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Atari Black Friday

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (13 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
N-Philes (2004)
Mario Golf: Advance Tour is a fantastic golfing title that competes with the big boys. It features five full courses and a host of mini-games that'll keep people busy for those long road-trips. My only complaint would be that it is far too easy, but I guess golf is a frustrating sport enough in real life so the difficulty had to be sacrificed to appeal to the mainstream gamer.
Snackbar-Games.com (Feb 19, 2006)
Overall though, I've found that Mario Golf: Advance Tour is a very good game. This game was just meant to be played on the GBA, and it's actually one of the better golf games I have ever played on any system. I even feel that it is better than Mario Golf: Toadstool Tour, which proves that graphical prowess and full 3D doesn't always mean everything.
UOL Jogos (Jul 07, 2004)
"Mario Golf" oferece mais horas de jogo que sua contraparte de mesa, e ainda serve de extensão portátil para aqueles que amaram "Toadstool Tour". Com sua mecânica simples e trama que ajuda a carregar o interesse do jogador por horas, "Advance Tour" é mais um clássico do encanador italiano (mesmo que ele só apareça no final do RPG!).
Kombo.com (Jun 27, 2004)
With so many unlockable elements such as courses, characters, items, challenges, and areas, Mario Golf: Advance Tour will surely keep golf-loving gamers busy until the next Mario Golf title. The series itself never seems to lose its steam, and its challenges certainly put a smile on my face. Its mechanics work so well, even with the casual gamer, yet so incredibly deep even for the advanced golfing professional (there’s even a massive golfing term dictionary in the game). Camelot really knows their golf. Gamers, on the other hand, should know that this is the best golfing title on handheld systems, if not the most well-balanced golf title ever made.
IGN (Jun 11, 2004)
One of the few Game Boy games to receive the highest marks on IGN is Camelot's Game Boy Color rendition of Mario Golf released more than three years ago. It exceeded what was expected on the 8-bit system, offering an incredibly deep, thorough golfing experience despite the system's obvious technical limitations -- Japanese development house Camelot Software Planning worked within these limitations to produce a handheld equivalent of its console editions, and the team succeeded admirably. With the release of Mario Golf: Advance Tour it's clear that the team has outdone itself with its second handheld golf game, easily making it the best portable golfing experience ever conceived. The Game Boy Color Mario Golf laid the foundation, but the team drastically improved on the design in almost every conceivable way for the much more capable Game Boy Advance system.
Nintendojo (2004)
I like this game. It tastes good to my palette. If you like video game golf, you should find this game to be a “diamond in the rough”. It truly is an amazing golf game as well as a great portable RPG. I actually prefer Advance Tour to the GameCube big brother. Filled with great golfing elements, Mario in-jokes, and a pass-around four player mode, this game is loaded with good times. Feel free to pick it up; you have my blessing.
With so much to do, and modes of play that cater to sitting down for hours, or for only 5 minutes at a time, Mario Golf: Advance Tour has everything it needs to be a hit on the GBA. The graphics will make you wonder just how far the GBA can go, with 3D courses, and sprites that rival anything from the SNES days. The music will put you in the mood to hit that hole-in-one, and a taunting system that’s customizable will be sure to annoy the heck out of your friends when you play multiplayer. If you were looking for a new time waster on your GBA you have to go get this right now, I highly recommend it.
DS-x2 (2004)
Advance Tour manages to highlight just what Nintendo do best: universally accessible gameplay supported by a deeper, more immersive gaming experience. What this means to the gamer is that you can be playing Mario Golf in a matter of minutes or, if you prefer you can take the all-encompassing (not to mention time consuming) RPG route. Which ever way you choose to go the level of enjoyment this cart provides is unparalleled and rather than hiding in the shadows of its more powerful GameCube brother the GBA version actually excels and in some instances surpasses the Toadstool Tour. One other thing that's abundantly clear is that Camelot know how to get the best out of the GBA in terms of sound, graphics and gameplay and as a result they've produced what can only be described as the ultimate golfing challenge. Quite simply if you love golf and have a GBA you should run out and buy this now.
