Sonic Labyrinth Reviews (Game Gear)

Kids to Adults
ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 2.0
Sound / Music The quality of the sound effects and/or music composition 2.7
Story / Presentation The main creative ideas in the game and how well they're executed 2.2
Overall User Score (11 votes) 2.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (Jan, 1996)
The graphics and sounds aren't special. The simple layout is appealing, but the itty bitty Sonic is a strain without bifocals. Standard Sonic rinky-dink sounds aren't essential to the game; you'll want to turn them off. Sonic has starred in some excellent Game Gear games. This change-of-pace cart is a good addition to his handheld collection.
Consoles Plus (Jan, 1996)
Un petit jeu bien sympathique aux multiples bonus.
Joypad (Feb, 1996)
Alors si vous connaissez dans votre entourage des gnom... pardon, des enfants en bas âge pour qui Sonic est un héros des temps modernes, alors soyez sympa : dites que Sonic Labyrinth est fait pour eux, ils apprécieront.
Mean Machines (Nov, 1995)
A peculiar game, and an unsatisfying play.
Power Sonic (Jan 10, 2014)
Sonic Labyrinth não é um game tão agradável. Começando pela jogabilidade, que é um tanto falha. Sonic anda muito devagar...muito mesmo! Para acelerar um pouco mais as coisas, é possível utilizar o SpinDash, que é o único ataque de Sonic em todo o game. Não é possível pular ou utilizar qualquer outra habilidade. Após utilizar o SpinDash, Sonic sairá sem controle por todo o cenário e a sua única opção para aumentar sua velocidade pode transformar-se em algo ruim como bater em diversos obstáculos ou tomar caminhos que não são de interesse, perdendo muito tempo.
Mega Fun (Dec, 1995)
Das Spielprinzip ist zwar innovativ, insgesamt aber durch das umständliche „Roll unkontrollierbar durch die Levels“-Prinzip eine Spur zu hektisch und unübersichtlich, was auch an der typisch abstrakten Sonic-Grafik und schnellen Dudelmusik liegt.
Sonic without his zippy speed is just wrong. Why not just follow the same Sonic Spinball routine instead of pretending he can actually move while on his feet? The graphics are fairly clear, but the sloppy and poor control drags this one down for me. This title overall tried to mix the standard side-scrolling Sonic game with a worthless pinball title and failed. In turn, this one just comes up short in both playability and enjoyment, causing boredom after the first few stages.