Mega Man Battle Network Reviews (Game Boy Advance)
|Excellent, fun, addictive, enjoyable...||Bregalad (972)|
|Jack in! MegaMan.EXE! TRANSMIT!!!||Satoshi Kunsai (2074)||unrated|
|Good Gameplay, Bad Concept||Kayburt (7814)|
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.8|
|Gameplay||How well the game mechanics work and the game plays.||3.9|
|Graphics||The visual quality of the game||3.9|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.5|
|Sound / Music||The quality of the sound effects and/or music composition||3.5|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.5|
|Overall User Score (13 votes)||3.7|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Gamezilla (Nov 23, 2001)
This is a fun and intelligent game that gamers will enjoy. Gamers who have followed the Mega Man series, from Mega Man 1 to Mega Man X4 and beyond, will really enjoy this game. There's very strategic gameplay with an engrossing storyline, even with the "techno-esque" terminology that the story plays upon (WWW, cyber world, etc.), and the feel of Disney's Tron. This is a great little weekend RPG, full of exploration, collecting and strategic combat.
RPGFan (Feb 18, 2002)
While hardcore MegaMan fans may be disappointed to discover that the Blue Bomber’s latest outing isn’t what they’d expected, they’ll no doubt be pleased with the game. Rare is a game that defies expectations and manages to be successful anyway, but that’s exactly what’s happened with MegaMan Battle Network. It’s a fine blending of RPG elements with your standard MegaMan game, powered along primarily by an innovative and deep new battle system.
GameZone (Nov 08, 2001)
Mega Man Battle Network takes place in a futuristic world that is ruled by technology. If you thought people were obsessed with the Internet in the present time, then wait till you see what MMBN's world is like. Personal digital assistants have evolved into exploration devices called PETs. PETs can send and receive e-mails, make phone calls, store data, shop online, etc., just like the old PDAs. However, what makes PETs so essential to everyday life is the ability to "jack-in" to the Cyber World and actually explore the Internet. It's like The Matrix, except that everyone understands the differences between the real and fake worlds.
Power Unlimited (Jul, 2001)
Gamers die puur op aktie uit zijn, zullen het allemaal wat te traag vinden gaan. Zij kunnen beter kiezen voor games als Rayman of Tony Hawk.
Random Access (Feb 24, 2010)
I welcome this addition to the Mega Man franchise, as it ended up being a fun, refreshing adventure. As a growing teenaged boy, I was immediately hooked to this, and it still holds up fairly well, even with a few dry quests and a bit of needless running around. However, it's unfortunate that Capcom butchered this series and developed it into a cash cow by splitting later games into two versions, starting with Megaman Battle Network 3 (in Blue and White editions) à la Pokémon. It got even worse when the spinoff of this spinoff, Mega Man Star Force, broke into 3 versions with seemingly inconsequential differences. But as the initial breakthrough title, I'd say that Capcom hit gold with this one. I'll even overlook the horrible pun when Lan is hungry and wants a snack; when denied, he says "C'mon, just one byte..." Awful. Cute, but awful.
IGN (Nov 09, 2001)
I was definitely surprised how much I enjoyed playing through Mega Man Battle Network, as I was openly annoyed at what GBA owners would get as the first Mega Man game. Though its not the classic Mega Man we all know and love, it is a very good design with very little to dislike...other than the fact that this isn't a "true" Mega Man game.
GameSpy (Nov 25, 2001)
While far from perfect, MBN is an excellent RPG, with enough variety to keep both action and RPG fans happy. Fans of the Megaman and Megaman X series may be a bit disappointed, though, in that it's not a standard Megaman platformer title.
GameSpot (Jan 07, 2002)
The game's battle system aptly captures the essence of Mega Man, and so does the colorful visual style. The boy in blue himself has been smartly redesigned, as have other classic characters like Roll, Guts Man, and Proto Man. There are an abundance of visual and verbal references that fans will immediately pick up on, and the accompanying music matches up just as well as the visuals.
