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Despite a slow start, Banjo-Kazooie: Grunty’s Revenge shapes up to be a game worth picking up for any fan of the original, or someone just looking for a good adventure.
Bis heute kann ich es nicht fassen, dass Nintendo im GameCube-Sektor vollkommen auf Rare verzichten muss. Umso schöner ist dieses kleine Trostpflaster! Mit diesem Spiel beweist das Entwicklerteam, dass es Hardware – ob groß oder klein – einfach gut im Griff hat. Bleibt nur zu hoffen, dass wirklich noch etliche GBA-Spiele von Rare folgen!
Banjo’s quest for Kazooie takes him through five distinct levels and one overworld where the eventual showdown takes place with the nefarious Gruntilda. Taking its inspiration from the N64 game’s levels, it’s actually surprising how well the game brings these same elements to a 2D format. That being said, the levels are filled with all the things we might expect from a game involving Banjo-Kazooie. You even wander through this world looking for all the same elements as well. There are puzzle pieces to collect called Jiggies and musical notes you must collect to present to Bozzeye the Mole (who in turn teaches Banjo a new move) and even rescue creatures known as Jinjo.
Banjo-Kazooie sur GBA parvient à restituer parfaitement les sensations des volets N64 et les habitués retrouveront un plaisir de jeu intact dans une aventure totalement inédite. On n'en attendait pas moins de Rare qui prouve que son talent s'étend aussi à la maîtrise des capacités de la GBA.
Grunty’s Revenge was always going to have an uphill struggle when it came to quietening the rising Rare critics (a.k.a. the majority of Nintendo fans that harp on about how they feel betrayed due to the acquisition by Microsoft), but it can be safely said that the tumultuous environment surrounding the game has barely affected the overall quality. Whilst nowhere near on the same scale as BK or BT, this handheld iteration can certainly hold its own in today’s cluttered platform market.
The biggest issue in Banjo-Kazooie: Grunty's Revenge is its perspective. Since the game utilizes 3D-style platform hopping in a 2D, overhead engine, it's extremely difficult to judge height and distance since the reference between platforms isn't as clear as if it was rendered in realtime 3D. The developers do their best to help players orient themselves through well-drawn backgrounds and a shadow under the characters...but even then some tiling issues in some areas make it difficult to tell what's a platform and what's simply a vertical wall. At the very least, players will remember the height differences since the game requires them to continuously go back and forth over the different levels multiple times in order to collect every single item in the game.
Grunty's Revenge takes place between the events of the original Banjo-Kazooie and its follow-up, Banjo-Tooie. The original game ended up with the witchy Gruntilda buried underground. Grunty's Revenge opens with the forces of evil planning their next step. Grunty's top goon, Klungo, realizing he can't dig her out, does the next most logical thing. He builds a 'mech suit that will not only house her spirit, but also let her travel through time. He summons the witch's spirit and -- bang! -- Mecha-Grunty. Mecha-Grunty's plan is to kidnap Kazooie and whisk her back in time to prevent her from ever hooking up with Banjo. It's a far-fetched scheme, but not too dissimilar from the one that kept me from meeting and eventually marrying Jessica Alba.
Zwar besteht ein Großteil des Spiels aus dem Einkassieren von Items, dafür frischen aber neue Moves, Techniken und zehn Minispiele die Action fortlaufend auf. Leider schwächeln Kamera und vor allem die Storyline.
All in all, Banjo-Kazooie: Grunty's Revenge is still a very good platformer, those who have tired of "the usual Rare collecting BS" will probably dislike Grunty's Revenge just as much as they disliked the console games, if not more. As for the rest of us, the game is certainly still enjoyable, but there are times when "the usual Rare collecting BS" can aggravate even the more forgiving Rare fans.
Meiner Meinung nach hat Rare mehr als gute Arbeit abgeliefert und viele Details, welche die N64 Vorgänger so bekannt gemacht haben, perfekt auf den GBA abgestimmt. Von der Grafik bis hin zum Sound und der Spielmechanik passt alles pefekt zusammen. Insgesamt ist der „Wiedererkennungseffekt“ ungemein hoch ausgefallen und Banjo macht wie auf dem N64 auch auf dem GBA eine super Figur und verliert nichts von seinem ursprünglichen Charme. Nur die zu kurze Spielzeit von weniger als sechs Stunden verwehrt Banjo & Kazooie leider eine Platzierung in der höheren Wertungsregion. Dazu kommen die etwas einfallslosen neuentworfenen Gegnertypen, die irgendwie lieblos dahingesudelt wirken. Hier wäre definitiv mehr drin gewesen. Wie gesagt, lange werden Profis nicht unterhalten, aber dafür werdet ihr bis zum Durchspielen garantiert das Modul nicht mehr beiseite legen.
