Double Dragon Reviews (Game Boy Advance)
There are no reviews for the Game Boy Advance release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||-|
|Gameplay||How well the game mechanics work and the game plays.||4.4|
|Graphics||The visual quality of the game||4.3|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.5|
|Sound / Music||The quality of the sound effects and/or music composition||4.4|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.0|
|Overall User Score (10 votes)||4.4|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
The Next Level (Dec 12, 2004)
For a game that made its debut nearly twenty years ago, Double Dragon still packs quite a punch. True, the beat-‘em genre may not hold the same impact like it once did all those years ago, beating people senseless continues to be a quick fix, especially when it comes to a game of this quality. Developer Million has taken the granddaddy of all beat-‘em-ups and brought it into the modern era in style. Overall, beat-'em-up junkies and Double Dragon fans alike will be wholly satisfied with the vast degree of features offered in the handheld installment. While it may not appeal to the casual gaming audience, the added features and overall playtime (approximately an hour) accout for enough incentive to warrant a purchase for anyone looking for a new action thrill.
GotNext (Dec 12, 2004)
Overall, beat-'em-up junkies and Double Dragon fans alike will be wholly satisfied with the vast degree of features offered in the handheld installment. While it may not appeal to the casual gaming audience, the added features and overall playtime (approximately an hour) accout for enough incentive to warrant a purchase for anyone looking for a new action thrill.
Atomic Gamer (Jun 29, 2004)
Beat-em-up fans would do well to try Double Dragon Advance, a well-made and greatly enhanced port of the arcade classic. There are a ton of new moves as well as new enemies and stages, and the fighting is a blast. Two player link mode is in, but don't expect much in the way of unlockable features. If you had fun at the arcades with the original game, you've gotta give this one a try.
GameSpot (Nov 10, 2003)
Double Dragon Advance is a great achievement and should serve as an example for any developer who is looking to create a remake of a classic title, as it shows that you can mix both old and new into something extremely playable. While Double Dragon Advance may prove to be a bit too fleeting for anyone seeking a long-lasting gameplay experience and the additional gameplay modes are a bit too restrictive in the design for what they're supposed to be, the game is still great fun and is definitely worth playing through long after you've beaten it the first time. Whether you're a longtime arcade beat-'em-up fan or a younger gamer who's new to the genre, Double Dragon Advance is just what you're looking for.
Retro Archives (Nov 30, 2018)
Le pari était plutôt risqué, mais ce Double Dragon Advance s’en sort assez bien. Introduisant une bonne louche d’éléments des autres épisodes de la saga sans trahir le gameplay original, il représente un assez bon exemple de mise à jour intelligente qui ne verse jamais dans la trahison. En dépit de quelques approximations (les parades pas très utiles, le mode « deux joueurs qu’on contrôle tout seul » qui ne sert à rien…), cette adaptation est peut-être bien l’un des meilleurs moyens de découvrir l’un des pères fondateurs du Beat-them-all sans souffrir du poids des années.
Pocket Magazine / Pockett Videogames (Jan 01, 2004)
Alors que penser de ce Double Dragon Advance ? Que si vous étiez fan, vous devez courir l’acheter. Il s’agit tout simplement du meilleur Double Dragon I. Il dépasse même l’original, c’est dire ! Si, par contre, vous n’avez pas connu l’époque dorée des Luna Parks, vous aurez là un bon jeu de baston.
Deeko (Nov 15, 2003)
Those looking for a genuine Double Dragon experience need look no further. The GBA version is everything you would want in a Double Dragon port and then some. With new stages, enemies and some interesting modes of gameplay, it is definitely a title that fans of the series will want to pick up. Sadly, the game length is really, really short, which makes the thirty dollar price tag a bit difficult to justify, but the game is a lot of fun and the upgrades have only made it better. This is the ultimate version of Double Dragon... and it's better than ever!
GameSpy (Nov 17, 2003)
On the other hand, if you can appreciate a good electronic street fight, then Double Dragon Advance is the best you'll find on the GBA. It's got more style, depth, history, and plain old gameplay than meager competition like Final Fight One. If you're looking for some portable, side-scrolling fisticuffs, you can currently do no better. I recommend it to all fans of Double Dragon, and those who think they might be.
