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Atari Gravitar

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.0
AI The quality of the game's intelligence, usually for the behavior of opponents. 4.0
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 4.2
Personal Slant A personal rating of the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.0
Overall User Score (5 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Portable Review (Oct 23, 2005)
Some would say that I’m addicted to the games of the Megaman series. Then again, I’m not one to disagree with them. Being around for 16 years has given the series several hits, and quite a few classics, and the good times keep on rolling with Megaman Zero 3.
Just RPG (Oct, 2004)
All in all, the game is pretty tight. The graphics are bright and crisp, and Zero’s moves are butter-smooth. Music gets a big A; MMZ3's rock-and-techno themes are awesome and set the mood well. Perhaps the game's biggest hang-up is its high level of difficulty. Bosses are maddeningly powerful and often unpredictable. And you will learn to hate spikes with a passion, as the steel barbs are instant death regardless of how slight a scrape against them may seem. Here’s a tip: find an Elf that says it can make deadly traps non-lethal and raise it like your firstborn child. “Newbies” might have a hard time; Megaman games are seldom newbie-friendly. But if you’re going to pick up the series for the first time, MMZ3 is a good place to start. It’s a great way to relive that “golden age” of gaming we like to get all nostalgic about.
GameCola.net (Nov, 2004)
Buy it. Make your friends buy it too. Otherwise this kind of game will die out.
In bester Capcom-Manier bekommt ihr hier die bekannten Qualitäten aufgetischt: Rasante Hüpf- und Baller-Action, grellbunte 2D-Grafik, schweißtreibende Bosskämpfe. Okay, ein paar Erweiterungen gibt es doch: Neue Waffen, neue Combos, eine Linkfunktion zu Battle Network 4. Ansonsten bleibt alles wie gehabt und Serien-Neulinge werden wohl kaum merken, welches der drei Zero-Spiele sie in der Hand halten. Normalerweise müsste man für solches Recycling pauschal ein paar Prozente abziehen, aber in Teil drei wurde merklich am Schwierigkeitsgrad geschraubt, was den Frustfaktor senkt und den Spielspaß hebt. So gleicht sich alles wieder aus.
N-Zone (Nov 24, 2004)
Es ist schon faszinierend, was die Teams hinter den Mega Man-Titeln immer so hervorzaubern. Sich ständig treu zu bleiben und das Spiel dennoch zeitgemäß und immer wieder interessant zu präsentieren ist ein Kunststück, das wahrscheinlich kaum ein anderer Hersteller in dieser Form bisher zustande gebracht hat. Obwohl Mega Man wie üblich auf große Innovation verzichtet, fasziniert und fesselt er vom ersten Level an. Ich bekam beim Spielen große Lust auf die alten NES-Teile. Ich hoffe mal, dass Capcom Erbarmen zeigt und die in Japan erschienene GC-Collection der ersten Mega Man-Teile auch nach Deutschland bringt. Dann würde ich ein Fass aufmachen.
GameSpot (Sep 30, 2004)
Mega Man Zero 3 could be considered the best of the GBA's Mega Man games. Capcom has once again given the Zero character his own solid--and oftentimes difficult--action shoot-'em-up featuring enemy-filled levels, huge bosses, and numerous suit and weapon upgrades. This latest installment includes more weapons, more suit upgrades, and more "cyber elf" ability enhancers than the previous games did, which should make it worthwhile for anyone left wanting more after the last game. It's also great for those who might have shied away from Mega Man games in the past because of their reputation for being uncompromisingly difficult.
Gamerz-Edge (Oct 12, 2004)
Mega Man is a name we all know and love. Dating back to the NES, Mega Man has always delivered and it’s a heavy contender for one of the best series ever created. Now, fans of the series can enjoy themselves once again as Mega Man Zero 3 slashes its way onto the Game Boy Advance.
Nintendojo (2004)
With sixteen levels, several weapon upgrades, two unlockable difficulty settings, and eight mini-games, Mega Man Zero 3 is packed. Lest we not forget the ability to trade in chips from Battle Network 4 into your game as well. If you’ve ever played a Mega Man game before, and enjoyed your experience, there’s nothing to not like about this game. It is a good, solid adventure with some intense action and enough of a challenge to keep you busy for a while. Unfortunately, some may not get over the initial challenge, which is really too bad. As I mentioned before, this is easily the best Mega Man game on the Game Boy Advance. If you haven’t already checked it out, you should definitely pick this one up.
