There are no reviews for this game.
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.5|
|Gameplay||How well the game mechanics work and the game plays.||3.5|
|Graphics||The visual quality of the game||3.7|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.5|
|Sound / Music||The quality of the sound effects and/or music composition||3.2|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.5|
|Overall User Score (6 votes)||3.5|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
64 Power / big.N / N Games (Jan, 2002)
Wer damals schon von diesen Spielen begeistert war, der darf zugreifen. Alle anderen kaufen sich lieber etwas Zeitgemäßeres.
GameZone (Dec 17, 2001)
Midway's Greatest Arcade Hits is definitely geared toward those of who spent many of our early gaming days in pizza parlors, bowling alleys, and arcades - wearing our shoes thin and stocking bags of tokens in our pockets. If you are looking for an exact replication of those days, start looking for stand-up machines. If you don't mind adapting to a slightly less familiar control scheme - this will be a great trip back in time.
GameSpy (Jan 15, 2002)
Put simply, Midway's Greatest Arcade Hits fails in every way that Namco's titles succeeded. Namco's graphics were bright; Midway's are dark. Namco's game selection was friendly to the GBA's controls; Midway's is not. Namco's games all suited the GBA's control layout; Midway's, with a few exceptions, don't. Namco's games were all single-player, so the omission of link support was forgivable, Midway includes Joust, one of the finest two-player coin-op games around, and… well, I'm getting ahead of myself.
All Game Guide (2001)
What could be done to improve Midway's Greatest Arcade Hits? For starters, a few more games from the archives, such as Root Beer Tapper, Bubbles, Moon Patrol, or Spy Hunter, might help, as would an option for larger, more detailed visuals. Fans of Williams' contributions to the arcade industry might enjoy the opportunity to put these games in their pocket, but the majority of gamers should steer clear.