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Atari Asteroids

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 2.3
Graphics The visual quality of the game 2.9
Personal Slant A personal rating of the game, regardless of other attributes 2.4
Sound / Music The quality of the sound effects and/or music composition 2.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.0
Overall User Score (7 votes) 2.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
spieletipps (Jan 06, 2003)
Der Herr der Ringe - Die Gefährten ist ein gutes Spiel, aber noch lange kein Pflichtkauf. Für Herr der Ringe Fans ist es sicherlich die Ausgabe wert und auch Gelegenheitsspieler werden gefallen am Spiel finden, doch ist es für Spieleprofis oftmals etwas zu einfach. Die Grafik gefällt auf den ersten Blick recht gut und der Sound kann bedingungslos überzeugen. An dieser Stelle möchte ich auch noch meinen Hut vor den Entwicklern des Spiels ziehen, die sich mit dem Herr der Ringe sicherlich kein einfaches Buch als Vorlage ausgesucht haben.
All in all The Fellowship of the Ring isn't a 'bad' game. However a few bugs and cumbersome game mechanics bring down the experience to one that merely passes the time.
GamePro (US) (Oct 11, 2002)
Clearly, Tolkien fans crave a meaty Lord of the Rings RPG, but this game ain’t it. As in the film and books, Frodo the hobbit marches toward his destiny, eventually joining the Fellowship of the Ring and fighting the denizens of darkness. It’s a shame the developers didn’t brighten the otherwise-detailed backgrounds, but the creatures and characters animate convincingly. On the sound front, LOTR serves up mellow tunes and unimpressive effects.
PGNx Media (Jan 18, 2003)
LotR: Fellowship of the Ring is a average game with the Lord Of the Rings franchise. If you strip the license, you'll find an emptier title, but with it, the game is average. Lord of the Rings fans will want to play it, as it does a decent job of retelling the novel. There are a few glitches here and there, and the battles could be better, but there have been much worse licensed games.
Game Chronicles (Oct 22, 2002)
On the other hand, those of you who are really into the books and the movies, and need a new “fix”, might enjoy the game. Despite the numerous bugs, LOTR was fun to play. A word of caution, the enjoyment of romping through familiar places with old friends comes at a price. You’ll have to be wary of the bugs which can bring you to a standstill. Save often, but never when you’re in an iffy position as there’s only one save slot. And search the internet for information on the various bugs and the ways to work around them.
Worth Playing (Oct 20, 2002)
The Lord of the Rings: The Fellowship of the Ring, is a single player lite-RPG where the player follows the storyline of The Fellowship of the Ring, the first volume of J.R.R. Tolkien's saga. Throughout the game, the player will have control over the Fellowship members, at times controlling up to nine characters at once. This title is considered a lite-RPG since it will streamline the usual number-crunching found in most RPG's and simplify it to a more action-oriented, quick-paced format. Combat is turn-based, like most RPG's, but will provide a default AI that will control character actions if the player so chooses.
Jeuxvideo.com (Nov 05, 2002)
Pour ce titre, les gens de Vivendi se vantent d'avoir décroché la licence du livre, celle de l'oeuvre originale de Tolkien. Ok, d'accord, soit, comme vous voulez, mais bon, c'est à peu près tout ce qu'ils ont. Enlevez leur le background et il ne reste plus grand chose si ce n'est un jeu plutôt lassant à mi-chemin entre l'aventure pour la progression et le RPG pour les combats. Pas de quoi fouetter un orc !
Game Over Online (Oct 17, 2002)
Rings is a slow and almost methodical game. Like a big novel, it plods along at a snail's pace at times. In the end, it suffers because it is a ship that can't reach port on either end of the sea. This is the quintessential problem. On the one hand, you have the visceral film experience, which you obviously cannot replicate on this platform; graphics or sound. Furthermore, a laid back and simplified combat system doesn't help pump up the action either. On the other hand, you have a novel that is very detailed, almost too detailed. Rings strikes me as a game where the developers seized on the most immediate details (that of the visual scenery and all the supporting cast) and suddenly lost scope of the entire game. Tolkien's narrative was so dense and thick for them, they could no longer find their way out to see the forest from the trees.
IGN (Oct 01, 2002)
And for the most part, so it went. Things fell apart piece by piece in the game, and developer Pocket Studios held on for as long as they could, but it all goes back to the fact that The Lord of the Rings is very difficult material to fashion into an RPG. The novels (yes, I read those monster books) were exciting (to everybody besides AD&D nerds -- they liked all the baddies and weirdoes) because of the characters and exciting action. And pretty much right away, those two started slipping.
GameZone (Oct 17, 2002)
There's a good bit of fighting in this game, which is presented in a turn-based manner. Frodo and company have varying levels of fighting skills and health, which are increased as the game progresses, although not by experience as one would expect, but by either reaching designated points in the game or by solving certain puzzles. Fighting doesn't increase a character's skill one iota. The fighting commences with the enemy getting in the first licks, then taking turns with everyone in the company. Each character can choose from one of two weapons in their inventory, which have different "hit points" on a minimum to maximum available scale.
