Boktai 2: Solar Boy Django Reviews (Game Boy Advance)
There are no reviews for this game.
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.5|
|Gameplay||How well the game mechanics work and the game plays.||3.9|
|Graphics||The visual quality of the game||4.0|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.8|
|Sound / Music||The quality of the sound effects and/or music composition||3.7|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.6|
|Overall User Score (14 votes)||3.8|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Gameplay RPG (Oct, 2004)
Vaste et captivante, l'aventure de Zokû Bokura no Taiyô est un ravissement tant pour les yeux que pour l'esprit. Un réconfort que les fans devraient, cette fois, savourer à sa pleine et juste valeur.
GamePro (US) (Nov 15, 2004)
The original Boktai revolutionized the hand-held genre with its solar sensor gameplay eroding the natural gamers perspective--breaking the barriers between the fictional world and reality. Can the follow up to last years smash hit bring to the table the same ingenuity as its progenitor?
Suite directe du premier volet, Boktai 2 améliore l'ensemble en proposant un système de jeu plus réactif et plus riche. Techniquement cohérent, et intrinsèquement intéressant, Boktai 2 mérite donc qu'on s'y attarde, malgré une durée de vie un peu réduite. A noter qu'un troisième volet sort sur GBA très bientôt au Japon.
Worth Playing (Nov 06, 2004)
Konami has been known for new and innovative games over the years, and their designer Hideo Kojima has been on the forefront of that design revolution. He is not only known for innovative games but entire series like Metal Gear Solid. The Boktai, or Bokura no Taiyo in Japan, is another great example of an amazing, if strange, innovation in gaming. The first Boktai did something that no other game before it: making gamers go out into the sun. Boktai 2: Solar Boy Django follows along that vein, but requires that the player depend on sunlight even more.
RPGFan (Oct 06, 2015)
A worthy follow-up to Boktai that benefits from newly implemented RPG systems, but the retooled combat leaves something to be desired.
GameSpot (Oct 25, 2004)
Like the original, Boktai 2 integrates sunlight into its gameplay in a way that's more innovative than it is gimmicky--and it doesn't use this admittedly unusual mechanic like a crutch. There are plenty of solid action, puzzle, and role-playing elements here, so, if anything, Boktai 2's requirement for sunlight is sooner a deterrent than anything else during these cooler autumn months. Nevertheless, Boktai 2 stands as a unique experience that's sufficiently different from the first game to make it seem fresh and interesting all over again.
Jeuxvideo.com (Jun 10, 2005)
Ne bénéficiant pas de l'effet de surprise du premier Boktai, on pouvait craindre que cette suite n'innove que trop peu par rapport à son prédécesseur. Finalement, même si Boktai 2 comporte beaucoup de similitudes avec le premier opus, le système de jeu s'avère mieux pensé et moins contraignant, ce qui permet de rentrer plus facilement dans l'aventure. Le système d'armes et de magies est excellent, l'aspect technique est impeccable, on regrette juste que la quête soit un peu courte.
UOL Jogos (Dec 01, 2004)
"Boktai 2" tem um degrau alto para os iniciantes, mas na ausência de outros games originais para o Game Boy Advance, Hideo Kojima conseguiu mais uma vez oferecer uma alternativa interessante para quem não se contenta com a mesmice da maioria dos games.
Thunderbolt Games (Jan 22, 2006)
All things considered, Boktai 2 has turned out well. It takes the concepts of the previous game and expands upon them, offering a brand new world to openly explore. The transition between the Gun del Sol and the multiple weapons is decent, implementing a slew of new features necessary to see you through the game unscathed. The emphasis on stealth makes the game far more than a simplistic hack n’ slash RPG, forcing you to think and strategize on the go. While the presentation may be a little on the bland side, it can still stand proudly among other more popular GBA titles. Fans of the previous installment may appreciate the new features, while others may dislike the similarities between the two games. But for those that have yet to taste the sweetness of the Boktai series, give this game a chance. Even if it doesn’t satisfy your RPG, stealth, or adventure fixes, it’ll let you get some fresh air.
