Join our Discord to chat with fellow friendly gamers and our knowledgeable video game historians!

Digidrive Reviews (Game Boy Advance)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.6
Graphics The quality of the art, or the quality/speed of the drawing routines 4.4
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 4.6
Story / Presentation The main creative ideas in the game and how well they're executed 4.2
Overall User Score (5 votes) 4.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
EL33TONLINE (Mar 04, 2007)
Even though my description seems quite convoluted, this is a game of very simple mechanics, but one that has exhibited a very rewarding amount of depth as I constantly strive for better scores, learning new tricks and tactics and improving my reaction times all the while. Achieving certain milestone high scores unlocks new skins and music in the game, offering some variety in how everything looks and sounds. Like I said before, Digidrive could technically have been done on the NES twenty years ago (ok, perhaps the great music couldn’t have), but actually looks and feels very modern. I’m hoping at least some of the other bit generations games are as interesting, innovative and fun as this one.
Dans Digidrive, vous devez ranger des formes bizarres, qui arrivent de part et d’autre de l’écran, dans quatre rangées différentes afin de construire un vaisseau et de faire monter une grosse boule. Attention, la boule a tendance à redescendre et si elle s’écrase, c’est le game over. Un trip psychédélique. Comme dans Boundish, il est possible d’envoyer la démo du jeu à un ami.
Modojo (Oct 31, 2006)
After a few minutes of play, all I had figured out is that the idea was to direct arrows through a four-way intersection. The point was completely impossible to decipher, and the gameplay was in no way fun enough to justify hanging around to figure it out. Digidrive is not worth importing. I'm not even sure it's worth playing. 0 stars.