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Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.0|
|Gameplay||How well the game mechanics work and the game plays.||3.6|
|Graphics||The visual quality of the game||3.6|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.6|
|Sound / Music||The quality of the sound effects and/or music composition||2.9|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.4|
|Overall User Score (7 votes)||3.3|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
N-Zone (Aug 04, 2004)
Die berühmteste Beutelratte im Videospiel-Bereich muss auch in ihrem neuesten Abenteuer wieder einmal beweisen, dass sie in der Lage ist, die Welt zu retten. Dazu kommt es, als sich Cortex und Ripto - eigentlich Spyros Erzfeind - rein zufällig über den Weg laufen und beschließen, gemeinsame Sache zu machen. Demzufolge bekommt es Crash mit Riptos Schergen zu tun. Dies zieht natürlich auch die eine oder andere Begegnung mit Spyro nach sich. In hübsch gezeichneten Umgebungen springt und wirbelt man mit dem Beutelnager einen Gegner nach dem anderen ins Nirwana.
GameSpot (Jun 23, 2004)
The levels and minigames in Crash Bandicoot Purple: Ripto's Rage are fun to come back to even after you've seen the Crash-Spyro crossover all the way to the end.
64 Power / big.N / N Games (Jun, 2004)
Das Genre erfindet auch dieses Spiel nicht neu, aber was es macht macht es gut: Akzeptabler Hüpfspaß in schicker Grafik mit ein paar Dutzend Minispielen. Diese sind ziemlich einfalls- und abwechslungsreich, teilweise aber gar nicht mal so leicht. Glücklicherweise lassen sie sich aber beliebig oft wiederholen und auch sonst ist der Titel mit dem Schwierigkeitsgrad sehr generös, Zudem lässt es sich jederzeit beenden und später fortsetzen - also alles sehr anfängerfreundlich.
Deaf Gamers (2004)
Crash Bandicoot Fusion is a game all Crash Bandicoot fans will enjoy. Some may be deterred by the heavy chunk of mini-games that appear in the game but there is still enough of the traditional Crash Bandicoot platforming elements to keep you happy. Out of the two games I personally prefer Crash Bandicoot Fusion. It's difficult to say why but it just seems to be more enjoyable than Spyro Fusion and I found myself wanting to play the game more. All things considered I didn't enjoy the game as much as Crash Bandicoot XS but I feel it's a game that Crash Bandicoot fans will appreciate.
GameCell UK (2004)
I enjoyed Crash Fusion a lot – the game (which requires you to perfect every minigame obtaining every single crystal and gem in the game) took around 10 hours of play to complete, and after that some of the mini-games have enough pull to get you playing them again from the Party Mode option. You can’t actually die in the game, as there is no lives system, so as long you keep playing it you’ll complete the game eventually (even though some of the challenges that require 100% completion are quite tricky). Whether you liked the Crash Bandicoot games before, or are fresh to the series, then I think you’ll enjoy this outing on GBA.
Eurogamer.net (UK) (Jul 19, 2004)
Crash Fusion deserves far more than to even be associated with Spyro Fusion. There was no need to invisibly target both games at wildly differing audiences. To the end user, both are roughly similar games trying to achieve the same ends. The truth is they're poles apart and both get tarred with the same brush when releasing them as entirely separate games would have done the trick. Multiplayer gimmicks and link-up modes don't link what are two very different games that aren't helped by their close associations.
IGN (Jun 01, 2004)
Though Crash Bandicoot started as a Sony "mascot" of sorts for the original PlayStation, once Sony and Naughty Dog gave Vivendi the rights to do anything they wanted with that orange furball, the guy's shown up on the Game Boy Advance nearly as much as he did on his original console. Crash Bandicoot Purple: Ripto's Rampage is literally the fourth Bandicoot game in three years on the GBA platform, and the development team attempts to breath a bit of new life into the franchise by incorporating the established Crash Bandicoot realm with Vivendi's other series, Spyro the Dragon
Game Chronicles (Jun 30, 2004)
Everyone’s favorite Bandicoot is back. After becoming a signature character for the PlayStation Crash Bandicoot is now the unofficial mascot of the GBA, sharing the spotlight with the equally popular Spyro. Now these two characters join forces in a cross-franchise event that will shake the very foundations of GBA gameplay. Err…was that too dramatic?
