User Reviews

Playing this game 2 player will result in you yelling "COVER ME!!!" or "RETREAT!!!" Genesis DudeOfMonson (118)
You got ground? No? Let's gain some! Genesis Liam Dowds (51)
Gameplay is more important than graphics or story. Genesis Sean Booth (27)

Our Users Say

Platform Votes Score
Arcade Awaiting 5 votes...
Genesis 16 4.0
Linux Awaiting 5 votes...
Macintosh Awaiting 5 votes...
SEGA Master System Awaiting 5 votes...
TurboGrafx CD Awaiting 5 votes...
Wii Awaiting 5 votes...
Windows Awaiting 5 votes...
Combined User Score 16 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100 (Dec 06, 2004)
I'm not a big strategy fan but if GG can sway me, it can convince you that it's a must-own title for the Genesis. Pick this gem up off ebay and bribe your buddy to take some hours out of his weekend. You won't regret it.
GenesisRaze (May, 1991)
Just looking over the shoulder of someone playing this game, you might not be too impressed: the graphics are very small, and the sound not too spectacular. But a closer inspection reveals some great animation on the characters and their weapons, and a splattering of colours and variety all through the game. Like the classic PC Engine game Bomber Man, this too has become an essential multi-player game to have experienced.
GenesisRaze (Jun, 1991)
The Mega Drive version has two plus points over the Master System version. Firstly, there's a wider range of characters, with more abilities and deeper gameplay. Secondly, the Mega Drive version is far more playable, with the Master System hampered by some very slow gameplay. But I dare say the two-player option on both versions will make both sell like hot Super Famicoms.
WiiIGN (Feb 08, 2007)
Gain Ground's understandably collected a cult following of fans since its Genesis release back in 1991, a large enough group to prompt Sega to revisit the title in 2004 with a PlayStation 2 remake of the design. That release only arrived in Japanese stores, meaning this VC download is the first fresh air Gain Ground has breathed in America since George H. W. Bush sat in the Oval Office. Strategy and action fans should take notice – not of the barely passable presentation or cumbersome graphics, but of the uncommon fun factor found in this mashed-up arcade combo of those two separate genres.
TurboGrafx CDGameFan Magazine (Jan, 1993)
I wasn't a big fan of the original Gain Ground because the characters were so small, and the game seemed to move slowly. However, with the transition to CD comes bigger characters and a faster game. Due to these new additions, Gain Ground is more playable and comes across as an average action shooter.
SEGA Master SystemRaze (Jun, 1991)
The Mega Drive version has two plus points over the Master System version. Firstly, there's a wider range of characters, with more abilities and deeper gameplay. Secondly, the Mega Drive version is far more playable, with the Master System hampered by some very slow gameplay. But I dare say the two-player option on both versions will make both sell like hot Super Famicoms.
70 (UK) (Jun 02, 2007)
As with ActRaiser, this isn't a download for those averse to quirky genre-muddling oddities - and nor does it really justify its 800-point price tag - but I'd be lying if I said that fans of gaming's weird forgotten corners wouldn't have a lot of fun with this.
SEGA Master SystemMean Machines (Dec, 1990)
Gain Ground was an obscure coin-op in the first place, and the Master System version hardly grabs the imagination either. A good idea has been lost in dreary, aimless play that constantly fails to grab the imagination; I thought the game would improve as it became more difficult - but no luck there! The graphics are block-like and lack any real animation, and in my humble opinion the sound has little to add to the overall blandness of this game. There are some good features in this effort, though; some of the later screens provide a fair amount of challenge, and it takes some time to work out the approach needed to battle through the robots. It's a shame that the play soon becomes repetitive. Still it's a different game that just misses out in the excitement stakes.
GenesisTilt (Jan, 1991)
