|A Contra conversion that leaves much to be desired||Diogo Ribeiro (340)|
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||3.2|
|Graphics||The visual quality of the game||3.7|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.2|
|Sound / Music||The quality of the sound effects and/or music composition||3.6|
|Overall User Score (9 votes)||3.4|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
PGNx Media (May 10, 2003)
The gameplay is fun, challenging, and truly worth the effort. It has this hidden addiction power that you damn well know you can't resist, so you won't even bother. The game is a tad short at only six levels, but you will cherish the game and its two endings, which are pretty good. This is a game for the ages and one of the finest that the SNES has to offer.
GamePro (US) (Dec 09, 2002)
You'd think cloning Contra would be the easiest thing in the world to do. If only it was. Then we wouldn't have to wait so long for something like this to show up. The GBA is nothing but a repository for bad ports of SNES titles that weren't all that good in the first place. According to some people, anyway. Such close-minded folk will simply have to miss out on this lovely Contra remix, a combination of two of the 16-bit era's best shooters. The Alien Wars (SNES) and Hard Corps (Genesis) with some extra stuff thrown in for good measure. (The only major omissions: The SNES game's overhead levels are gone, and you can't carry multiple weapons at once.) If you've never played them before, consider this game a handy pocket reference to an age that unfortunately passed long ago.
64 Power / big.N / N Games (Feb, 2003)
Ein paar kleine Änderungen musste der Kultshooter von 1992 über sich ergehen lassen: So kann man keine zwei Waffen mehr tragen und die Aura Bomb ist ganz verschwunden. Das ist gerade für Freunde brachialer Action ein herber Verlust. Außerdem sind die Mode7-Stages der SNES-Version rausgeflogen und wurden durch die Sidescrolling-Level der Mega Drive-Version Contra: Herd Corps ersetzt. Der Schwierigkeitsgrad wurde etwas abgeschwächt, ist aber immer noch extrem hoch. Wer die SNES-Version kennt, hat für die GBA-Umsetzung sicher keine Verwendung. Alle anderen erhalten ein technisch beeindruckendes Ballerspiel, das allerdings brutal schwer und mit nur sechs Leveln etwas kurz ist.
N-Zone (Mar 27, 2003)
Schade, schade, Konami hat eine große Möglichkeit vergeben, ein geniales Spiel abzuliefern. Hätte man die besten Levels der Contra-Serie zusammengeschmissen, sich ein wenig mehr Mühe mit der technischen Seite gegeben (denn der GBA ist in der Lage, ähnliche 3D-Effekte wie das SNES auf das Display zu zaubern) und den Schwierigkeitsgrad durch mehr Continues und eine vernünftige Speicherfunktion entschärft, dann wäre Contra Advance: The Alien Wars EX zweifelsohne ein Hit geworden. So aber bin ich sehr enttäuscht.
GameSpot (Nov 22, 2002)
When Contra III: The Alien Wars was released for the Super NES in 1992, it raised the standards by which subsequent 2D action games would be measured. Its graphics were beautiful, featuring postapocalyptic landscapes and massive alien bosses. Most of all, the gameplay was simple and addictive. Earth was awash in alien creatures and corrupt soldiers, and your job was to shoot them all. The latest game, Contra Advance: The Alien Wars EX, is a remake of Contra III. Its graphics are nearly as impressive today as they were nearly 10 years ago, and the gameplay is nearly as exciting.
Computer Bild Spiele (Apr, 2003)
Auch wenn Grafik und Geräuschkulisse etwas altbacken wirken, wird hier höchst unterhaltsame Action geboten, die Ihr spielerisches Können auf eine harte Probe stellt. Das Passwort-System zum Sichern des Spielstandes mit 18-stelligen Codes ist allerdings sehr lästig. Dennoch ein „gutes Spiel“.