Advance (Germany) (Dec, 2002)
Die Steuerung nervt total. Du lenkst deine acht Gefährten mit den Schultertasten. Dabei klickst du dich durch die Menüs, bis du zum gewünschten Charakter kommst. Willst du auch noch sein Inventar einsehen. heißt es wieder wild weiterklicken. Auch sonst ist die Steuerung recht träge. sogar deine Spielfigur schleicht nur so durch die Gegend... Spielfreude will bei Der Herr der Ringe: Die Gefährten nicht aufkommen. Dafür nervt das Herumgerenne viel zu sehr und auch die Rätsel langweilen einfach nur. Und dann die Grafik: karge Landschaften und bescheiden modellierte Charaktere! Das Spiel ist wirklich nur was für absolute Fans, denn alle anderen werden frustriert den GBA zur Seite legen und sich eine spannendere Alternative suchen.
Basierend auf der legendären Geschichte von JRR Tolkien, übernehmt ihr die Kontrolle über die Gefährten, die sich auf ihrem Weg zum Mount Doom befinden, um den Ring in den Tiefen des Vulkans zu versenken und ihn damit ein für allemal zu zerstören. Im GBA-Rollenspiel kämpft ihr euch in rundenbasierten Kämpfen voran und könnt dafür sogar Gandalfs Zaubersprüche einsetzen. Daneben löst ihr Puzzles und erfahrt so einige Hintergrundinfos über die Bewohner Mittelerdes. In den Konsolenumsetzungen spielt ihr aus der Verfolgerperspektive und bereist die Länder Mittelerdes in Echtzeit. Dabei gilt es böse Kreaturen zu besiegen und all die bekannten Charaktere zu treffen. Darunter auch einige, die es nicht in den Kinofilm geschafft haben, wie z.B. Tom Bombadil.
RPGFan (Dec 04, 2004)
So that about sums it up. Monotonous, unstable gameplay with virtually no artistic merit and shoddy controls await you in this fun little package. My theory is that the game's developers had something against the human race and decided to vent their hatred in GBA cartridge form, but I could be wrong. Anyway, I'm afraid I have to declare this game unfit for human consumption, and the only good thing I got out of it was the mental image of J. R. R. spinning in his grave.
Frodo the Ring bearer. Frodo the errand boy. Frodo the incredible bore. This game is the fear of every Lord of the Rings fan – the reduction of Tolkien's literary genius into something not worthy. In other words: Go read the books. I don't doubt the sincerity of this attempt, as some flavor is added between the gaps in bringing the story into the video game world. Unfortunately, it simply isn't interesting to play. For example, you don't actually escape from the Black Riders – you merely go down a different road to avoid them. Problem: All the tension is sucked from the fearful Nazgul. Battles are dry even by RPG standards, although the one redeeming element of the gameplay is that you control the Fellowship at will, and can trade items between them. What remains, however, is a good story that should stay bound in the pages of a book. I think I'd rather have Gandalf turn me into something unnatural – like a hairy newt – rather than play this game again.
Gaming Target (Oct 30, 2002)
Conversations merely inflict more pain upon the player. Theoretically, in order to enter a conversation, you must get within a certain distance of a NPC, and press the action button once the speech bubble denoting an encounter appears. However, that little speech bubble will quite often fail to appear, forcing you to haplessly circle the non-player character and mashing the action button, all the time wondering just what is going on. This is a severe problem since the opening of the game, since much of your interactions within the Hobbit’s Shire will involve a slew of neighbors and their insipid fetch quests.
GameSpy (Oct 25, 2002)
Still, I played on. I figured it had to get better, and I simply wasn't giving it much of a chance. In fact, I kept asking my editor for more time to write this review because I wanted to be fair, spend more time playing the game, and make sure it really was the stink bomb I was taking it for. Considering my initial enthusiasm, I was dismayed by the extent to which I had to force myself to play this game.
GameSpot (Oct 24, 2002)
The Lord of the Rings: The Fellowship of the Ring for the Game Boy Advance is based on the first book in J.R.R. Tolkien's immensely popular fantasy series. For fans of the novels, as well as for those who enjoyed the recent motion picture, this game offers the chance to wander around a digital replica of Middle-earth. But that's about all it offers. The range of interactivity is so low and the action is so infrequent that Frodo's quest to Mount Doom is reduced to nothing more than a trivial errand. What's more, the entire game is so unpolished and full of bugs that it's unfathomable how it ever passed quality assurance in the first place.
Bref, un jeu Ă  Ă©viter.
Legendra (Apr 05, 2009)
Quand on entend "Seigneur des Anneaux", on s'attend à quelque chose... Un minimum. Évidement quand on a vu quelques screens du jeu on s'attend déjà à beaucoup moins. Et malheureusement, on a raison ! Au final la grande question restera : comment ce jeu a-t-il pu être commercialisé dans cet état ? Ma conclusion et mon conseil seront donc : à moins d'être profondément maso ou de trouver le jeu à 2 euros dans une brocante, abstenez-vous !
The Next Level (USA) (Feb 03, 2003)
One could go on to cover the music or story of the game, but at this point, if a single reader would even consider buying the game, this review is simply not qualified to provide the kind of help he needs. Perhaps that unbalanced individual should check himself into the Official TNL Institute of Gaming Psychiatry or simply beat his head against the wall. The enjoyment available from that impact and the gameplay contained in this GBA cart are essentially equal, and one doesn’t cost $30.

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