Fortress Reviews (Game Boy Advance)
There are no reviews for this game.
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.8|
|Gameplay||How well the game mechanics work and the game plays.||3.2|
|Graphics||The visual quality of the game||3.0|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.2|
|Sound / Music||The quality of the sound effects and/or music composition||3.2|
|Overall User Score (5 votes)||3.3|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Gamezilla (Sep 12, 2001)
I love puzzle games. I love war games. This combines both into a fun, fast paced and challenging game all in one. It has been a long time since I found a puzzle game this fun and sometimes frustrating (in a good way) to play. I especially enjoyed the medieval scenario -- I’ve always been a sucker for knights, castles, and dragons. I would recommend this to any and all players. It is rated “E” for everyone and that is exactly who should play this game: everyone! One other thing that I feel I must warn you about, it is extremely addictive. Great game, Score 91, good job Majesco.
Game Vortex (2001)
Fortress is a perfect addition to the puzzle category and a true successor to Tetris' proud legacy. The only thing that would have made this a perfect game would have been some mode that focused purely on destruction over points. The CPU is almost too difficult in places, but the option to face off against a human opponent with linked GBAs neutralizes any qualms over unbalanced difficulty. And, if you can beat the CPU on the hardest difficulty, you're probably ready to take on any Fortress master. This game earns a 10 on the addiction scale, no question. We'll hopefully see a sequel with expanded gameplay options and more themes.
Consoles Plus (Jan, 2002)
Le principe de cette cartouche est assez rigolo. Si, au début, on peine à remporter la victoire, des techniques se mettent en place une fois les options comprises et assimilées. Selon la forme des constructions et le nombre de cases qui les composent, vous obtiendrez un mur simple ou une tour. Graphiquement, Fortress est joli sans pour autant exploiter le maximum des capacités de la GBA.
GamesFirst! (Sep 29, 2001)
The bottom line on Fortress is this: If you are a fan of puzzle games, this is a must-play. The intense action and great replayability will grab you instantly, and this is undoubtedly a title that will help propel the evolution of puzzle gaming. However, I for one hold out that the sequel will be even better and that this game doesn’t quite live up to its full potential. Fortress is worth the price, but not as timeless as the other puzzlers we’ve come to know and love and see in our dreams.
64 Power / big.N / N Games (Nov, 2001)
In Battle-, Tournament- oder Blitzmodus lieferst du dir mit dem Computer oder mit einem menschlichen Gegenspieler Duelle, große Unterschiede zwischen den einzelnen Modi gibt es aber nicht. Im Grunde musst du immer die Befestigung des Gegners dem Erdboden gleichmachen oder eine bestimmte Punktzahl erreichen. Leider fehlt ein Tutorial, weshalb die ersten Kämpfe sehr frustrierend werden können.
GameZone (Aug 28, 2001)
Fortress is a fun game and will undoubtedly please quite a few gamers who fall into the niche market - it will probably not convert people who would not normally play Tetris-puzzle games. Just like Tetris, I found myself losing a few hours in a mad obsession to beat the next level. The biggest factor in how much you will love (or hate) this title depends on whether or not you feel that the title holds enough long-term bang for its buck.
The Next Level (USA) (Nov 28, 2001)
Overall, Fortress is a solid package and delivers a substantial degree of diversity and challenge. Although, four levels may feel like a shortened experience for seasoned puzzle types, despite the optional difficulty setting. The Twerps are a nice touch which greatly enhances the game's distinctiveness and succeed in seperating it from being falling in the typical puzzle genre routine. With Fortress currently existing the only puzzle game available for the domestic market, and thus is a recommended title to hold players over until a new player steps in the field.
GameSpot (Aug 22, 2001)
In the end, Fortress is what you put into it. If you choose not to delve into its subtle strategic nuances, you'll literally feel as if you're just playing a dumbed-down version of Tetris with cannons. However, if launching twerps into the enemy camp or spawning wizards to repair your castle sounds like fun, you just might enjoy this wacky little puzzle game.
