Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

User Reviews

There are no reviews for this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
N-Zone (Aug 15, 2003)
Hamtaro entführt euch auf seinem GBA-Debüt auf eine Reise, bei der ihr mehr als 80 neue Hamsterwörter lernen könnt. In Gesprächen mit anderen bekommt ihr diese beigebracht und könnt sie im gesamten Spiel anwenden. Schon nach kurzer Zeit macht das einfache, aber fesselnd umgesetzte Spielprinzip, eine Menge Spaß. Die Grafik unterstreicht dabei den Knuddel-Faktor des Spiels hervorragend. Wer den Vorgänger schon mochte, der kommt an der GBA-Variante nicht vorbei. In diesem Sinne: Hif-hif und Hamha!
EAGB Advance (Oct 25, 2003)
This latest Hamtaro is a joy to play and a wonderful introduction to the world of adventure for younger gamers. The majority of the game is focused enough so that you can generally decipher what to do next without it appearing too linear. However, that's not to say that it's a walkover as some sections are fairly tough, encouraging you to employ some diverse problem solving skills. It won't be for everyone though, so if you're used to the Broken Swords or Lucasarts titles of this world, you'll probably find the whole thing frustratingly easy but for beginners and fans of the series, it's definitely recommended.
80 (UK) (Aug 26, 2003)
Ham-Ham Heartbreak is, like its predecessor, a very simple but very enjoyable RPG. We'll make no bones about quite happily indulging in the good 10 hours or so it would take you to complete the enormously cute story mode, and any accusations about being childish we'll take squarely on the chin - at times it got a bit tricky even for us, so ham knows what a 12-year-old would make of some of the puzzles. It's a saccharine-sweet little big adventure, which engrossed us right through to the end, and if you're in the market for a spot of light relief in your adventuring, you could do worse than give Ham-Ham Heartbreak a little TLC.
80 (Nov 16, 2003)
The adventure is a solid 15 hours long. However, after finishing the game, you could always continue to collect all the Hamspeak phrases. I ask myself: Why does Nintendo keep forcing the idea of collecting things? Because it’s fun and adds replay value. You can finish the game with only 70 or so Hamspeak words, however there are so much more to find. You can also buy sunflower seeds, which are the game’s currency, which can be exchanged for clothing items, used at the clubhouse and the title screen. Tack-Q bowling, Ham-Ham dances… they’re all here!
Nintendojo (Apr, 2003)
It's a pleasant enough game that seems like a sure way to keep fans of the show happily occupied for hours on end. Older gamers who aren't turned off by the cutesy style and themes will find a moderately long and generally amusing trip through this silly little cartoon world.
IGN (Apr 04, 2003)
The puzzles in Hamtaro: Ham-Ham Heartbreak are more trying to figure out the proper thing to say to the right hamster. There's a finite amount of things you can do in the game, so if you don't get somewhere in one area, simply run around the different locations until you can activate a conversation with your limited Hamspeak vocabulary. When your Ham-chat choices include blanks with question marks, that's a prime hint that you need to hunt down another character in the game and learn a new word. But even though the game's tailored for the younger crowd, there are many places that can definitely put up a brickwall in your progress; it's an easy adventure, but it's not a cakewalk. Like the past Hamtaro adventure, the roadblocks are few and far between...and usually it's because you've overlooked something extremely simple.
Grafik und Gameplay erinnern schwer an den GBC-Vorgänger, erledigen aber auch auf dem GBA noch einwandfrei ihre Aufgabe. Trotz kleinerer Schwächen werden Freunde leichter Adventurekost von der Qualität dieses Spiels überrascht sein.
Thunderbolt Games (Aug 26, 2003)
Hamtaro: Ham Ham Heartbreak even looks very cute. It's not the best looking GBA game, but with over 80 different animations for each of the Ham-Chats that you have to learn, it's pretty impressive. The different hamster animations are very nice, each one quirky and bizarre that will almost immediately put a smile on your face. The environments are fairly small and there are a lot of area transitions throughout the games different areas (such as an amusement park, beach, and club house) but they work well with lots of little items to interact with. The sound effects aren't anything too special, and most are annoying, but preventing you from turning down the volume is the cheerful music that accompanies you on your journey.
65 (Jul 03, 2003)
Hamtaro sur GBA reprend les bases du volet GBC et ravira une fois de plus les plus jeunes et les fans de la série animée. A l'instar d'un jeu comme Yoshi's Story sur N64, on joue plus pour profiter du design mignon des personnages et de la naïveté du scénario que pour l'intérêt des phases de jeu.