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Critic Reviews

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Planet (Sep 11, 2005)
Mit Animaniacs (GBA) liefert Ignition Entertainment ein sehr schönes Beispiel dafür, dass Lizenzspiele mit jüngerer Zielgruppe nicht zwangsläufig qualitativ den „Erwachsenenspielen“ hinterherhinken müssen. Eine ordentliche technische Seite, eine simple Spielgestaltung, intuitive Steuerung und durchaus ordentlicher Umfang lassen mich zu dem abschließenden Urteil kommen: Wer für seinen Sprössling ein gewaltfreies, simples, unterhaltsames und dennoch in Maßen anspruchsvolles Spiel sucht, der könnte mit Animaniacs goldrichtig liegen. Das Spiel entfaltet schon in den ersten Spielminuten seinen ganz eigenen Charme - ältere Spieler werden dem doch recht niedrig angesiedelten Schwierigkeitsgrad zwar nicht viel abgewinnen können, diesen Anspruch erhebt Animaniacs jedoch auch gar nicht. Die Zielgruppe ist klar definiert und das Spiel unter diesem Gesichtspunkt wirklich sehr gelungen.
Warum laufe ich nicht nach oben, sondern nach rechts, wenn ich nach oben drücke? Und warum laufe ich nach oben, wenn ich nach links-oben drücke? Dilemma. Verwirrung. Wenigstens machen die trefflichen Sprüche von Pinky und dem Brain ordentlich Laune... Nur leider bekommt man die Jungs wegen des reichlich knappen Zeitlimits selten vor die Linse.
60 (2005)
Les Animaniacs sur GBA s'en sort convenablement. Il est regrettable que la jouabilité ne soit pas plus précise et qu'on décèle un certain manque de peps dans certains niveaux. Il n'en demeure pas moins que le jeu devrait satisfaire les amateurs de la licence.
56 (Sep 07, 2005)
So gern ich die Animaniacs auch im TV gesehen habe – spielerisch schwebt über den durchgeknallten Geschwistern seit jeher das Damoklesschwert des schlechtes Designs. Es gibt bislang genau ein gutes Game zur Serie, und das ist mittlerweile lässige zwölf Jahre alt. Der Rest ist erschreckend mittelmäßig, womit wir die perfekte Überleitung auf Lights, Camera, Action gefunden hätten - laaaaangweilig! Die Optik ist ganz nett, aber damit hat es sich im Grunde schon: perspektivische Probleme, missratene Steuerung, öde Akustik, belangloses Leveldesign – und nicht zu vergessen ein Passwort-System. Ein Anachronismus, den ich selbst auf dem GBA schon lange nicht mehr gesehen habe und auf dem DS nie zu sehen hoffte! Die Animaniacs scheinen einfach nicht für Versoftungen geeignet zu sein. Liebe Designer, tut euch und uns einen Gefallen und lasst sie einfach in Frieden ruhen!
The Next Level (Sep 22, 2005)
Like many cookie cutter licensed platformers of the 90s, Animaniacs looks and sounds great, but comes up short where it matters: gameplay. Trying to navigate stages via the isometric view is a chore, and the GBA's little NES-era D-pad is a constant reminder of why I love my Neo Geo Pocket Color so much. You'll soon find your hands twisting and turning in ways God never intended, as you fruitlessly attempt to jump from platform to platform. Hitting moving targets is even more difficult and getting your character to face diagonally is more frustrating than challenging. So what we basically have here is an archaic example of a genre that had become flooded with “me too” releases and uninspired cash-runs. Animaniacs could have been so much more, had the designers actually applied all that has been learned about game design since 1995. Sadly, it's back to the water tower for this one.
50 (Aug 31, 2005)
Malheureusement pour eux, les Animaniacs ont du mal à convaincre dans leur escapade sur portable. Trop répétitif dans son gameplay, et pas forcément très intéressant non plus, on finit par se lasser du jeu.
Video Game Generation (Nov 09, 2005)
The other major problem is that the game doesn't utilize the Animaniacs license like it should. A number of major characters from the show are missing, including the Goodfeathers, Buttons and Mindy, Chicken Boo, Hello Nurse, and more. I wouldn't expect them all to be playable, but some minor participation in the story (even as enemies) would've been nice. Worse than that, Yakko, Wakko, and Dot are almost totally out of character. While they were decidedly anti-authority on the show and constantly getting into trouble, here they follow orders from the director with little to no complaint. Some ways to cause havoc while still finishing each movie would've made this more true to the spirit of the cartoon and a more enjoyable experience.
GameZone (Aug 25, 2005)
Good for the kiddies if frustration is not an issue. I can’t think of a situation where it wouldn’t be. By that same token I can’t think of a kid who, after Mom or Dad reads this review, will be convinced that the game isn’t everything they’re hoping for. If all they need is the presence of their beloved characters, Animaniacs: Lights, Camera, Action! doesn’t disappoint.
Game Chronicles (Sep 05, 2005)
I'm a fan of the Animaniacs cartoon from way back, and I certainly enjoyed being able to take some of my old favorite characters for a spin again. And, being a licensed product, the game looks, and at least somewhat sounds, like the TV show, which helps it out. But no matter how big of a fan of the source material I am, there's no getting around the fact that this game is just like a dozen other forgettable titles on the GBA today. There really isn't any compelling reason to buy it. It's dull, at times exasperatingly slow, and way too short even if it were fun to play. I give Animaniacs: Lights, Camera, Action the flat average score it so richly deserves.
In the end, it looks pretty, but plays like the total opposite. The constant supply of fetch quests gets boring rather quickly, and it’s definitely a game someone over the age of seven probably wouldn’t be playing. I can’t recommend this game for anyone other than a parent looking to keep their kid busy or distracted and this game is the last thing the store has left on the shelf. If your memories of the Animaniacs involve the trio and company popping out of the watch tower on your television screen, then I suggest you keep them that way.
Diehard GameFan (Sep 12, 2005)
I really wanted to like this game. It’s Animaniacs for crying out loud! I love them! Sadly, this game doesn’t do the original cartoon justice. It lures you in with the license, and then gives you a swift kick in the nuts. The first level is easy enough, and the controls aren’t that much of an issue since all the enemies are really slow and not much of a threat. You figure that you just need to get used to the control scheme, and everything will be fine by the second or third level. Sorry friend, it just doesn’t work that way. You will be constantly fighting with the controls and by the time you are on the fourth or fifth level, you’ll probably be tempted to throw your hands up in disgust. Addicting? Maybe for fifteen or twenty minutes. It’s all down hill after that.
GamingTrend (Oct 30, 2005)
The development team behind this one really needs to look back at why the Animaniacs were funny, and reconsider their design for this game. It was designed for a younger audience, but considering the age of the license, I doubt many five year old players would even look twice at this title. Even fewer still would enjoy the gameplay within. As it stands there is no reason for me to recommend it for purchase. I'll close with another quote from the theme song: The writers flipped, we have no script, Why bother to rehearse? We're An-i-man-i-acs! Why bother indeed.