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The main objective is to sink balls in each level and reach the predetermined scores to go ahead. But remember: you'll have only several "lives" and every error can be lethal. After each stage completed (and some luck), a bonus stage will appear, as well as the chance to earn extra balls. You will only need a good target in the parquet block!

Basic version differences:
  • The original Arcade version is a pool game where the player competes against the timer trying to get all balls in pockets and earn points.
  • The later NES release introduces modes for 2 players with two variants: 2P Pocket Game (the traditional mode) and 2P 9-Ball Game, where the premise is to sink 9 balls before the other player makes them first, training mode and single-player Pocket game. In 1P Pocket game the player needs to clear four levels with alternating ball layouts (i.e. reaching a predetermined number of points by sinking consecutive shots and sinking balls in numerical order), starting from City class and all the way to the World Class. Starting from State class, the player needs to perform a special trick after beating a level, and if they fail, the level restarts with a different ball layout.
  • Game Boy version is a completely redrawn game featuring 1 or 2 players actions with two game modes: 9-ball and Pocket. The Pocket mode is generally similar to NES version.
  • Genesis and SNES versions feature improved graphics and sound. Pocket game mode is reworked to include more stages and trick shot layouts. Also in this mode the player travels to different cities in the U.S.A. and claims championship there. New modes are Trick game and Jukebox. Game Gear version of Side Pocket is basically a toned-down Genesis version.
  • Side Pocket for Wonder Swan features one and two-player play on a single device. In the single-player mode the player chooses an avatar from a menu and needs to beat the remaining opponents. The player and CPU then take turns in hitting the ball.

  • Screenshots

    Side Pocket Game Gear At the ending of State Class you'll been put through a test, the Class Up Trick.
    Side Pocket Game Gear 9-Ball game start: when preparing a shot, the "ghost ball" line marks where the white ball will go.
    Side Pocket Game Gear Sinking a ball in the pocket marked with a star will give you bonus gifts.
    Side Pocket Game Gear Sometimes the game will give you a "Super Ball" shot. A certain ball (generally the last one) starts to blink. If you hit it, it will speed up your ball, making it last more time moving.

    Promo Images

    Side Pocket Screenshot
    Side Pocket Screenshot
    Side Pocket Screenshot
    Side Pocket Screenshot

    Alternate Titles

    • "Side vs Pocket" -- Game Boy in-game title
    • "Sidepocket for WonderSwan" -- Japanese WonderSwan title
    • "サイドポケット" -- Japanese spelling

    Part of the Following Group

    User Reviews

    There are no reviews for this game.

    Critic Reviews

    Portable Review Jul 25, 2007 30 out of 40 75
    The Video Game Critic Jul 09, 2015 B 75
    GamePro (US) Jul, 1994 3.5 out of 5 70
    Game Players Jul, 1994 62 out of 100 62
    Electronic Gaming Monthly (EGM) Jun, 1994 25 out of 40 62
    Video Games & Computer Entertainment Aug, 1994 6 out of 10 60


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    CRV (1010) added Side Pocket (Game Gear) on Dec 30, 2005
    Other platforms contributed by CrankyStorming (3010), chirinea (44813), Alaka (58753), Opipeuter (17109), Evil Ryu (65822) and Servo (57416)