User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.3
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.6
Overall User Score (13 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Next Level Gaming (Dec 11, 2003)
Yet another pocket companion to a next-gen console game from EA. This time around James Bond is the star of the cart and he is at it again with his super secret spy antics. Everything or Nothing takes or main character around the world into a series of interesting situations that require not only the use of a skilled trigger finger but the use of your brain power. I was very pleased with the overall portable gaming experience offered by this cart and I will point out the pros and cons.
Doch ein Manko hat das Modul: Die Verbindung mit dem GameCube bringt dem GBA-Spieler deutlich weniger als umgekehrt. Insgesamt dennoch ein sehr ansprechendes Spiel.
DS-x2 (Nov, 2003)
From the classic Bond opener to the Mya recorded theme song it's clear that you're in a 007 game and what's more the developers have been reasonably successful of capturing the essence of the movies. The various levels are well paced and the introduction of realistic stealth sections really separates this from other similar titles. It does have some minor problems though. In addition to Jaws being a little too easy to defeat, the odd level can be run through ignoring your objectives. This doesn't really harm the overall enjoyment though as some of the later levels contain enough new ideas to let pretty much any coding error go.
N-Zone (Feb 10, 2004)
In der Rolle des britischen Super-Agenten muss der Spieler eine gestohlene Nanorobot-Technologie wiederbeschaffen, bevor Terroristen damit ein übles Unheil anrichten. Aus der Iso-Perspektive steuert man James Bond durch hübsch gezeichnete Umgebungen, die mit vielen Details verfeinert wurden. Die Animationen des Agenten können sich ebenso sehen lassen wie die seiner Widersacher. Abwechslungsreiche Missionen, die guten Mehrspieler-Modi und eine Verbindungsmöglichkeit zum GC sorgen für ausreichend Umfang.
GamePro (US) (Apr 02, 2004)
Once again the fate of the world lies with Mr. Bond. James Bond 007: Everything or Nothing is chock full of adventure and gameplay variety. As 007, you must track down and recover stolen nanotechnology from a rogue political faction.
IGN (Dec 04, 2003)
In a not-so-ordinary turn of events, Electronic Arts' next multi-console (and quite big budget) James Bond videogame ends up first on the Game Boy Advance. While Electronic Arts polishes its big-budget console version of 007: Everything or Nothing, the company gives GBA owners a treat with the GBA edition independently developed by the same studio as the past two Lord of the Rings games on the handheld. Even with the shorter development cycle, the GBA game ends up a great surprise of a Bond game, combining Metal Gear Solid stealth elements and balls-out action in its extensive adventure.
GameSpot (Dec 22, 2003)
Just eight months after 007: NightFire landed in stores, EA Games has published another installment in the James Bond franchise on the Game Boy Advance. This latest game is called James Bond 007: Everything or Nothing, and it ditches the first-person shooter design from the previous game for a more traditional isometric guns-and-fists setup that's better suited to the GBA's graphical capabilities and button layout. The single-player mode doesn't take more than a few hours to finish, but the entire ride should be plenty enjoyable for Bond fans and action game lovers alike.

70 (Dec 12, 2003)
Petite déception en ce qui concerne l'aspect furtif du titre qui n'est finalement qu'un petit plus sans réel profondeur de gameplay. Il nous reste cependant une action prenante en dépit d'une difficulté parfois mal dosée qui enchaîne des niveaux trop simples à des phases qu'on devra faire et refaire. Un jeu d'action bien sympathique en somme mais pas transcendant.
Gameplanet (Dec 12, 2003)
HAVING SECURED THE RIGHTS to all 20 Bond films, EA's first release since the deal happens to be an original game rather than one based on the existing film library. Furthermore, the GBA version has preceded its console cousins, giving a taste of what ¡s to come and providing secret unlockables for the forthcoming GameCube version.
Worth Playing (Feb 03, 2003)
Bond returns to the videogame world with Everything or Nothing for the Gameboy Advance. Not based on any James Bond book or film, Everything or Nothing is an original adventure set in the Bond universe. Everything is set up to look and feel like a Bond film, down to the dramatic opening scene. This game fits perfectly in the Bond legacy - so how does it fare as a gaming experience?
GameZone (Dec 04, 2003)
I’m a sucker for all things Bond and who can really blame me? Not only does this suave British secret agent get to see wildly exotic locations around the world and get into plenty of action on the way but he also gets to sweep the most beautiful women off their feet. It’s no wonder the Bond franchise is doing well in the movies--who else can do all of this with style and in a crisp tuxedo? So it’s no surprise that games have been made featuring 007 and only recently (with James Bond 007: Nightfire) actor Pierce Brosnan used his likeness to the games. In James Bond 007: Everything or Nothing, the game sees a new format as well as major Hollywood talent. Does this actually work for the game?
GameSpy (Dec 13, 2003)
Opting to ditch the ambitious yet somewhat flawed FPS approach taken in 007: NightFire, this time around EA is offering Bond fans an equally ambitious, yet equally flawed third-person isometric action/adventure game, with just a hint of SpyHunter-style racing, multiplayer action, and GameCube connectivity thrown in for good measure.
Den käre Bond springer runt och ser ut som en förstoppad joggare, och är ungefär lika rolig att försöka kontrollera. Ibland får man åka bil, vilket inte är mycket roligare, hur många missiler och oljefläckar man än får använda. Faktum är att spelet är under all kritik på alla sätt, möjligtvis ljudet undantaget. Köp hellre Game Boy Color-versionen av Metal Gear Solid. Ljusår bättre, på samtliga punkter.