Jeuxvideo.com (Jun 28, 2004)
Quel dommage que la durée de vie soit si faible... Si on s'amuse pendant les épreuves, le plaisir est de trop courte durée et l'envie de jouer à plusieurs finie même par s'estomper. L'idée d'associer Crash et Spyro n'est pourtant pas mauvaise et peut-être qu'une suite, plus conséquente cette fois, permettra de rectifier le tir.
Game Freaks 365 (2004)
The strength in Crash Purple lies within the mini and multi-player games. The ramming multi-player levels are kind of lame, but the variable game modes in the deflect-a-ball category are a pretty good time investment. Had there been more focus on platforming, a slightly stronger multi-player, and at least a couple more moves, this would have been a must-buy. As is, I can only suggest to wait for a price drop, or, if you are fan of mini-games, pick it up now.
Game Informer Magazine (Jun, 2004)
In hopes of keeping the two titles' gameplay and design similar, Crash Purple now just feels like another watered-down platformer with some mildly amusing minigames.
GameSpy (Jun 21, 2004)
History has seen more than its share of epic teams: Butch Cassidy and the Sundance Kid, Superman and Batman, and Bo and Luke Duke. Now comes the latest addition to the list: Crash Bandicoot and Spyro the Dragon. When franchise characters come together, the results can be highly successful or utterly catastrophic. So, when Vivendi Universal announced that it was bringing together its two top-video game icons into each other's respective worlds, many fans couldn't help but wonder just how well these two egos could co-exist. Thankfully, in Crash Bandicoot Purple: Ripto's Rampage, we learn that Bandicoot can be lots of fun no matter where you put him.
Game Informer Magazine (Jun, 2004)
Unfortunately for each of these platforming stars, this cross-franchise experiment tries to go too many directions at once and ends up being stuck in mediocreland on all counts.
Meristation (Jul 13, 2004)
Muy similar a Spyro, pero sin embargo superior a éste en lo que a jugabilidad y diversión se refiere. No es que nos encontremos, ni muchísimo menos, ante un increíble juego. Sus gráficos discutibles, el sonido que no nos deja de molestar constantemente y una dificultad muy mal ajustada son algunos de los motivos por los cuales no consigue llegar a más.
GameZone (Jun 06, 2004)
For nearly a decade the Crash Bandicoot series has been stuck in a 2D world. The original trilogy, developed by Naughty Dog exclusively for PSone, had 3D elements, but lacked the open worlds and 360 degree controls that Naughty Dog's latest games (Jak I and II) have. That will change this fall when Vivendi Universal releases the first full-3D Crash game. To hold you over until then, VU is giving gamers another Crash adventure for the GBA – Crash Bandicoot: Ripto's Rampage.
allaboutgames.co.uk (Nov 02, 2005)
Crash Bandicoot Fusion, known as Crash Bandicoot Purple: Ripto's Rampage in the US, is the bigger brother of Spyro Fusion. As such, the vast majority of the review applies to Crash Bandicoot Fusion as well. At this point, the more astute/less patient readers out there will have noticed that I've given Crash Fusion a higher rating than Spyro Fusion. Despite consisting of the same basic gameplay, with the same basic flaws, Crash Fusion manages to stave off boredom for a bit longer.
Next Level Gaming (Jul 06, 2004)
Bottom line, this game was simply too short. It really felt like I was playing half a game, and essentially, I was. The two games really should have been put together in my opinion, and had the player alternate levels with Spyro and Crash. If you put these two titles together, you have an above average game in my view. But, split apart as they are, it’s really hard to feel satisfied with it. So, since the two games together make a decent game, I’ve decided to give them a decent score- an 84. But, since the game is split between two titles, I have to split the score between the two reviews. If you’re as good at math as I am, you realize that Spyro Orange got a slightly better score.
NintendoWorldReport (Jun 20, 2004)
Crash Purple: Ripto’s Rampage is flawed on such a basic gameplay level that I cannot in good conscience recommend it to anybody. I plead with you not to play this game. At a $30 suggested retail price you’re paying $10 an hour to play a game you won’t even enjoy. I’d be more upset except for the fact that it is so amazingly short, I don’t feel like I wasted too much time playing it.