Our Users Say
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
The Legend of Spyro: The Eternal Night is a gift that keeps giving until completion. Just when the Game Boy Advance was finally starting to look dead, a classic game that takes an equally classic genre and mixes it with modern day influence comes along and blows us away. It's a shame that so many people are going to miss this because of the simple fact that it's Spyro, but please don't let this deter you. This is quite simply one of the best combat engines you will find in a game and if you're an old-school gamer then you really can't afford to pass this up. Amaze Entertainment have done exactly what their name suggests and I can't wait to see what they come up with next, Spyro or otherwise.
GameZone (Nov 30, 2007)
An incredibly fun, beautiful 2D action title that’s deep and accessible at the same time. While the Spyro name might make some wary, anyone who misses this one is really missing out.
Mygamer.com (Nov 25, 2007)
While the GBA version of this game isn't quite on par with it's siblings on the Wii, DS and PS2, it's still a simple and enjoyable game from start to finish. Now and again I appreciate playing a simple sidescroller. No frills - just a whole lot of attacks and a mess of enemies to burn in your wake.
NintendoWorldReport (Nov 15, 2007)
In the end, Spyro: The Eternal Night is a bit short, and the GBA platform is showing its age, but the game is available at a budget price. Spyro fans (I know you're out there) shouldn't hesitate to pick the game up. Additionally, the game would be good for younger action-gamers, as the easy mode is well thought out; enemies have less endurance and punch, and even fewer techniques. Adult fans and students of the action-adventure should take a look, but they won't find the game interesting for very long.
Jeuxvideo.com (Nov 28, 2007)
Sans chercher à révolutionner le genre, Spyro : Eternal Night réussit à entraîner le joueur de bout en bout de l'aventure sans trop le lasser. Il y a bien quelques niveaux pénibles, notamment les temples qui ont tendance à se ressembler un peu trop, mais globalement l'envie de continuer à jouer est là. Ce qui est plutôt bon signe.