Portable Review (Oct 23, 2005)
The replay value in DD is pretty damn plentiful. You can play the story mode either by yourself or with both of the two Lee brothers. You wont need a link cable, but you will have to switch characters. Now, I tested the link capabilities with my friend and I msut say, it was very impressive. There is even a survival mode to see how many enemies you can kill before dying. All in all, DDA has some sweet replay value.
NintendoWorldReport (Nov 24, 2003)
And, well, there you have it. That's the whole game: an arcade mode that takes an hour or two to get through and the little bonus features. It's no ten-thousand-hour item-finding level-gaining marathon, just an honest arcade-style game. Beat it, and you're done. I can't speak for everyone, but it was worth 30 dollars to me, even for only like 10 hours of play. It's a great game, and I'll probably keep playing it.
Digital Press - Classic Video Games (Jun 11, 2005)
Unless you've never played the series, there's more than enough action here to bring back a few memories. What it lacks in looks, it makes up for in classic gameplay and music. There's a survival mode to keep you coming back as well. If you're a longtime fan of the series, than this is a no-brainer from the start.
IGN (Nov 11, 2003)
I've always been a fan of the Double Dragon original game, and several of the sequels (Battletoads vs. Double Dragon rocked), and have owned home versions of the classic arcade title on the NES, Atari 7800, and even on the Atari Lynx. It's great that the game retains an old-school feel in an updated version on the Game Boy Advance, and as excellent fun as this brawler is on the GBA...it's over before it gets going. And it's not because I'm experienced in the ways of Double Dragon, either, since there's a lot of new gameplay elements that require trial and error to figure out. You'll get your butt thrashed the first or second time through, but it'll only take another one or two times to get to the end. After that, well...there's not much else to it. It's great while it lasts, though.
Netjak (May 20, 2004)
Double Dragon Advance is a game that will be well received by many arcade and gaming veterans. In today's age, it's hard to find a good beat 'em up and Double Dragon is arguably one of the best to ever come along. However, it goes without saying that this game should have been released 10 years ago for one of the 16 bit consoles. The lack of a cheap and accessible way to play cooperatively really hinders this game. The additional features, while nice, really do not overshadow Double Dragon Advance's shortcomings. Having a portable Double Dragon is nice, but it's just too little too late.
Diehard GameFan (Nov 18, 2003)
Jesus, what is it with Atlus releasing great games that need to be played, only to having their final score brought down by bad marketing. First Shining Soul, then Demikids, now this. I might has well just slap a 6.5-7.0 rating on everything Atlus releases and have my reviews all say the same thing: A Great game that you need to try. Sure there are some big issues in regards to balance and the fact Atlus relies on only hardcore fans to get the word out, but it’s a game worth playing and seeing if it’s your thing.
Kombo.com (May 24, 2004)
Double Dragon Advance packs a punch and kick with its game play with numerous weapons, but it leaves a sense of blandness with lack of variety. Like most beat-‘em-up action games when it is over, there is no real point in playing the game through more than a few short runs. Since the game repeats many of the weapons and enemies, it feels rehashed and becomes old quickly. Fans of series and beat-‘em-up games will enjoy this game while it lasts. However, other gamers may get a ho-hum experience with the various flaws within the game.
Mygamer.com (Aug 14, 2004)
This Double Dragon game is good for a trip down memory lane. The solo single player mode is very challenging and the single player double mode is very quirky. The only way to truly play this game is through the multipak link cable option. The game will frustrate players through its cheap deaths by the ruthless AI and inconsistence jump feature. Then the repetition will sets in after a few levels, ultimately sending this game's replay value into the sewer. However, if you are a hardcore Double Dragon fan, this game will certainly please as it is a decently remade port. And keep your eye out for Atlus' remake of River City Ransom.
Retro Gamer (Jun, 2004)
The bottom line? The original DD was awesome back in the day, but looking back, I realise how poor the game was. Bringing it back fault for fault is a bad idea and it deserves to die a swift death.
Game Shark (Dec 23, 2003)
In the end, if you feel nostalgic, the game is a good buy. If you want better replay value, get a friend. Your other option is to learn to control both the Lee brothers at once with a feature that allows you to switch between them in a match.