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Critic Reviews

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Wham! gaming (Nov 16, 2005)
Much like the distinctive homegrown television series, Atomic Betty's sophomore GBA venture is screwball, carefree fun at its very best and a tribute to how far the Canadian gaming industry has come in such a short period of time. The "toughest chick in the alien world" deserves nothing less.
Portable Review (Dec 09, 2005)
So, while I cannot ever recommend Berenstain Bears for any age group, I CAN recommend Betty. This game isn't super hard and it isn't full of blood and gore and sex, so I can't see any reason why you wouldn't be able to give this to a child. If your child needs the constant hand holding that the Bears game gives them then they probably aren't old enough to be responsible for taking care of a GBA/DS, so take that away from them ASAP!This game uses the dreaded password save, so it loses a few points for that. On the other hand, the passwords only consist of 4 pictures that you have to remember and not 24 different letters/numbers/symbols or what have you...So it isn't TERRIBLE. Password saves are just cumbersome to begin with, i'd rather do without them.The final verdict is, "Ignore Bears...Buy Betty!"
The Next Level (Nov 15, 2005)
For the discerning pre-teen, however, there's a decent amount of life to this short game and while it won't expand your mind or improve your deductive reasoning by anything measurable, it will certainly be a somewhat worthy diversion for a few hours. If you go into this with low expectations, it might actually turn out that you'll find it's a little better than you expected and might be worth the time for your kid or kid sister.
Nintendojo (Nov 15, 2005)
Clearly, this game is targeted more towards fans of the Atomic Betty cartoon than towards traditional gamers. The challenge level isn't very high, and it would be surprising if a full playthrough of the game took more than two hours for anyone older than, say, twelve. Where they could have grafted new sprites onto the old formula and called it a day, they instead put a little thought into the game design and came up with something that will engage player's minds as well as their thumb reflexes. While it isn't quite as classic as The Lost Vikings, it's a sight better than its counterparts. Atomic Betty has a few problems with its lackluster soundtrack, occasional spotty control and slightly off jump-timing, but since rock-solid platforming isn't the focus here, it's a forgivable error. Basically, Atomic Betty is a better-than-average game for kids, and one that will keep them on their mental toes, to boot.
NintendoWorldReport (Dec 12, 2005)
Atomic Betty is quite short, clocking in at just under two hours, with absolutely no replay value. It features a password save, which is quite simply inexcusable. Namco, spend the extra dollar or whatever so that players can save their progress, please -- we're in the 21st century. Atomic Betty should be as well. The game is fun, but as mentioned, it's not going to last you a long period of time.
GameDaily (Nov 08, 2005)
The game looks good, although the sound is somewhat limited. The story is told through bright little static images lifted straight from the show. Those who aren't familiar with it may grow slightly bored by this effort, but fans will certainly get a kick out of it.
GameZone (Nov 07, 2005)
A child’s title that bounces around through many environments, Atomic Betty relies on the same formula seen in other titles, only changing up some of the characters involved and trying to introduce new abilities. This may be a good title for younger players familiar with the cartoon. It has some variety, the levels are short and the atmosphere is light.
Worth Playing (Nov 14, 2005)
Trying not to frustrate young players is an understandable design restriction, but trying to deliver gameplay that rewards exploration and problem-solving - even in their most basic forms - seems an equally worthy consideration. For all the elements Atomic Betty packs into its short length - platforming, puzzles, shooting - its consistent lack of clever challenges is the standout feature. Offering zero replayability and little incentive to complete even a first run-through, Atomic Betty has the potential to entertain only those youngest of gamers who are still easily dazzled by controlling familiar characters on a tiny screen. If by some chance Atomic Betty's difficulty level does accurately gauge the brain power of today's tots, the school year is too short indeed.
50 (Jun 28, 2006)
Ne tombant pas dans le gouffre des jeux à licence facile, simplement à cause de son gameplay assez prenant, Atomic Betty ne parvient toutefois pas à décoller complètement. La faute à des problèmes de logique dans certaines énigmes, une lenteur parfois trop poussée dans la progression et des phases de shoot pratiquement injouables. Pourtant, le titre reste honnête et pour une fois conviendra assez bien aux plus jeunes sans qu'on les prenne pour des imbéciles. Ca change.
GamerDad (Mar 05, 2006)
Atomic Betty is a colorful, beautifully rendered cartoon game that falls flat due to repetition and a lack of imagination. Forget violence in video gaming, someone needs to attack the "phoned in" titles that are encroaching on our youth. Atomic Betty isn't horrible, but your twenty bucks would be better spent on the DVD.