hätten auch getrost ein wenig spektakulärer ausfallen dürfen, genau wie das Spielprinzip nicht mehr so ganz taufrisch ist. Aber auf dem Master System muß man halt für jede ordentliche Ballerei dankbar sein...
WiiNintendo Life (Nov 18, 2008)
The aforementioned control issues are the only thing which really let this game down. It would really be preferable to play the arcade port on Capcom Classics Collection on the PS2, XBOX1 or PSP in all honesty because at least you have an analog control to enable you to simulate the 360 degree shooting. That being said we can still recommend Forgotten Worlds on the Megadrive as a Virtual Console download on its own merits.
70 (Jul 08, 2004)
Forgotten Worlds is a great beginning shooter from the early Genesis library. A good amount of levels, shops to buy weapons, a 2 player simultaneous play option, plenty to shoot, hidden items or zenny, great colorful graphics, good sound, and a solid challenge are all present. Out of everything there is to offer, I believe the two player mode is what gives Forgotten Worlds its added flavor as two can play together, giving support fire. Other than some minor bitching about the game here or there, it's a solid gaming experience. Capcom shootermups fans will greatly appreciate this gem, and they'll wish to keep it in their personal Genesis library for years to come. So, if you haven't played the Genesis version and liked the arcade game, or never played it, I'd recommend taking a look at it. You may like it.
FORGOTTEN WORLDS Ist zwar kein Hyperhit, doch kann zumindest die Drive-Version anhaltend motivieren, weil sie dem Automaten in kaum einer Beziehung nachsteht. Nach den enttäuschenden Homecomputerversionen ist es nun endlich gelungen, eine gute bis sehr gute Konvertierung dieses Games zu produzieren. Auch wenn es bessere Spiele dieses Genres gibt, so dürfen die von nicht allzu guten Games verwöhnten Mega-Besitzer zufrieden sein. Mir jedenfalls hat‘s Spaß gemacht!
TurboGrafx CDGameFan Magazine (Dec, 1992)
If you're not going to do this game justice then don't bring it out! Not that Forgotten World is an entirely bad game, it's just that I expected sooo much more! Where is the two player option? Where is the scrolls? Here's the flicker! Is this really a Super CD? Well, at least the music's good.
AmigaPlay Time (May, 1991)
Im Wesentlichen ist es ein Ballerspiel mit seitlichem Scrolling in Turrican-Mannier. Nur eben nicht ganz so gut. Der Gesamteindruck ist, als würde man durch Sirup waten, da sich sowohl der ‘Gute‘ wie auch die ‘Bösen‘ ziemlich langsam bewegen.
Atari STPlay Time (May, 1991)
Im Wesentlichen ist es ein Ballerspiel mit seitlichem Scrolling in Turrican-Mannier. Nur eben nicht ganz so gut. Der Gesamteindruck ist, als würde man durch Sirup waten, da sich sowohl der ‘Gute‘ wie auch die ‘Bösen‘ ziemlich langsam bewegen.
Commodore 64Power Play (Sep, 1989)
Wer den Automaten liebte, sollte sich diese Umsetzung einmal ansehen. Ansonsten kann Forgotten Worlds auf dem C 64 nicht so recht begeistern.
SEGA Master SystemConsoles Plus (Sep, 1991)
Une belle conversion particulièrement jouable mais gâchée par un manque de difficulté et une faible durée de vie.
SEGA Master SystemMean Machines (Jun, 1991)
Although the Megadrive version was very polished, it suffered from being too easy. The Sega conversion also has this problem, and the definitely weakens the lasting appeal of the game. The graphics are of a very high standard (especially on the later levels) but the music is dire and distracting. It's not by any means a bad game; it just isn't that good either, and it's a shame that the two-player option has been lost. With Xenon II due out in the near future (see the preview in this ish) I'd recommend that you wait for that game, as it's a far better blast.
TurboGrafx CDVideo Games (May, 1992)
Forgotten Worlds bietet in neun Levels grafisch und musikalisch genauso ungewöhnliche wie gute Kost. Die Levels sind sehr umfangreich und pompös präsentiert. Das manchmal auftretende Ruckeln ist zwar peinlich, aber verzeihbar. Was zählt, ist der Spaß, und gerade hier verbucht das Spiel gegenüber dem Automatenvorbild (das uns nicht sehr gut gefällt) einige Pluspunkte.
