There are no reviews for this game.
Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (5 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
AC Advance's gameplay initially has a high learning curve. It's difficult to juggle toggling and selecting weapons, maintaining proper speed, and dodging surface-to-air missiles at the same time. You'll find yourself constantly calling for refueling, reacquiring targets because you flew over them too fast, or being blown into tiny pieces by pursuing fighter craft. But once you get the hang of the game engine and acquire better strike craft, the game becomes a very pleasurable experience. Ace Combat Advance is the perfect stopgap between an air-combat sim and an arcade top-down shooter.
Disappointing to say the least. It takes real effort to successfully port a series like Ace Combat onto a portable system, and Ace Combat: Advance is just a pale shadow of the Ace Combat experience.
GBA-owning Ace Combat fans will certainly want to avoid this title and hope for something better when the PSP releases. I'll give Namco an E for effort, but just because a gaming system exists doesn't necessarily mean your game needs to be ported over to it. Ace Combat Advance just seems like a "crash and burn" attempt to milk an established license on an aging handheld platform.
All of the compromises and omissions that were made (or not made, as the case may be) to bring Ace Combat Advance to the GBA have sucked out everything that made the franchise so appealing and so interesting on the console. Fans expecting an authentic Ace Combat on the go are sure to be disappointed. That said, if you're merely looking for a portable shoot-'em-up, Ace Combat Advance does have enough going for it to offer a few solid hours of aerial combat.
This game will only last you few for a few hours, if you're lucky. Regardless of the fact that there is no training/tutorial mode and your energy can be easily zapped away, Ace Combat Advance is still a relatively easy game. There were some parts I had to go back through because of dying, but it was a rare occurence. After you've beaten the game once through, all you have left to do is complete the secondary objectives for each level to obtain an "S" ranking. After that you won't find much use for the game, except possibly to play it again on a rainy summer day.
If the developers had focused on making this title more of a 2D shooter on rails instead of trying to recreate the Ace Combat experience on the GBA screen, it could have been more enjoyable. Something with one plane, pitted against hordes of oncoming enemies, with power-ups and high scores would've been a good choice. As it stands, Ace Combat Advance should be relegated to the shelf as a sad departure from the rest of the titles in the Ace Combat series.
While usually a lover of games involving aerial combat, and though I was certainly looking forward to feeling ‘the need for speed' this ‘Ghost Rider' was disappointed with the lack of replay value and depth.
Konami attempted a similar design very close to the Game Boy Advance launch with its GBA rendition of Air Force Delta, and while that game had its own flaws, the game was far more successful in bringing air combat action to the handheld system. Ace Combat Advance was a quickly developed title that has its moments, but honestly I would have rather seen the developers use this engine to revive the much more fun but forgotten Namco arcade game, Assault. What they created here just doesn't work for sky battles.
Ace Combat Advance offers the most basic gameplay design imaginable. It may have a sophisticated graphics engine and a good assortment of aircraft but for a game that should be presented in 3D, it falls flat.
Standing by itself, Ace Combat Advance is the sort of game that still offers a good amount of fun, especially with its attempt to try an old-school method of shooting. However, when compared to the rest of the Ace Combat games before it, it feels like a letdown, limited in so many areas and also forgiving in terms of fighting against a supposedly invincible enemy army. Kids and novices may like it, but the rest of us will have to turn to the PS2 to fly the unfriendly skies, I'm afraid.
Ace Combat is a game that, for now, should have stayed on console. The thrill of the series has always resulted from engaging in semi-realistic dogfights amidst some of the most gorgeous visuals ever seen—features that are sorely lacking in the GBA version. Instead, we’re treated to some 2D sorties that lack any sort of give-and-take and battles against ground foes that pretty much boil down to looking for them on radar and picking them off before they even come into view.