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Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides.

Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the cunning player will combine salt, sugar and caffeine settings to maximize consumer interest. Staff must be hired to keep everything running smoothly, and they will only work for what they consider a fair rate of pay.

You are competing against other Theme Parks, so don't let them get an advantage over you - monitor your success in attracting customers and financial viability closely using the supplied statistics pages. More important, ensure that research is adequately funded to produce new rides.

It can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features.


Theme Park Amiga Built some rides. (Amiga 500 - 32 color version)
Theme Park Amiga CD32 Intro - Burger shop. Now we're talking!
Theme Park Amiga CD32 Intro - The family looks on.
Theme Park DOS Scenery

Promo Images

Theme Park Screenshot
Theme Park Screenshot PlayStation version
Theme Park Screenshot Sega Saturn version
Theme Park Screenshot PlayStation version

Alternate Titles

  • "主题公园" -- Simplified Chinese spelling
  • "Sim Theme Park" -- Working title
  • "Park לונה" -- Hebrew spelling
  • "テーマパーク" -- Japanese spelling

Part of the Following Groups

User Reviews

Granddad still got it. DOS dreamstealer (146)
As good as it could've been, but sluggish, incomplete and limited Amiga Martin Smith (67695)
Great fun with easy building. DOS Buuks (209)
Never cared much for this one. DOS Tomer Gabel (4643)

Critic Reviews

PSX Nation PlayStation Apr 15, 1998 90 out of 100 90
Mega Fun SEGA Saturn Dec, 1995 89 out of 100 89
Mega Fun PlayStation Dec, 1995 89 out of 100 89
Amiga Games Amiga Nov, 1994 88 out of 100 88 Macintosh Dec 09, 2011 17 out of 20 85
Atari Inside Jaguar 1995 85 out of 100 85
ST-Computer Jaguar May, 1995 82 out of 100 82
Nintendo Life Nintendo DS Apr 21, 2007 7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars7 Stars 70
Electronic Gaming Monthly (EGM) Jaguar Apr, 1995 26 out of 40 65 Genesis Sep 01, 2005 4 out of 10 40


Topic # Posts Last Post
Theme Park on Windows XP?! 2 St. Martyne (3653)
Sep 09, 2007


1001 Video Games

Theme Park appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Amiga versions

There were two versions of Theme Park sold for Amiga computers. One was an AGA version of the game with 256 color graphics and was pretty much the same as the PC version. The other version was a trimmed down version for non AGA stock Amigas like the A500.

CD version

CD version of the game contains several enhancements in regard of disk version. Introduction sequence is played in full screen and during the game there are 15 animation cutscenes presenting possibilities of the facilities you may build. They can be played after using magnifying glass icon over the buildings.


Theme Park was originally going to be a Disney Land game but that was scrapped when they decided they would lose too much control over the development of the game's content.

MAC versions

While the original Mac version of Theme Park can be started even on late Macs with OSX 10.4 "Tiger", the game has no speed restraints, so that a year in-game may pass in a few seconds.

OEM release

Theme Park (CD version) was bundled with IBM's "Aptiva" line of multimedia computers.


If the player creates a roller-coaster with an impossibly long and steep fall followed by a sharp 180 degree turn, people will fly off once in a while.


The UK edition was sponsored by Midlands bank.


  • Amiga Joker
    • Issue 02/1995 – #2 Best Simulation in 1994 (Readers' Vote)
  • GameStar (Germany)
    • Issue 12/1999 - #82 in the "100 Most Important PC Games of the Nineties" ranking
  • Power Play
    • Issue 02/1995 – Best Economical Simulation in 1994
Information also contributed by Apogee IV; Pwa and Ricky Derocher

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