DOOM Reviews (Game Boy Advance)
|Solid version of Doom but lacking in some areas.||Sycada (191)|
|The perfect shooter for the perfect handheld||phlux (4330)|
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.2|
|Gameplay||How well the game mechanics work and the game plays.||3.4|
|Graphics||The visual quality of the game||3.2|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.2|
|Sound / Music||The quality of the sound effects and/or music composition||3.2|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||2.9|
|Overall User Score (49 votes)||3.2|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Gamezilla (Dec 10, 2001)
This game is rated T for Teen, so I cannot recommend it for everyone, but if you are old enough, this will be a hot title on your wish list. This is one game that does not get warm and fuzzy on you. I am glad "Id and Activision" decided to release this game for the GBA. I love first person shooters and this was just one more chance to get into the fray again. Still a great game! Score 94: well done, nicely ported over and well suited to the platform. It also happens to be my favorite GBA title now.
Doom war schon in der Originalfassung ein sehr düsteres Spiel. Auf dem dunklen Display des GBA musst du schon den idealen Lichteinfall treffen, um anständig ballern zu können. Ansonsten wurde die Sprite-Grafik der Urversion exakt portiert und bleibt stets flüssig. Lediglich die Bildschirmauflösung musste verringert werden. Die Flugdämonen und die grausamen Höllenfürsten sehen aber noch genauso unsympathisch aus wie im Original. Selbst der Sound hat die Portierung ohne Verluste überstanden. Im Multiplayer geht es zu zweit im Kooperativ-Modus oder zu viert im Deathmatch zur Sache. Allerdings benötigt jeder Spieler ein Modul. Ein Muss für Actionfans!
Gaming Target (Jan 10, 2002)
If your friends have Doom as well then you are in for quite a treat. Doom includes a four-player deathmatch mode that is playable via an advance link cable. Although things are certainly fun, things feel dry do to the fact that there is no statistic information available during the game. The ultimate topper is that two buddies can go through the game co-op style, though it’s not possible to save during play. While things are bare in what the multiplayer games offer, they do boast a load of excitement and fun, making the entire mode one of the best parts of the game.
Jeuxvideo.com (Nov 17, 2001)
Doom avait déjà été adapté sur une dizaines de machines à l'exception notable d'une console portable. C'est chose faite sur la Gameboy Advance. Un jeu à ne pas manquer pour tous ceux qui ont été des fans du jeu originel sur PC, et un très bon jeu GBA pour tous les autres. Techniquement superbe, merci Id Software !
GameZone (Nov 20, 2001)
If you bought a Game Boy Advance for fun and excitement, then you must not live without Doom. Heck, if you bought a GBA just because your friends did, you still should not live without Doom. There have been a lot of great games worth praising this year, but none of them are nearly as exciting as Doom. I don't think I've ever been this enthusiastic about a game before, especially a first-person shooter. Doom has always been my favorite FPS though, and now it's back and better than ever. Grab a link cable and pick up a copy of Doom as soon as you can. It doesn't disappoint.
Game Over Online (Nov 26, 2001)
While the graphics aren’t as smooth as they should be and some of the levels have been edited for content, Doom still shines when it comes to its frenetic and exciting gameplay. Yes, there’s a been-there-done-that feeling to the game, but if you’re a fan of Doom and can overlook that fact, you’ll be in for one hell of a nostalgic ride. It’s not perfect, but if you’re looking for an action game for your Game Boy Advance, Doom is sure to get your adrenaline pumping.
HonestGamers (Staff reviews only) (Nov 06, 2005)
Doom isn't content to just wear you down with sheer numbers. Make no mistake, the constant waves of demons, zombies and hellspawns are in themselves enough of a challenge, but the bigger threat is in how iD simply hates you. They want you to die frustrated; they want you to fall into tricks, traps and cunning designs. The first Doom does this well; the second does it flawlessly, but even if it doesn't have the sparkle of its sequel, it's still a perfect slice of insanity to play on the move. Kill or be killed -- whenever, wherever. It's you or them.
Eurogamer.net (UK) (Nov 25, 2001)
Dave Palmer and the boys have done a solid job of converting id's seminal shooter to the GameBoy Advance, with only a few frame rate issues and the weak ending letting it down. The game itself is fairly short, but with a choice of four difficulty settings and the addition of two player co-operative and four player deathmatch options via the link cable, there's plenty here to keep you coming back for more.