1UP (Oct 11, 2004)
Mega Man fans are familiar with the letter S. S stands for "sequel." In the case of Z-grade sequels like Mega Man X6, S can also stand for something else entirely. And then there's the other S-word that fans know well: spin-off.
GameSpy (Oct 10, 2004)
Between the Armor Chips, Cyber Elves, and EX Skills, there are tons of ways to customize Zero to best fit your fighting style and to get past the ample challenges along your adventure. This is what makes Zero 3 so great. It takes the well thought out level design and spot-on control from the old school Mega Man games and adds more dept thanks to all these new abilities. If you've been disappointed by the last few MM titles, give this one a go. You'll be surprised at how great it is (assuming you're up for the challenge, that is).
IGN (Oct 27, 2004)
It's almost like clockwork now. Every time Capcom brings out a new game in a Game Boy Advance Mega Man series, I mention how the company once again recycles existing material for a new game in the franchise. The company's done it with Mega Man Battle Network three times already and now Mega Man Zero twice. This series hasn't really changed much on the surface, but keen eyes will see that Capcom has actually addressed the series' main problem of being too flippin' difficult. Mega Man Zero 3 traverses extremely familiar territory to the point where it feels like deja vu, but this time it's a lot less intimidating and more fun because of it.
The biggest problem I found with this game is that it seems too much like MMZ2. If you happened to like either MMZ or MMZ2, then I suggest this game. If you'veve never played any of these games, go with MMZ2 then this game (MMZ isn't really a must play). Is this a good game? Yes. Is this a possible choice for GBA's Game of the Year? There's a greater chance of an ice cream cone freezing in the North Pole than that.
Jeuxvideo.com (Oct 01, 2004)
Disposant d'un packaging très accrocheur, ce dernier épisode en date de la série à succès des Megaman Zero répond au mêmes critères de qualité que ses prédécesseurs. L'attention graphique s'avère de ce fait très poussée, ce qui nous permet d'évoluer dans des environnements convaincants par le biais de robots (désolé pour le terme) stylés. Soumis à une maniabilité exemplaire, vous devrez pourtant vous dépêtrer d'une difficulté ahurissante et de peu d'innovations. Espérons que le prochain volet se renouvelle un peu plus, et nous tiendrons un grand jeu. Bravo Capcom.
Lawrence (Oct 12, 2004)
It seems like the Mega Man games are starting to flow as free as water these days. Mega Man Zero 3 is the latest side-scrolling action entry for the Game Boy Advance and could possibly be the best Mega Man adventure yet.
The hardest working character in gaming returns with another frantic platformer. This one plays like a junior version of the Castlevania series, with MM able to upgrade his circuitry to change his abilities, use weapons from defeated bosses and fuse items together. Almost mega!
GameZone (Oct 11, 2004)
Mega Man Zero 3 has most of what the series is famous for: blaster-heavy combat, unrelenting enemies, and enormous bosses that don't take death for an answer. The game also has something the series isn't famous for: lengthy story segments that can't be skipped.
Games TM (Oct 07, 2004)
If there's one thing for certain, it's that you won't be simply strolling through the game. The levels may be easy enough to pass through, but the two bosses on each level will soon hinder your progress. Fun and challenging, Mega Man Zero 3 is bound to satisfy your gaming needs for a fair while. And if you want more then try the Anniversary Collection.
If you always wondered how Zero got so much more awesome than X, here’s your answer: While X was brought up largely on forgiving, well-planned stages, Zero was weaned on merciless and poorly-designed levels packed with treacherous terrain and one-hit kills around every corner. Growing up in a neighborhood like that is liable to toughen a robot up a bit. Sadly, even his thick skin isn’t enough to save Zero from the frustrations that plague his third solo outing. It follows the same familiar Mega Man pattern, though few improvements have been made from the previous two entries. While Zero is still a sweet character, this game is just too much of the same, and virtually inaccessible to anyone who doesn’t want to memorize every inch of it.
NGC Magazine (Sep, 2004)
The presentation is, as always, spot on - but Capcom really need to start thinking about making the series accessible again. As it stands, this is really for veterans only.
Jeuxvideo.fr (Oct 04, 2004)
Loin de ce qu´on pourrait espérer, ce Megaman n´attirera pas des foules. Ca sent le réchauffé, c´est dommage que l´on ait l´impression d´un jeu bâclé pour une licence habituellement forte. Les joueurs qui ne sont pas trop difficiles s´en contenteront du fait du manque de bons jeux de plates-formes actuellement. Le défi n´est pas à la hauteur des grands joueurs, mais les débutants dans le genre pourront s´y essayer, à vous de voir à présent...

atari gravitar