Game Chronicles (Nov 11, 2004)
As far as sequels are concerned Boktai 2 complements the original about as well as any sequel could. Konami has added in more depth, weapons, environments, and upgraded the multiplayer mode. The gameplay is fun, innovative, and unique. Unfortunately, Boktai 2 isn’t suited for indoor GBA gamers.
IGN (Nov 01, 2004)
Over the past few years, the handheld, portable nature of the Game Boy system spawned some really innovative ideas in game design. Kirby Tilt & Tumble, for example, showed what could be done using a tilt sensor to simulate rolling a ball around a playing field. The recently released sequel to Wario Ware in Japan, Marawu Made in Wario demonstrates a unique "rotation" element in gaming that turns the handheld system into an interactive knob. And in last year's Boktai, Konami and Hideo Kojima showed what's possible when gamers actually go outside with their systems and soak up some natural sunrays.
64 Power / big.N / N Games (Jul, 2005)
Preis der Innovation ist erneut, dass ihr das Spiel nur bei Tageslicht spielen könnt. Des Nächtens seht ihr ohne Lichtenergie dumm aus. Wer eine starke Halogenlampe hat, könnte Glück haben. Damit klappt‘s auch.
MAN!AC (Jun 03, 2005)
'From Dusk Till Dawn' ist genau die falsche Zeit, um das zweite "Boktai" zu zocken. Zwar könnt Ihr den Lichtsensor überlisten, die volle Sonnendröhnung gibt's aber wie in Teil eins nur mit dem Licht des echten Himmelskörpers. Spielerisch hat sich nicht allzuviel geändert: Der Umstieg von Fern- auf Nahkampfwaffen könnte alten Sonnen-Djangos zu Anfang etwas schwer fallen, nach kurzer Eingewöhnungs-Phase funktioniert das alte 'Gegner austricksen und von hinten abmurksen'-System aber tadellos. Auch die Dungeon-Rätsel rangieren auf dem Niveau des Vorgängers. Änderungen wie das Kreditsystem oder unterschiedliche Särge zum Mitnehmen betreffen nur Details und machen durchaus Sinn - auch ohne Innovationsbonus ein bissiges Vergnügen.
1UP (Oct 20, 2004)
Boktai 2 is what you call a hard sell. It's a high-involvement portable game. It requires gamers -- indoor types who are typically so pasty white they can sunburn by moonlight -- to spend hours dealing with outdoor horrors such as sun, bugs and fresh air. It's a game intended to be played outdoors arriving at the beginning of the cold season. And it's unrelenting in its determination to force gamers to play the game on its own terms. There really is an excellent experience beneath it all, but you have to want to like Boktai 2 to get anything out of it. So it's a must-have for enthusiastic fans of the original, who will easily recognize the quality beneath the hostile surface. Everyone else may want to proceed with caution, though, because you'll probably be too busy having your butt kicked to have a good time.
Joypad (Sep, 2004)
Zoku Bokura no Taiyou apporte tout ce qui aurait dû être inclus dans le premier opus. Une meilleure gestion de l'énergie durant la nuit, un mode Multijoueur, une forge pour les armes... Regorgeant d'énigmes et de créatures de tous poils, il ravira les fans d'aventure qui peuvent sortir de chez eux !
Cheat Code Central (2004)
Boktai 2: Solar Boy Django is proof that you can milk a novelty. Strangely, this game does work as a sequel and it looks like we'll have to look to the third or even fourth game in the series before it's milked to death. Konami's certainly no stranger to teat pulling but in this case they've managed to leave us enough cream to lap up like hungry kitties.
GameZone (Nov 01, 2004)
Hideo Kojima is a brilliant game developer, there's no question of that. That's not an issue. What I take issue with is the danger of getting lost in a game while my skin is at risk. Should we really have to stand directly in the sun, risking our health, just to "enhance" our game? Even the game tells you not to stay in the sun for too long! It'll tell you if you do, and cause the main character to pass out (as if from heat exhaustion). But who's to say that a video game is the best judge of when we should get in the shade? Who's to say that gamers – people who don't bathe, eat or sleep in order to continue the game – will even listen?