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Masters of the Universe: He-Man - Power of Grayskull Game Boy Advance Title screen / Main menu.


ESRB Rating

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.6
Overall User Score (7 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
IGN (Nov 22, 2002)
That's pretty much all she wrote for He-Man: Power of Grayskull; if you're looking for an extensive adventure, you're not going to get it here. Nice graphics, solid action...but the challenge is barely there.
50 (Oct, 2003)
Die nachfolgenden zwölf Level sehen größtenteils leider nicht allzu anders aus als der erste. Rumlaufen, Hüpfen und Monsterplätten ist die ganze Zeit angesagt. Sie sind kurz und nicht allzu innovativ gestaltet. Drei der dreizehn Levels, in denen man mit Battle Cat unterwegs ist oder auf einem Adler fliegt, sorgen für ein wenig Abwechslung, sind jedoch kinderleicht und besitzen keine richtige Spieltiefe. Die einzigen Höhepunkte des Spiels sind die Endgegnerkämpfe mit Clawful, Beast Man, Trap Jaw, Mer-Man, Tri-Klops und am Ende höchstpersönlich mit Skeletor. Auch wenn die Endgegner am Anfang schwierig wirken, so sind sie mit der richtigen Taktik leicht zu bezwingen. Für das Speichern des Spielstandes erhält man nach jeder erfolgreich bestandenen Mission ein Passwort. Im Großen und Ganzen ist dies nur ein Spiel für eher jüngere Spieler und eingefleischte HE-MAN-Fans.
GameSpot (Dec 11, 2002)
Despite the fact that the visuals don't necessarily tie in to the cartoon series; despite the fact that most of the gameplay involves stabbing one monster after another; and despite the fact that there are merely 13 levels, none of these shortcomings is really the one that makes Masters of the Universe - He-Man: Power of Grayskull an unpleasant game. The collision problems outlined above, however, are what ultimately transform this average attempt at nostalgia into a frustration for all but the most devout He-Man admirer.
GameSpy (Dec 09, 2002)
This title feels and plays like a rush job, and that is too bad. He-Man's universe seems like fertile ground to make a quality game if only a developer would expend the time and resources necessary to capture the fun of Eternia. Obviously, I can only recommend this game to the most diehard He-Man fans out there.
Power of Grayskull could’ve easily been adequate, if it took the Double Dragon, side-scrolling approach. Instead, it’s ugly and boring. The cartoon made me want to play with the toys. The game will likely make kids do their homework, clean their rooms, or go to sleep – anything to avoid having to play it again.