Game Informer Magazine (Oct, 2001)
With its RPG setting similar to the movie Tron and card battle elements during battles, Capcom has made one cool game that’s hard to classify. The main character is actually a kid who is living in a world where people jack in and out of the web via devices called PETs. By tapping into the net, you assume the digital persona of Mega Man, who runs around circuit pathways, being attacked by viruses and looking for clues to bring the evil WWW corporation down.
Advance (Germany) (2002)
Hört sich zunächst simpel an, ist es auch, macht aber überraschend viel Spaß. Insgesamt ist der Schwierigkeitsgrad allerdings nicht sehr hoch.
Play.tm (Jan 05, 2002)
This is really quite a good little game. That’s the problem. It’s little. There are side quests and a sub plot, however it took me three days (around 15 hours) to complete it entirely. That may seem like a fairly long time to some of you, but this is supposed to be an RPG, I expect at least 30 hours of gameplay for my £30. This seems to be an ‘RPG-lite’, there isn’t anything else wrong with the game either, that’s also annoying. This could have been the first really good Megaman game, now however, it is merely a good one. That’s a shame. A strong little game.
4Players.de (Feb 07, 2002)
MegaMans Einstand in der RPG-Welt ist durchweg gelungen: Mit einer überzeugenden, klaren Grafik, einem fantastischen Kampfsystem und einer interessanten Story sollten Rollenspiel-Fans zahlreiche Stunden vor dem kleinen Edel-Handheld verbringen. Insofern Ihr den auf Dauer etwas nervenden Sound runter dreht und Euch durch den -für jüngere Spieler sicherlich etwas zu technischen- Jargon der Unterhaltungen kämpfen könnt. Doch unter dem Strich bleibt lang anhaltender Spielspaß und der fast schon greifbare Zwang, alle 175 BattleChips sein Eigen nennen zu können.
Game Informer Magazine (Oct, 2001)
Like a card game with real-time grid battles instead of deck duels, Mega Man Battle Network is unique and fun. There's really no reason to have Mega Man attached to the game, though. If you're up for something different, check it out.
Jeuxvideo.com (Dec 05, 2001)
Megaman Battle Network est une excellente surprise de Capcom qui jusqu’à présent nous avait habitué à des jeux d’action. Le concept ravira les amateurs de jeux tactiques et saura trouver bon public auprès des autres. Un très bon jeu.
Christ Centered Gamer / Christ Centered Game Reviews (Mar 15, 2006)
Mega Man Battle Network was one of the first games I received with my GameBoy Advance in 2001, and it still holds up very well. So, if you’re in the market for a 20-hour RPG featuring the blue bomber, it’s hard to go wrong with Mega Man Battle Network.
Game Critics (Oct 09, 2002)
In the end, despite all the anxiety, that may be why people are so fascinated by artificial beings: artificial life, artificial intelligence, robots—they are all built in our image, and how they turn out ultimately says something about us.
Super Play (Sweden) (Dec, 2001)
Mega Man: Battle Network är ett intressant rollspel med många möjligheter. Det som däremot inte känns så fräscht är den daterade jargongen, där Internet, email och annat trams spelar en stor roll. Men kan man acceptera det och en något andefattig historia är det här ett bra val både för Mega Man-fans och rollspelare.
RPGamer (Dec 03, 2001)
While Megaman Battle Network isn't the greatest action RPG ever made, it's Capcom's first attempt at mixing their mascot with RPGs. All-in-all, it turned out for the better, as long as you don't own a lot of NetNavi bases...
Gamekult (Apr 09, 2001)
Pas de Pikachu sur GBA à la sortie ? Pas de problème, il y a Capcom et son Rockman EXE. Ce jeu de rôles/tactique très proche des Pokémon propose tout de même un système de combat entre tour à tour et action temps réel intéressant et bien conçu, le tout servi par des graphismes et animations superbes. Reste qu'actuellement, si vous ne maîtrisez pas le japonais, la progression à tâtons risque de gâcher cruellement le jeu, et le rendre très répétitif.