Atari STASM (Aktueller Software Markt) (Jul, 1989)
Schade nur, daß dieser Spielablauf und die anderen Zutaten in exakt dieser Form schon so oft in der Softwaregeschichte auftauchen – und das teilweise in qualitativ hochwertigerer Form. Übrig bleibt gute Actionkost für den ST-Ballerfreak, der immer auf der Suche nach neuen Abenteuern ist, für de Anfänger, der gerade erst seine Liebe für dieses Genre entdeckt hat und für den Spielhallenfreak, der schon damals nicht von dem Ding loskam.
AmigaThe One (Apr, 1991)
[Budget re-release] The strange rotational movement takes some getting used to and the sprites and backdrops are beginning to look pretty crude compared to some modern-day harbingers of death. However, for the price it's not bad and as two-player action goes, it's likely to keep you amused for a couple of hours at a time.
WiiIGN (Nov 18, 2008)
Forgotten Worlds falls into place far from the level of excellence seen in the Wii Shop's best shooter options, as it's mostly forgettable and its compromised control in this remapped Genesis edition (then remapped again for the Virtual Console) isn't as fluid and inviting as the coin-op cabinet's original rendition. But its two-player co-op mode, its likably goofy flying shirtless heroes and the fact that you can attack in any direction might just add up to a justified purchase for some shooter fans looking for something a little different on the VC. If it sounds like something you'd be at all interesting in, don't feel bad putting down eight bucks to give it a shot. If you want to play things safer with your digital cash, look to some of the more memorable series in the Wii Shop, like Gradius or R-Type.
GenesisIGN (Nov 18, 2008)
Forgotten Worlds falls into place far from the level of excellence seen in the Wii Shop's best shooter options, as it's mostly forgettable and its compromised control in this remapped Genesis edition (then remapped again for the Virtual Console) isn't as fluid and inviting as the coin-op cabinet's original rendition. But its two-player co-op mode, its likably goofy flying shirtless heroes and the fact that you can attack in any direction might just add up to a justified purchase for some shooter fans looking for something a little different on the VC. If it sounds like something you'd be at all interesting in, don't feel bad putting down eight bucks to give it a shot. If you want to play things safer with your digital cash, look to some of the more memorable series in the Wii Shop, like Gradius or R-Type.
Zwar verfügt der Amiga über ein suberes Scrolling, größere Sprites und Grafiken, aber auf diesem Rechner ist das Game kaum mehr spielbar. Zum einen kann der Held nicht schnell genug schießen, zum anderen gibt es viel mehr Gegner, die viel mehr schießen und viel mehr Treffer verkraften, so daß das Ganze viel weniger Spaß macht.
SEGA Master SystemAção Games (Aug, 1991)
Este é um game do tipo combate futurista, em que o Guerreiro Sem Nome luta sozinho em batalhas sem tréguas.
Commodore 64ASM (Aktueller Software Markt) (Sep, 1989)
Ähnliche Probleme gab es zwar schon bei den 16-Bit-Fassungen dieses Games, doch beim C-64 kommt noch der erhöhte Schwierigkeitsgrad hinzu. Nichts gegen fix animierte Sprites, aber wenn sie dann noch soviel und gezielt ballern, wie in dieser Umsetzung, wird der heroische Kampf zum Krampf. Echt schade, denn somit wird die Spielzeit zu kurz, um die nett gezeichneten Hintergrundgrafiken richtig bewundern zu können. Bleibt noch der Sound, der mit mageren FX und einer mäßigen Titelmeledie eher den Griff zur Hi-Fi-Anlage provoziert. Warum also magere Durschnittskost einkaufen, wenn der Markt weitaus Besseres bietet?
40 (UK) (Jan 18, 2009)
A great shoot-'em-up is conducted like a concerto, full of dramatic pauses and impossible crescendos. There's a flair and artistry to the classics that is sorely lacking here. You hover stiffly from left to right, with the rigid Megadrive controls offering little fluidity or grace, while uninspired waves of enemies drift in from the other side. Upgrading your orbiting satellite by cashing in collected "zenny" currency is about as interesting as it gets, and even that's hardly an idea unique to this game.