Nicht jedermanns Sache, aber ein gelungenes Experiment!
Cubed3 (Sep 20, 2004)
Whilst Mario Golf: Toadstool Tour on the GameCube fought Tiger Woods for the golfing crown (and winning in several people's eyes), many will be surprised to find that its smaller brother is the one that should receive the most attention from gamers everywhere. A fusion of golf and role-playing might seem crazy and nigh on impossible to pull off to some, but Camelot has proof of success right here, right now and you would be crazy to miss out on it.
Yahoo! Games (Jul 08, 2004)
If you played Toadstool Tours for the GameCube, you'll be surprised how much of its gameplay, variety, and charm has been crammed into this little Game Boy cartridge. It's-a time to hit the green!
Even though sports games aren’t everyone’s favourite genre for video games no one can escape the fact that Camelot’s latest golfing outing is simply amazing. From the enjoyable story mode to the multiplayer the game just sounds, looks and plays terrifically. Everything that made Mario Golf: Toadstool Tour, apart from the 3D graphics, the GBA game has improved upon the game so perfectly.
Mario Golf is one of those games that will not catch on with the masses, but the die-hard who attach themselves to it will be talking about it, not to mention still playing it, years from now. Though the story mode blows by and is a bit of a disappointment, their really is no real end to the game and your sure to get your moneys worth...that is of course as long as you have a Gamecube, link cable, Mario Golf GC, and Mario Golf Advance Tour.
GameZone (Jul 08, 2004)
It was a typical summer day. I slept late, ate breakfast at the time that I should have been eating lunch, and sat on the couch like a lifeless vegetable. The sun was shining beautifully, taking my attention away from the TV for a few moments. Then a review copy of Mario Golf: Advance Tour arrived. Now it could have stormed heavily outside and I wouldn't know the difference. Although I didn't know it at the time, Advance Tour was about to become my lifeline for the next 48 hours. Only food, water, and the occasional nap would keep me from playing.
1UP (Jun 21, 2004)
Ahh, golf. The sport of kings (or, at least, king-sized middle-aged men). A game normally reserved for the leisure class, enjoying their Sunday mornings with a three-iron by their side and quite possibly a thermos full of Crown Royal hidden under the cart dashboard. A very exclusive, very adult sort of sport, in other words.
GamePro (US) (Jun 16, 2004)
Who?d have thought that combining golf with a Japanese-style role-playing game would actually be a good idea? Apparently Camelot, the developer of the latest handheld incarnation of Mario Golf, did?and weirdly enough, it was absolutely right.
GameSpy (Jun 25, 2004)
Camelot has been one of the preeminent developers for Nintendo, making excellent sports games for the Nintendo 64 (Mario Golf and Mario Tennis) and stellar role-playing games (RPGs) for the Game Boy Advance (the Golden Sun series). It seems odd that one small developer is so good at creating two very different types of games. It seems even more peculiar that it can find a way to blend the genres successfully. Yet that's exactly what the company has done in Mario Golf: Advance Tour. Like Mario Golf for Game Boy Color, this game blends RPG elements with excellent golf mechanics. The result is one of the best games for the GBA released this year.
Armchair Empire, The (Oct 10, 2004)
Although Mario Gold Advance Tour should be considered a niche title, it has too much going for it. To use a golf term, it’s a hole-in-one!
Gamer 2.0 (Jun 29, 2004)
Mario Golf: Advance Tour is a great game, and it's arguably the best multiplayer experience on the Game Boy Advance. The golf game is easy to pick up and has enough depth to keep players coming back for more with both the traditional and fantasy-themed courses. Golf game veterans may be a bit intimidated with Advance Tour's charm, but in the end, the game remains to be an enjoyable experience for any gamer whether or not they're a fan of the game of golf.
NGC Magazine (Oct, 2004)
There's a multiplayer mode where you can pass the GBA between players or link up to four machines (so long as everyone owns a cartridge, that is), but the engrossing RPG features make it best suited to solo play. And, taking it as a solo game, this portable Mario Golf is fractionally more challenging and long-lasting than it is on Gamecube.
