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Atari 50

User Reviews

Good ideas but lots of flaws Thomas Crew (11) 2.8 Stars2.8 Stars2.8 Stars2.8 Stars2.8 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.5
Graphics The visual quality of the game 3.6
Personal Slant A personal rating of the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.4
Overall User Score (16 votes) 3.4

Critic Reviews

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Consoles Plus (Feb, 2003)
On retrouve tous les ingrédients des Tomb Raider : recherche d'objets, gunfight et séquences de plates-formes. Mais, GBA oblige, le jeu manque de profondeur.
Gaming Target (Jan 02, 2003)
Lara Croft has returned in her first portable expedition since a pair side-scrolling performances on the Game Boy Color. Serving as her initial entry onto the Game Boy Advance, Tomb Raider: The Prophecy takes on a fresh design with its pseudo-3D perspective and strictly focuses on completing a series of puzzles. To progress through each level, players are required to use trial-and-error tactics along with exploration of the environments. In effect, Ubi Soft captures many of the gameplay elements found in early Tomb Raider titles and recreates them in a similar likeness on the Game Boy Advance.
GameSpot (Dec 02, 2002)
All things considered, Tomb Raider: The Prophecy delivers the full Tomb Raider experience with no compromises. The quest itself is a tad short, even at 28 levels, but it is the kind of game that you can replay over and over again and still enjoy.
Game Chronicles (Dec 11, 2002)
Tomb Raider fans were disappointed when her console adventure was postponed from November to next February. Those of you with GBA’s can now get your Lara-fix with a fun and challenging game that captures the essence of the Tomb Raider legacy.
GameSpy (Nov 12, 2002)
Unfortunately, The Prophecy also bears many of the problems associated with such an approach. Like the games on which it's based, play routinely involved scampering around mazes searching for switches. Trigger a switch, and you open a door or shut off a trap. Then it's off to the next switch, next door, and so on and so forth. The only thing breaking the monotony is occasional item collection and combat, which, although enjoyable at first, quickly grows repetitious as every other genre convention exploited here.
Grafik und Sound sind immerhin akzeptabel. Lara ist schick animiert, nur die Hintergrundgrafiken sind ab und an etwas verwirrend und könnten ruhig abwechslungsreicher sein – viele Elemente wiederholen sich zu oft. Der Sound beschränkt sich auf ein paar Geräusche und ab und zu dezent eingespielte Melodien. Mit Genre-Perlen wie Zelda kann Tomb Raider nicht ansatzweise mithalten, aber für ein bisschen kurzweiligen Rätselspaß reicht es.
Jeuxvideo.com (Nov 29, 2002)
Certains soupireront devant ce nième Tomb Raider, d'autres seront ravis de retrouver leur lady britannique préférée. Faisant partie de la seconde catégorie, mais me devant d'être objectif, je montrerai du doigt le peu d'originalité (tant au niveau du gameplay que du scénario) de l'oeuvre mais de l'autre je vous inciterai à essayer ce titre pour retrouver le côté exotique et rafraîchissant de cette série.
Game Over Online (Dec 19, 2002)
However, for those who don't quite care about the Tomb Raider lineage or about getting new glances at Lara Croft, Prophecy is an enjoyable by-the-book outing for the gaming industry's favorite heroine. Her voice and 3D model may be missing but the spirit of adventure is definitely something not forgotten here.
In diesem Spiel sucht Lara Croft zwar nach der „Echten Magie“, doch damit ist alles Magische auch schon aufgezählt.„The Prophecy“ ist ein simples Geschicklichkeitsspiel für Gameboy Advance – mehr nicht. Tomb-Raider-Fans werden ganz gewiss ihre Freude daran haben, alle anderen dürften vergeblich nach wirklichen Spannungsmomenten suchen. Lara ist stets damit beschäftigt, einander ähnliche Rätsel zu lösen, sich im immer gleichen Stil ihrer Haut zu wehren und Hindernisse zu überwinden. Ziemlich unangenehm ist das automatische Speichern per Passwortabfrage. Es ist zwar gut gemeint, dass der Spieler sich nicht ständig selbst ums Festhalten der Spielstände kümmern muss, doch mit jedem „einstweiligen Ableben“ der Heldin alle bis dahin gesammelten Gegenstände zu verlieren – das nervt. Aber, wie gesagt: Es handelt sich um ein Geschicklichkeitsspiel für Gameboy Advance. Nicht mehr, aber auch nicht weniger. So gesehen, macht die hübsche Entdeckerin auch diesmal eine „gute“ Figur
GameZone (Dec 02, 2002)
Lara Croft Tomb Raider: The Prophecy is merely an average arcade-adventure game. Lara’s presence, her range of athleticism missing, is really wasted here. The game does have strong graphics, and is a reflexive outing for those who enjoy the genre.
The Game Boy Advance is a good place for Lara these days, but this title quickly wears out its welcome. Yes, Prophecy’s brand of adventuring is done well here, but the problem is that it’s still the same boring stuff. I love that the levels are huge, have some detail, and that Lara has some moves. But, when you’re pulling switches, backtracking, and participating in boring combat through these large areas, you tire quickly. Lara’s funbags have deflated and withered long ago.
Eurogamer.net (UK) (Dec 03, 2002)
Having said all that, if you got this as a gift, and had a few hours to kill beside a sun drenched pool, it's actually quite an addictive, untaxing game to get along with, if you have a compulsion to unlock doors and disarm traps endlessly. Under no circumstances would we recommend you parting with ÂŁ35 for it, though. For that, you could pretty much buy the entire series - or for an extra fiver wait for the forthcoming Angel Of Darkness.
Games TM (Dec, 2002)
Apart from the odd glimmer of originality, virtually all of the gameplay involves shooting things while backing away, pushing buttons and jumping gaps... yawn.
GamePro (US) (Nov 13, 2002)
Lara Croft arrives on the GBA in an original adventure, and she looks great the pseudo-3D environments feature eye-catching effects, and the shadows and water look particularly slick. Lara’s classic moves, from blasting skeletons to dangling over chasms, perform responsively. Despite the maddening bongo music, TR makes a promising first impression.
Tomb Raider fait partie des jeux qui semblent intéressants au premier abord, mais qui sont finalement répétitifs et lassants à l'usage.
The Video Game Critic (Dec 28, 2003)
One incentive in the original game was to see what sort of monsters and fantastic scenery lay ahead, but you don't get that kind of visual gratification from this game. Enemies include wolves, skeletons and wizards, but for some reason you can't shoot them unless they're on the same platform as you, which is aggravating. I thought this Tomb Raider was pretty cool at first, but eventually I tired of its limited, repetitive action.
This is a game for die hard Lara fans only, who've played the console versions to death and need a new adventure to keep them going, irrespective of quality. It only gets 2 GiN gems from me purely because if this game was hooked up to a heart monitor it would be one big flat liner.

Atari 50