In conclusion, Banjo-Kazooie is a good game. Despite the frustrations with some of the jumping, the rest of the game keeps you from shutting it off, and encourages you to hike back up the mountain and try the jump again. This game is not for everyone, however. The collecting, and rather kiddie nature of the game will turn some people off. I would recommend giving it a try if you like platform/adventure games. Some of the dialogue is funny, and if you pass on this game, you will miss out on the groovy witch doctor with a disco ball in his hut. Everyone should have a disco ball in their voodoo hut, don’t you think?
Grunty's Revenge is a platform game in the vein of Spyro. On the Game Boy Advance, it is a colorful universe for Banjo to travel in. The assortment of characters you'll meet is as zany as the names themselves.
In the end, Banjo-Kazooie: Grunty’s Revenge is a solid little platformer, even considering its various shortcomings. Fans of the series and genre would be safe to add this “collect-a-thon” to their library as long as they understand the brevity of the adventure and don’t expect quite the same level of charm present in Rare’s Nintendo 64 releases. This is the closest thing you’ll get to a true Banjo-Kazooie experience outside the originals, so if you’re longing for another trip to Spiral Mountain, you’d be silly to let this one slip by.
Banjo & Kazooie version Nintendo 64 proposait des mondes d'une grande variété laissant place à l'imagination légendaire de l'ex-studio made in Nintendo. Heureusement l'équipe n'a pas été en rupture d'idées en nous offrant des niveaux toujours aussi colorés et variés dans l'ensemble. Cependant, la variété et le bonheur laisse place à des niveaux trop petits, des ennemis trop peu nombreux sans fond : Une énorme déception qui s'accentue lorsque l'on apprend qu'il n'y a que 6 mondes. Une trop grande simplicité qui devient presque banale sur Game Boy Advance et qui gâche un peu l'intérêt du jeu. Un joueur moyen mettra quelques heures avant de boucler le jeu. A cela, il faut ajouter la présence en bonus d'une bonne dizaine de mini-jeux qui relancera la console portable après l’avoir terminé. Un dessert appétissant pour ne pas être trop déçu d'avoir fini le jeu trop rapidement.
Graphics in Grunty's Revenge are some of the best I've seen on a GBA. Characters are animated well and look as 3-D as they could look in a 2-D game. The music and sound effects are also top-notch, and sound exactly as they do in the N64 games. Rare also re-created most of Banjo and Kazooie special moves; even on the GBA they are a snap to pull off. If there is any problem with the game, it's the length. It's fairly easy (except for the last boss), and I beat the game in five hours exactly. A far cry from the lengthy and challenging N64 versions.
Banjo Kazooie: Grunty’s Revenge may not be the best Banjo Kazooie, nor is it very long, but it’s sure to be enjoyed by BK fans and any person who is looking for a fun little game to play on their GBAs. If you didn’t like the first two games, then chances are you won’t like Grunty’s Revenge. It’s fun while it lasts, even while being very watered down. There isn’t much replay value once you beat the game, unless you want to start a new game and see how fast you can beat the game (kind of like in Resident Evil), but I have yet to have a second chance to run back through the game a second time to work on speed and such. If you can rent GBA games at your local video store, give Grunty’s Revenge a rent, but if you’re like me and loved the first two, you’ll probably want to just buy the game, simply for collection purposes.
Overall, the better aspects of Banjo-Kazooie: Grunty's Revenge are overshadowed by its Sisyphean focus on item collecting. If you're a fan of Rare's games or can take the game's drawbacks with a huge grain of salt, it is possible to enjoy yourself--for a short while anyway.
Gamestyle also found that it was possible to lose sight of Banjo behind some obstacles. These sorts of errors really are unacceptable for a platform game and probably show why there are so few titles that adopt the isometric viewpoint. Banjo-Kazooie: Grunty's Revenge answers the very question that it poses: N64 into GBA doesn't fit. But, surprisingly, there isn't much to separate them - Banjo-Kazooie looks and sounds good, and for the most part plays extremely well. It also has charm by the bucketload, but it's very difficult to recommend a title with such a short lifespan and limited replay value. In other words, it's a missed opportunity.
Obsessive collection fans will get more out of this than most of us. We'd imagine many GBA owners are sick to the back teeth of vanilla platformers like Grunty's Revenge, and we can't really blame them. There isn't anything especially bad about it, but it's just so bland in its goals that, beyond the quirky characters and cute side-games, we'd have trouble recommending it, because Banjo offers little in the way of real challenge or substance. Put next to the platform's finest, including the likes of Super Mario Bros. 3, and it feels like a missed opportunity.
Banjo spends the first part of this mission sans Kazooie and can only execute skills after a mole tells him of the ability. Usually I’m grudgingly okay with this cheap way of leveling characters up; but, to give a frame of reference, climbing up ladders is the third skill you learn. Think about that for a second. You can’t even climb without someone telling you how to do it first. My problems with this title don’t end there. The collision (particularly between you and enemies) is, to be generous, not quite heinous; and the isometric view means that you can frequently get stuck behind things or die because you misjudged distance and/or height. Grunty’s Revenge hopes to bring back the surprise and wonder that people felt in days of yore. Unfortunately, this GBA title is not the game to do it.