N-Zone (Nov 08, 2004)
Ganz eindeutig liegt uns hier die bessere Golfvariante mit dem italienischen Klempner vor als noch im Juni mit der GameCube-Fassung. Die Rollenspielelemente erweisen sich als echter Motivationsbringer, die Golfpartien spielen sich locker-leicht und die teils sehr witzigen Kurse lassen keinen Zweifel am Hitcharakter des Moduls aufkommen. Trotzdem gibt es Grund zu leiser Kritik: Stattliche vier Jahre nach der Game-Boy-Color-Fassung haben es Nintendo und Camelot nicht geschafft, dem Spiel weitere innovative Ideen zu spendieren. FĂĽr Kenner wirkt das alles nicht mehr wirklich frisch, vom Story-Modus mal abgesehen. Trotz allem mĂĽssen Neulinge ohne Rasenallergie zugreifen. Leute, die die Game-Boy-Color-Fassung im Schrank haben, mĂĽssen selbst entscheiden, was ihnen der Story-Modus wert ist. Bei Mario Golf Advance Tour handelt es sich ganz klar um einen der besten Game-Boy-Advance-Titel der letzten Monate. Nicht nur fĂĽr Golf-Fans geeignet.
Yes, it's basically Golden Sun Golf. But Golden Sun was more fun than a lock-in at a strip club. Handheld sports don't get much better than this.
I'm a geek for Hot Shots games. Which is good for Mario Golf Advance Tour, because it's basically the first Hot Shots title with some Mario franchise stuff thrown in. A perfect combination in my opinion.
GameSpot (Jun 21, 2004)
The addition of light role-playing elements to the otherwise standard golf gameplay doesn't always mesh particularly well, but the game is otherwise put together well enough that such minor design peculiarities are easy to overlook.
Joypad (Sep, 2004)
Avec des contrôles nickel, un mode Story assez consistant et une réalisation irréprochable, les cadors de Camelot signent un excellent jeu de golf. L'approche RPG ne révolutionne pas le genre, mais elle a le bon goût de lier les nombreux défis à l'histoire principale. Un titre complet et bien fini, dont on dénotera le côté assez convenu, mais qui ravira amateurs de golf et moins amateurs.
Gameplanet (Jul 21, 2004)
It's hard to expect more from Mario Golf: Advance Tour than its predecessors, and in that respect this update has about all you could want in a handheld sports title. If the courses had been more difficult, this would be a must-have GBA title. However, with few other original GBA games of this calibre around, Advance Tour still gets our recommendation for anyone interested in the genre. Sports, that is - forget about the RPG.
Jeuxvideo.com (Sep 20, 2004)
Camelot nous a laissé trois mois pour nous entraîner sur la version GameCube de Mario Golf. Trois mois pour peaufiner notre swing, pour acquérir la science du timing et mettre à genoux les champions du jeu. A présent, il est temps de tester nos acquis sur la version portable, une version qui surprend par l'ajout d'une dimension RPG et par son évidente efficacité.
In the world of video game golf, the battle is between the three-click swing and the new analog styling of Tiger Woods. Here on the GBA, it’s more natural for Mario Golf to champion the classic button-timing swing that developer Camelot has made popular through both this series and its original franchise, Hot Shots Golf. But that’s not the only place where this game repeats itself. Eschewing an interface of boring menus, Camelot is also bringing back the RPG overworld structure that it included in Mario Golf back on the Game Boy Color – and we couldn’t be happier because of it.
Eurogamer.net (UK) (Sep 20, 2004)
GOLF. Actually, no - that would be too easy. HOCKEY. For all the pads, facemasks, blades, feints, spinning pucks and prancing flecks of sheered ice, hockey itself is a more effective videogame experience when it glosses over the little details and focuses on pace and responsiveness. This is why we used to love NHL games back in the day when they were all sprite-based and looked like Sensible Soccer. Modern hockey titles may be far more realistic, if you like, but that classic and improbable 16-bit facsimile of the sport held our attention for far longer. It aped the aesthetic but simplified the skill elements so they were more fluid and appealing. And it worked.