Ce jeu, qui se situe entre Gauntlet et Commando, ne figure pas parmi les grands succès de l'éditeur. Il est agréable, surtout si l'on joue à deux, mais on risque de s'en lasser assez rapidement en raison d'une action par trop répétitive.
SEGA Master SystemASM (Aktueller Software Markt) (Oct, 1990)
Fazit: Durchschnittliches, einmal anders dargestellt. Ein vorsichtiger Blick könnte sich lohnen.
GenesisAll Game Guide (2007)
In the not so distant future, "Gain Ground" is a popular training game designed to prepare players for battle. Participants must make their way through five rounds reflecting different time periods in history, with each round consisting of ten stages. Of course, players are required to wear authentic battle clothing as they engage the Gain Ground androids trying to defeat them.
Best described as Gauntlet without the scrolling (and the enjoyment), the objective of Gain Ground is to just reach the exit on the other side of the screen shooting soldiers on the way. It's very simple and very boring. You'd have to be stark raving mad to part with thirty odd quid for this - and you can't even use it to fertilise the garden.
WiiGameSpot (Apr 02, 2007)
It's surprising to see the Sega Genesis version of Gain Ground available on the Wii's Virtual Console. The game wasn't popular when it made the rounds in arcades during the late 1980s, and it didn't win many additional fans when Sega ported it to the Genesis in 1991. There's a vocal group of people out there who insist the game will grow on you once you invest the time to learn its intricacies. While that's certainly a possibility, you're more likely to come to the realization that you've wasted a ton of time playing a haphazardly conceived strategy game that's challenging for all the wrong reasons.
SEGA Master SystemTilt (Jan, 1991)
La conversion Master System de Gain Ground est assez décevante, dans la mesure où il n'est pas possible de jouer à deux. Sans l'option deux joueurs, ce programme n'est plus qu'un shoot-them-up assez ordinaire dont on se lasse dès la seconde partie.
Ziehen sich Sound und vor allem die Grafik auf beiden Systemen noch halbwegs aus der Affäre, wandern spätestens im fünften Level die Gedanken („Hast Du die Kaffeemaschine zu Hause abgestellt? Wann kommt endlich Captive-PC?“). Zu eintönig ist der Spielabschleich, zu simpel die Aufgaben. Wer vor dem Bildschirm einzuschlafen droht, kann mit Hilfe eines Freundes versuchen, den Spielspaß aus seinem Winkel zu locken: Zwei Spieler können sich gleichzeitig versuchen. Wahrscheinlicher ist aber ein Wutanfall über das verschenkte Geld. Wie heißt es in der Sega Master-Anleitung? „Schießen Sie das Ding zu hetzen!“...
WiiNintendo Life (Feb 03, 2007)
There's nothing really outstanding about the game - in fact, at times it's downright dull. It seems to have a cult following with Sega fans though, which might be the reason it's up for grabs on the Virtual Console so early in the day. It is hard to recommend a below-average game such as this, but if you're after some Gauntlet-style action, then this is the probably the best place to look on the Virtual Console presently.
SEGA Master SystemPower Play (Nov, 1990)
Die Mastersystem-Umsetzung hingegen verliert dank der technisch miserablen Ausführung deutlich an Spielbarkeit. Die Sprites rucken und flackern um die Wette, die Grafiker haben wohl das letzte Mal auf einem Spektrum für Bilder gesorgt und die Musik ist schlichtweg zum Heulen.
SEGA Master SystemComputer and Video Games (CVG) (Mar, 1991)
This little known Sega coin-op conversion looks like a single screen version of Gauntlet - but that's where the similarities end. As well as having duff graphics, Gain Ground is about as interesting as watching paint dry. Leave it on the shelf.
20 (Mar 12, 2007)
Zum Thema “Gauntlet-Clones, die die Welt nicht braucht” begrüßen wir heute Gain Ground. Schon damals – Ende der Achtziger – war Segas Hack'n'Slay in allen Belangen nur Durchschnitt. Was Ihr nun mit dieser Information anstellt, hängt ganz von Eurer Retro-Verliebtheit ab. Aber dann wiederum gibt es ein Dutzend ähnlicher Titel, die Euer Geld und Eure Aufmerksamkeit eher verdient haben – beispielsweise Dungeon Explorer für das TurboGrafx-16. Kurzum: Lasst besser die Finger davon.
GenesisThe Video Game Critic (Oct 20, 2010)
The game is original, but its grind-it-out, tooth-and-nail brand of combat feels like a colossal chore.