Iridion 3D Reviews (Game Boy Advance)

Iridion 3D Game Boy Advance Majesco logo


Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 2.5
Sound / Music The quality of the sound effects and/or music composition 4.1
Story / Presentation The main creative ideas in the game and how well they're executed 2.7
Overall User Score (9 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (Jun 14, 2001)
The Game Boy Advance may be the shiniest new toy on the block, but Iridion 3D is as old school as it gets. This GBA launch title delivers an enjoyable dose of classic shooter gameplay that won't earn accolades for innovation but will entertain gamers with many a mindless hour of twitchy action.
Gamezilla (Jun 21, 2001)
I liked Iridion 3D. It was a fun game to play and if you find it too easy there is a Hard setting that will challenge the most proficient game players. This is a nice space shooter with lots of action to keep you interested, challenged and sometimes frustrated. I would have liked to have multiplayer options but as is the game is still fun and will provide plenty of hours of enjoyment. The only groundbreaking thing about this game is that it is for Game Boy Advance and looks nice on the new platform. This may have been a bit rushed out the door but is still a good game if you like space shooters.
Gaming Target (Jul 10, 2001)
Some shooter enthusiasts will take Iridion for another run on the harder difficulty setting. Could anyone actually beat it in the first place? You have five lives for seven levels. That means you will have to perfect the first few levels in order to be victorious. If you continue with a password your lives are not restored. This provides a definite challenge and means you won’t win your first sitting but this is 2001, no one likes to lose that much.
This is the first GBA game I've seen that looks worlds better than a SNES title. Backgrounds and bosses will knock your socks off, which you'll then use to wipe up the puddle of pee under you. The power-ups didn't wow me and the shooting was over-simplified. It's no StarFox, but Iridion gives shooter fans a worthy GBA purchase.
70 (Oct 10, 2001)
Eine hervorragende und fehlerfreie 3D-Grafik und eine hervorragende Soundkulisse werden hier so einfach mal für ein abgenudeltes und auf Dauer langweiliges Spielprinzip verbraten. Zu wenig Extras und eine Genre-typische „Komm-und-schieß-mich-ab“-KI lassen recht bald den Griff zum An/Aus-Schalter folgen. Hardcore-Baller-Action-Freaks werden sicherlich Gefallen an Iridion 3D finden, doch für den Otto-Normal-Spieler ist das Spiel „Made in Germany“ leider nicht mehr als eine höchst eindrucksvolle Grafik- und Sounddemo. Schade. Chance vertan.
Så när spelen är lika välgjorda som Iridium 3D tackar jag och tar emot. Och när jag flyger genom de Afterburner-liknande luftrummen, samlar power up-föremål till mitt rymdskepp och dör upprepade gånger hos de giftiga bossarna känner jag inget annat än ren glädje. Enda felet är att banorna inte är mer varierade.
70 (Sep 27, 2001)
Premier shoot'em up a voir le jour sur GBA, Iridion 3D n'apporte pas grand chose au genre. Passé la phase d'émerveillement face à sa réalisation, on se retrouve devant un titre somme toute très basique mais qui ravira les nostalgiques de la bonne époque.
GameZone (Jun 26, 2001)
Despite some flaws, the game is entertaining – which is the prime objective. It certainly will not set the high-water mark in the genre, but it does have solid graphics and is easy for anyone to pick up and play.
Leider gibt es nur wenige Zusatzwaffen, die etwas Abwechslung in das Geballere bringen könnten. Hochachtung verdient hingegen der treibende Sound des Spiels. Doch genau wie die altbackene Weltrettungstory kann auch die Klangkulisse nicht für die Eintönigkeit des Gameplays entschädigen. Wieder einmal bestätigt sich die Weisheit, dass auch die tollste Präsentation ein gutes Gameplay nicht ersetzen kann.
You shoot, you dodge bullets, and that's about it. The different kinds of power-ups are nearly indiscernible from each other, and once you get the pattern down for levels, there's nothing to come back for. Perhaps the most annoying feature of the game is that your ship takes up so much of the screen, it's all too easy to get hit by a bullet you can't see. The prospect of a 3D shooter on Game Boy Advance seemed thrilling to me, but after I've experienced the final product I think something more traditional would have been better.
GameSpot (Jun 07, 2001)
Iridion 3-D--a creation of German developer Shin'en--is easily one of the Game Boy Advance's most visually impressive launch titles. While it in no way taxes the handheld's as-of-yet mostly untapped 3D capabilities, the magic that the game manages to work with its advanced 2D engine is nothing short of amazing. From a gameplay standpoint, the game falls flat, however--this shooter is made up of seven stages of mostly uninspired blast-and-swerve sequences.
GameSpy (Jan 12, 2002)
Iridion was a launch title, therefore it's about six month old already, but nobody has topped it yet, in terms of visuals. Developer Shin'en really achieved a sense of 3D and the frame-rate is perfect. There's no sign of slowdown or sluggishness despite the rampant special effects onscreen. So, if special effects trump all the complaints in this review, well, go ahead and enjoy, just keep the receipt around for when the novelty starts to fade.
La durée de vie est convenable (sept niveaux avec un boss à chaque transition) même s’il y a peu de chance qu’on y revienne une fois bouclé. La difficulté étant assez élevée au bout du troisième stage, les mots de passe sont les bienvenus. La jouabilité n’est pas du goût de tout le monde. On distingue mal les distances à cause de la perspective et il n’est pas rare de se faire descendre par un appareil, masqué derrière le vôtre. Viser n’est pas chose aisée, une mire aurait été la bienvenue car on doit tirer sans cesse pour faire mouche avant qu’il ne soit trop tard. Cette cartouche constitue une formidable vitrine des capacités de la console.
Iridion has everything going for it. Awe-inspiring graphics, killer sounds, and the clichéd plotline, but the key factors are done poorly. Your ship handles like a rock, the controls seem off, and the GBA's screen just isn't up to par for a game like this. The sequel would make things better again, all thanks to a change in viewpoint and better overall programming.
Thunderbolt Games (Aug 03, 2005)
In the end, it’s yet another sad case of style over substance, where so much effort was placed on presentation while everything else was tossed by the wayside. If you’re a shooting game fan, avoid this game like a plague. Even for all of you collectors out there, be prepared to waste some cash when adding this to your rare game hoard. But if you’re just looking for some quality games to add to your GBA collection, look elsewhere. Iridion 3-D offers little of it.