Pocket Magazine / Pockett Videogames (Dec 01, 2001)
La jouabilité est parfaite et instinctive. On se sert des décors pour se protéger et même, parfois, pour faire encore plus de dégâts. En effet, il est possible de faire exploser des bidons d’essence et tout ce qui se trouve à proximité immédiate. L’agressivité des monstres n’a d’égal que leur laideur et le dernier niveau de difficulté proposé (parmi un choix de quatre), Nightmare, est comme son nom l’indique un véritable cauchemar. Heureusement, il est possible de sauvegarder à la fin de chaque niveau, ce qui n’est pas un luxe !
NintendoWorldReport (Nov 03, 2001)
It’s an absolute thrill to see and play this game on a portable system. Until now this was something that could only be done on a PC or home console. The only real draw-back is the game’s information-less multi-player system and the fact that nothing new is offered over the original Doom release, resulting in a been there, done that feel for Doom veterans. However, if you’re a rabid FPS fan or new to Doom you should definitely enjoy this game.
GamePro (US) (Oct 29, 2001)
Activision brings id Software’s classic FPS to the GBA, complete with the frenetic pace and carnage that blistered thumbs, fried synapses, and outraged parents back in 1993. Twenty-four of the original’s 29 labyrinthine levels with indoor and outdoor environments, spiraling staircases, Satanic pentagrams, and secret doors have been beautifully translated. The wall and floor textures are impressive, but tenebrous tones in some levels make it hard to see where you’re going on the tiny GBA screen. Though switching weapons with the directional pad and both shoulder buttons takes a little time to get the hang of, the control scheme is tight and simple. Some may find the game’s nonstop action a little repetitive, but gamers looking for a healthy dose of brutal handheld nostalgia can do no better.
GameSpot (Nov 06, 2001)
On the Martian military colony of Phobos, a horde of hellish demons has obliterated the entire human population, save for one lowly space marine--you. Stranded alone, you're out to reap some revenge and flee with your hide intact. The single-player portion of Doom features 24 full levels of shotgun-toting, plasma-blasting 3D shooter action--but that's not all. Each level also supports four-player deathmatch or two-player cooperative modes with the use of a link cable. Despite a few minor alterations from the PC version, this handheld port contains the same gory gameplay that helped its ancestor launch a genre.
Game Informer Magazine (Dec, 2001)
Even with a handful of miniscule changes, Doom remains immensely entertaining. In my opinion, just seeing this technology in action is worth the price of admission.
Game Informer Magazine (Dec, 2001)
Doom on GBA is not a bad version of the PC classic at all, but it is painfully dark and I found it unplayable unless you pump up the brightness and switch to static lighting. Sure this makes the graphics a tad washed out, but it’s a small price to pay for FPS mayhem on the go.
Digital Press - Classic Video Games (Jun 11, 2005)
If you have to take Doom on the road then this is it. This is a great translation that only suffers from some odd deletions and censorship (which gives it a "Teen" rating from the ESRB). It's not a perfect port thanks to the reduction in resolution. The frame rate trade off is more than worth compensation. It could be just a direct port of the Super NES version, and that would lend itself to far more criticism.
Super Play (Sweden) (Dec, 2001)
Att i rollen som marinsoldat i Doom till Game Boy Advance springa omkring i de inte alltför stora, inte alltför mörka rummen är en fröjd både för ögonen och fingrarna. Kontrollmässigt fungerar det oväntat bra, eftersom axelknapparna är perfekta att röra sig i sidled med. De gånger jag står och trampar med ansiktet mot väggen beror det återigen på kombinationen mörka korridorer och liten skärm utan belysning. Doom kanske fortfarande är lite för stort för det lilla formatet.
Thunderbolt Games (Mar 06, 2003)
Doom, the grandaddy of all shooters, the first real first person shooter. But will the GameBoy Advance do the legend justice? Well, first of all, I have to admit that I haven't played on the original PC version that much, so I'm going to try to treat this like any other game. The trouble is, Doom feels like a port, not a fresh new version of an old game.