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As the last living descendant of the storied Frankenstein family, the player has been summoned to the old family estate. In the creepy manor, the player is charged (through messages in envelopes) by no less than the great doctor Victor Frankenstein with a crucial task -- reanimating the monster (in the basement lab) who plunged the family name into infamy.

This will involve gathering critical components from around the lot, from electrodes (nothing less than golden ones will do!) to some fresh(ish) human organs. Crack a safe, navigate a secret massage, thwart the depredations of a local wolfman, and then just as electricity arcs across the long-disused capacitors and the creature stirs once more, watch things go awry just at the greatest moment of Promethean triumph!

The MS-DOS version was distributed only as part of the author's 1992 "Tales of Horror" shareware compilation along with Night of the Walking Dead and The Sea Phantom.


Frankenstein Adventure TRS-80 Master Bedroom - a portrait of Victor Frankenstein
Frankenstein Adventure DOS The question isn't guessing the code, but how were you supposed to know to light the fire there?  (and then unscrew the portrait?)
Frankenstein Adventure TRS-80 Front door, its locked... of course.
Frankenstein Adventure DOS Home sweet home!

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Alternate Titles

  • "Frankenstein's Legacy" -- modern title

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Other ports

Frankenstein Adventure was also ported to the TRS-80 Model 100 portable computer, sold by SilverWare.


This was John Olsen's first adventure game (of many!) He always stuck to his preferred pulp genre influences of the melodramatic pulp serials of the pre-television era, which can be seen here in the game's climactic re-enacting of the end of the 1944 film House of Frankenstein.


In 2004, some 23 years following its original release, William Stott ported this game to Inform Z-Code and made an Acorn RISC OS version of the game for the Archimedes.

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Contributed to by Pseudo_Intellectual (62499)