Netjak (Jul 06, 2004)
Much like Sword of Mana, Mario Golf: Advance Tour is a good game that is partially done in by really, really bad AI. Luckily, doubles mode isn’t a necessary part of the game (unless you’re one of those obsessive types who likes to unlock everything in a game), so it’s not a joy-killer like that turnip SquareSoft saddled you with in Sword of Mana. Unfortunately, the poor AI (which caused the system to chug as it engaged in what I laughingly call “thinking”) makes competitive Match games laughably easy if you have any kind of skill at all. If you enjoyed Toadstool Tour and need a golf game that will stay relatively fresh as it entertains you for a decent period of time, perhaps Advance Tour is worth a look.
Eine bemerkenswert ambitionierte Golfsimulation. Bis zu vier Spieler – sogar mit nur einem Gameboy Advance – können sich in einer Vielzahl von Golfvarianten austoben. Die Spielphysik ist verblüffend realistisch, die Bedienung tadellos. Besitzen Sie das Gamecube-Spiel „Mario Golf Toadstool Tours“ (Test in COMPUTER BILD SPIELE 7/2004, Urteil: „gut“) und ein Link-Kabel, so können Sie sogar Spieler, Schlägersätze und Erfahrungspunkte austauschen. So viel Umfang und Spielspaß müssen belohnt werden: „gut“ eingelocht, Mario!
NintendoWorldReport (Jun 20, 2004)
Gamers who can put up with the clunky camera and jagged graphics will find Mario Golf: Advance Tour to be an enjoyable, arcade-style golf game that doesn’t stray from its roots. If you have been looking forward to this game, don’t let my complaints rescind your purchase plans.
Games TM (Aug 12, 2004)
What is great, though, is that those who've sampled the delights of Mario Golf on the Game Boy Color will immediately feel at home here, with the GBA version attempting to pick up several years after where the GBC left off. Experience with the last game is far from essential to enjoy this title, but Camelot has put in some neat touches for those who have. As both a companion to the Cube version - with which the game links up - and a standalone game, Advance Tour has more than enough to keep you satisfied.
Bordersdown (Jul, 2004)
Advance Tour offers much more in terms of longevity and variety than Toadstool Tour did, but on the other hand, doesn't do it quite as slickly. Herein lies the balance that they are obviously companion titles; much more is to be gained from having both than just either one. As a standalone, Advance Tour is probably the best handheld golf game ever, even managing to beat Turf Masters on the NGPC. That is the calibre of this title, despite the detractions. It's fun, engaging and completely customisable depending on how you play. A real connection is made with Neil and Ella; they are the ones being tailored and yet there is a feeling they are the representation of the player themselves within the game. Pretty much essential for Mario Golf nuts and worth a punt for everyone else.
Gamestyle (Jul 29, 2006)
Camelot have graciously allowed players to play on one cartridge - passing the GBA around as each take their turn - as well as more standard multi-cartridge affairs. Again, all game modes from the single-player game are available and are enjoyable when played alone or with friends. Mario Golf is a great game for a long car journey, and if you get tired of the single-player campaign, you can always share it with your fellow passengers. Despite its shortcomings, Mario Golf: Advance Tour is actually quite appealing and addictive. Gamestyle found itself continually muttering "one more round" despite having completed our fifth one in a row. If it can make golf interesting, it must be doing something right.
Modojo (Jan 31, 2005)
Mario Golf: Advance Tour does a few things I didn't expect. It offers an extremely fun game of golf with a deep enough Story Mode to keep players involved for hours on end. It also leaps over the GameCube version with its additions, and stays as true to golf as any other video game out there, complete with 3D aspects to each hole. The last thing I really didn't expect? It kept me on the GBA for several non-consecutive hours. Playing golf. For those that know this hardcore basketball fan, that's a tremendous feat in itself.

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