Officiel Nintendo Magazine (Mar, 2003)
Contra est un jeu d'action rythmé, beau, et à l'animation parfaite. Si vous aimez les jeux d'arcade à l'ancienne, vous ne serez pas déçu.
Kombo.com (Nov 17, 2003)
With all of this said, the game is very entertaining. The levels are designed in the way that once you understand the patterns, you can advance quickly. This makes the game very addictive; I frequently replay certain levels because they are so much fun to complete. So if you are willing to forgive the negatives, then this game is for you. Everyone else wait for Metal Slug
Jeuxvideo.com (Mar 17, 2003)
Un titre qui n'a pas pris une ride même si l'on aurait préféré découvrir un titre totalement inédit sur GBA. Les non nostalgiques auront sans doute du mal à passer outre la difficulté du challenge et le gameplay old-school de Contra, mais les autres apprécieront les sensations procurée par ce titre. Reste un contenu un peu léger en dépit de l'énorme difficulté du jeu, une difficulté qui pourra d'ailleurs se compenser par un minimum de persévérance et le jeu à duo via le câble link.
Digital Press - Classic Video Games (Jun 11, 2005)
For those looking to take Contra 3 with them on the road, this is a definite improvement over the decent Game Boy Color conversion from a few years back, but it's by no means perfect. Losing the overhead levels is a disappointment, but the Genesis levels do make up for it somewhat and at least make for a unique experience. As an overall package, the game is a disappointment, but most Contra fans will still find enough to keep themselves occupied for a car trip.
Game Over Online (Jan 02, 2003)
Enough negativity though, Contra Advance: The Alien Wars EX does have its good points. Visually, the character sprites and backgrounds have been replicated perfectly, and the screen-filing bosses are as menacing as ever. The screen constantly fills with enemies, projectiles and explosions, yet the action never slows down. The only complaint in the graphics department would be the two Genesis levels, which stick out like a sore thumb compared to the other stages. Aurally, the sound effects survived the transition to the Game Boy Advance, but the music has lost a bit of its lustre. Still, I was very impressed with the presentation.
IGN (Dec 05, 2002)
Contra Advance: The Alien Wars EX is one of the first real classic Konami games to receive the "quick-and-dirty" port treatment on the Game Boy Advance. Instead of creating, from scratch, a whole new Contra adventure, the company instead went back to the Super NES hit Contra III: The Alien Wars for its design. There's nothing entirely wrong with that, since the SNES game is admittedly one of the most energetic designs in the Contra line, and the game converts nicely to the handheld hardware.
Retro Gamer (Jul, 2006)
It looks great and you can link up if you have a second cartridge but this is a real missed opportunity. Shame.
GameSpy (Nov 29, 2002)
Given the difficulty of Contra Advance, it's very likely that only older, hardcore gamers will really enjoy the trip back to their childhoods. There's plenty for younger gamers to like here, but CA is truly so hard that many will rather play longer, easier games. Still, I got every single ending to Contra: Hard Corps and even I had problems finishing this one. But I do have to admit that smashing my GBA with a hammer out of sheer frustration was kind of fun.
Deaf Gamers (2002)
In summary, Contra Advance is challenging and rewarding to play. It has excellent graphics, two player link-up, and is deaf gamer friendly. However, the difficulty level may appear frustrating to some.
GamesCollection (Jan 13, 2009)
Un vero e proprio esempio di inettitudine da parte di Konami, una fedele trasposizione dell’originario episodio per il 16bit Nintendo avrebbe avuto un giusto fascino di riscoperta, una multicart con entrambi gli ispiratori sarebbe stata divina, il preservarci da questa uscita indubbiamente più intelligente.
Eurogamer.net (UK) (Feb 13, 2003)
Ultimately, in this day and age Contra: The Alien Wars EX is flagging badly. It uses outdated visuals with no changes, cobbles together levels which the GBA can handle in order to avoid problems, uses a lazy password system which is totally unwieldy, and continues to rely on a ten-year-old gameplay dynamic.