Game Informer Magazine (Nov, 2001)
The play in Fortress is fun and challenging, but the game's structure holds it back from being great. The first 20 seconds of play usually decides the winner, although the inconsistency of piece movement can turn a match around. Also, not being able to simultaneously observe your opponent's actions is frustrating. Fortress is basically a good idea that got a bit fouled in the execution.
Gamezone (Germany) (Nov 15, 2001)
Fortress ist eine Mischung aus dem typischen Tetris und einem Echtzeit-Strategie-Spiel. Hier kann man sich verschieden Welten aussuchen, in welchen dann Burgen aufgebaut und verteidigt werden sollen. Wählt man z.B. die prähistorische Zeit wird man nicht nur von der feindlichen Burg beschossen... auch Flugsaurier haben nichts besseres zu tun, als Eier auf dein Bauwerk zu werfen. Auch verschiedene Spielmodi werden geboten... unter anderem natürlich ein Zwei-Spieler-Modus. Fazit: Spielerisch ist dieser Titel auf jeden Fall einen Hingucker wert!
Game Informer Magazine (Nov, 2001)
Fortress gave me a headache, both from squinting and wondering just what the computer was doing to tan my hide. A new variation on Tetris, Fortress fails to be very playable.
IGN (Aug 20, 2001)
Fortress. is a good first attempt at an original Game Boy Advance title for Majesco, but the game is missing so many gameplay necessities that it's difficult to recommend the game beyond the "borrow from a friend" level. It feels very unfinished, especially without an extremely necessary tutorial mode -- it's a bit arrogant to expect gamers to figure out the game on their first try. Thrusting them into battle on their virgin battle is not only extremely unfair, it will also scare them away from what little charm this game actually has buried inside. I'll definitely look forward to a sequel if it's planned, since the overall game idea is a great one...the implementation is what's lackluster in Fortress.
GameSpy (Sep, 2001)
Fortress is definitely enjoyable for a short time as a single-player game. However, these modes lack the depth to keep players coming back for more. Two-player games can be tremendous, but many players will not know or care to learn about the game's deep strategy. It's a shame because the game's concept is a fantastic idea. Hopefully the developers will attempt a sequel, because this could have been a great game. And hopefully it won't turn out like the revolting movie called Fortress II.
Fortress is an average game and if you can pick it up cheap it might be one to get, but as for full price there are better games out there more deserving of your hard-earned cash. It has a few redeeming features with its graphical style, humour and some fun aspects to the gameplay, but the blend of gaming styles doesn’t quite work and you’d be better off with Tetris and Command and Conquer instead, which separately will satisfy your needs for puzzling and fighting much more than Fortress would.
Jeuxvideo.com (Nov 29, 2001)
Malgré une bonne idée de départ, Fortress ne vaut pas vraiment la peine que l’on s’y attarde. Sa durée de vie bien trop courte et son manque de modes de jeux originaux en font un clone de Tetris très moyen.
Gaming Age (Oct 31, 2001)
Fortress is an average puzzler that's okay if you have time to spare. The different play modes aren't all that unique from one another, and the different themes don't do anything to the gameplay. It's an interesting take on block building that could have used more variety.
Pocket Magazine / Pockett Videogames (Nov 23, 2003)
Fortress, ou l’histoire d’un concept de jeu sympa gâché par la confusion de sa mise en œuvre et par une réalisation indigeste. C’est sur GBA que cela se passe, et c’est Majesco qui est aux commandes du titre.
NintendoWorldReport (Oct 07, 2001)
Fortress isn’t an entirely poor game, but it is mediocre enough for me to withhold any real praise. The basic premise is a cool one; I just have to think that sometime during development, the project turned out to be too ambitious for the team’s capabilities and/or timeframe, and they ended up cutting a lot of the gameplay and extra features. What we end up with is a disappointing shell of what could have been...and an actual gameplay setup that can’t even maintain a mild level of entertainment for more than the first hour or two of playing.