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Freefall 3050 A.D. Windows Title screen


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In the year 3050, the surface of the Earth has become an irradiated wasteland incapable of sustaining human life. In response, humanity builds upwards - cities become sprawling vertical structures spanning kilometres, and flying cars roam the vertical alleys between cities. The police department now faces a new challenge - how to quickly respond to crimes hundreds of stories down? The solution is a new division of police who can skydive through the vertical alleys to reach crime scenes in freefall.

Freefall plays as an unusual, 360-degree rail shooter. The player controls one of the skydiving police officers over the course of several missions; the player must shoot enemies while descending rapidly through levels and completing objectives along the way. The player has a top-down view of their character as they descend through vertical alleys, but can also switch to alternate camera angles in order to better take out enemies as they drop. They player can also adjust their speed as they drop; shifting from a neutral position to headfirst increases the player's speed to reckless levels, while falling feet-first slows the player down and allows them to land on platforms.


Freefall 3050 A.D. Windows Cities have grown vertically in order to survive. Flying cabs are a common sight in Freefall's cities.
Freefall 3050 A.D. Windows Introduction to the first mission. Several of the landmarks the player will see in the level are in this cutscene.
Freefall 3050 A.D. Windows The view down the shafts of Freefall's cities can be dizzying...
Freefall 3050 A.D. Windows Falling into the level. The player can change the camera to several perspectives; this side view is good for seeing nearby enemies, but not so good for seeing where the player is travelling.

Promo Images

Freefall 3050 A.D. Screenshot
Freefall 3050 A.D. Screenshot
Freefall 3050 A.D. Screenshot
Freefall 3050 A.D. Screenshot

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Contributed to by Ms. Tea (39302)